#pragma once #include "../EHS.h" #include "../Serializer.h" #include "../Array.h" #include "../Log.h" #include "../Str.h" #ifdef LWE_OS_WINDOWS #include #endif namespace lwe { #if defined(LWE_OS_WINDOWS) #define LWE_INVALID_THREAD nullptr typedef void* THandle; #elif defined(LWE_OS_LINUX) #define LWE_INVALID_THREAD 0 typedef UInt_64 THandle; #endif class Thread { private: static UInt_32 mainId; #ifdef LWE_OS_WINDOWS static Handle mainTaskHdl; static UInt_32 mainTaskIndex; #endif UInt_64 stackSize; THandle hdl; UInt_32 id; #ifdef LWE_OS_WINDOWS Handle taskHdl; UInt_32 taskIndex; #endif public: /// Frees any native handles. ~Thread(); /// Default members initialization. Thread(const UInt_64 stackSize = 0); /// Copies some members from the given thread object. /// @param [in] thread The thread object to copy from. Thread(const Thread& thread); /// Copies some members from the given thread object. /// @param [in] thread The thread object to copy from. /// @returns The thread that has been assigned to. Thread& operator=(const Thread& thread); /// Creates a thread handle and starts it with the given method. /// @param cb The function to run on the thread. /// @param args Raw data to send over to the thread. void Start(UInt_32 (*cb)(void*), void* args); /// Blocks the calling thread until the referenced thread is finished. /// @param timeout The time to wait for before moving on. /// @note Pass "LWE_INFINITE" to wait until the thread is finished. bool Join(const unsigned int timeout = LWE_INFINITE); /// Detaches the referenced thread, removing ownership. void Detach(); /// Retrieves the given stack size available to the referenced thread. /// @returns The stack size. UInt_64 GetStackSize() const; /// Retrieves the native thread handle. /// @returns The native handle. THandle GetHandle() const; /// Retrieves the thread's id. /// @returns The id. UInt_32 GetId() const; /// Checks whether or not the calling thread is the referenced thread. /// @returns The result. bool IsCurrent() const; bool IsValid() const; #ifdef LWE_OS_WINDOWS /// Adjusts the thread's performance based on the type of task provided, that's going to be executed. /// @param[in] task A task name from the provided list in the registry. /// @note A list of tasks are in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks. void SetTaskType_32(const Str_32& task); /// Adjusts the thread's performance based on the type of task provided, that's going to be executed. /// @param[in] task A task name from the provided list in the registry. /// @note A list of tasks are in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks. void SetTaskType_16(const Str_16& task); /// Adjusts the thread's performance based on the type of task provided, that's going to be executed. /// @param[in] task A task name from the provided list in the registry. /// @note A list of tasks are in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks. void SetTaskType_8(const Str_8& task); void RevertTaskType(); #endif /// Gets the main thread id. static UInt_32 GetMainId(); /// Retrieves the calling thread's id. /// @returns The id. static UInt_64 GetCurrentId(); #ifdef LWE_OS_WINDOWS /// Adjusts the main thread's performance based on the type of task provided, that's going to be executed. /// @param[in] task A task name from the provided list in the registry. /// @note A list of tasks are in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks. static void SetMainTaskType_32(const Str_32& task); /// Adjusts the main thread's performance based on the type of task provided, that's going to be executed. /// @param[in] task A task name from the provided list in the registry. /// @note A list of tasks are in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks. static void SetMainTaskType_16(const Str_16& task); /// Adjusts the main thread's performance based on the type of task provided, that's going to be executed. /// @param[in] task A task name from the provided list in the registry. /// @note A list of tasks are in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks. static void SetMainTaskType_8(const Str_8& task); static void RevertMainTaskType(); #endif /// Causes the calling thread to wait until the given time using a while loop and the CPU clock. /// @param seconds The time in seconds to wait for. /// @returns The total elapsed time slept for due to this not being a 100% accurate. /// @warning Use "SleepFor" instead unless accuracy is required because this does not do other tasks while sleeping. static float HardSleepFor(const float seconds); /// Causes the calling thread to wait until the given time using native sleep calls. /// @param miliseconds The time in miliseconds to wait for. /// @warning This is not at all accurate. static void SleepFor(const UInt_32 miliseconds); private: static void* Redirect(void* args); }; }