from conan import ConanFile from conan.tools.cmake import CMakeToolchain, CMake, cmake_layout, CMakeDeps class helloRecipe(ConanFile): name = "ehs" version = "1.3.0" # Optional metadata license = "GNU GENERAL PUBLIC LICENSE" author = "Event Horizon Studios" url = "https://gitea.eventhorizonstudio.io/EventHorizonStudio/EHS" description = "Much like boost.io this library is a replacement of the standard C/C++ libraries. It provides most features needed when designing applications in a cross-platform manner. The goal for this project is for it to be compiled and run on anything which means embedded hardware support." topics = ("cross-platform", "audio", "file", "sockets") # Binary configuration settings = "os", "compiler", "build_type", "arch" options = {"shared": [True, False], "fPIC": [True, False]} default_options = {"shared": False, "fPIC": True} # Sources are located in the same place as this recipe, copy them to the recipe exports_sources = "CMakeLists.txt", "src/*", "include/*" def config_options(self): if self.settings.os == "Windows": del self.options.fPIC def layout(self): cmake_layout(self) def generate(self): deps = CMakeDeps(self) deps.generate() tc = CMakeToolchain(self) tc.generate() def build(self): cmake = CMake(self) cmake.configure() cmake.build() def requirements(self): requirements = self.conan_data.get('requirements', []) for requirement in requirements: self.requires(requirement) def package(self): cmake = CMake(self) cmake.install() def package_info(self): self.cpp_info.libs = ["ehs"]