#pragma once #include "EHS.h" #include "Str.h" #include "IO/Socket/TCP.h" namespace lwe { class TwitchChat { private: TCP client; Str_8 username; Str_8 token; Str_8 channel; bool initialized; public: ~TwitchChat(); TwitchChat(); TwitchChat(const Str_8& username); TwitchChat(const Str_8& username, const Str_8& token); TwitchChat(const TwitchChat& chat); TwitchChat& operator=(const TwitchChat& chat); void SetToken(const Str_8& newToken); void Initialize(); void UnInitialize(); void JoinChannel(const Str_8& newChannel); void LeaveChannel(); void SendPong(); void SendMsg(const Str_8& msg); void WhisperMsg(const Str_8& user, const Str_8& msg); Str_8 RecvMsg(); Str_8 GetUsername() const; Str_8 GetChannel() const; }; }