#include "../include/Color3.h" #include "../include/Math.h" namespace lwe { Color3::Color3() : r(0.0f), g(0.0f), b(0.0f) { } Color3::Color3(const float scalar) : r(Math::Clamp(scalar, 0.0f, 1.0f)), g(Math::Clamp(scalar, 0.0f, 1.0f)), b(Math::Clamp(scalar, 0.0f, 1.0f)) { } Color3::Color3(const float r, const float g, const float b) : r(Math::Clamp(r, 0.0f, 1.0f)), g(Math::Clamp(g, 0.0f, 1.0f)), b(Math::Clamp(b, 0.0f, 1.0f)) { } Color3::Color3(const Color3& color) : r(color.r), g(color.g), b(color.b) { } Color3& Color3::operator=(const float scalar) { r = scalar; g = scalar; b = scalar; return *this; } Color3& Color3::operator=(const Color3& color) { if (this == &color) return *this; r = color.r; g = color.g; b = color.b; return *this; } bool Color3::operator==(const Color3& color) const { return r == color.r && g == color.g && b == color.b; } bool Color3::operator!=(const Color3& color) const { return r != color.r || g != color.g || b != color.b; } float Color3::operator[](const UInt_64 i) const { switch (i) { case 0: return r; case 1: return g; case 2: return b; default: return r; } } float& Color3::operator[](const UInt_64 i) { switch (i) { case 0: return r; case 1: return g; case 2: return b; default: return r; } } Color3& Color3::operator*=(const Color3& color) { r *= color.r; g *= color.g; b *= color.b; return *this; } Color3 Color3::operator*(const Color3& color) const { return {r * color.r, g * color.g, b * color.b}; } }