#pragma once #include "../../EHS.h" #include "../../Str.h" #include "../../Log.h" #include "Socket.h" #include "BaseTCP.h" namespace lwe { /// A wrapper class for the transmission control protocol socket. class TCP : public BaseTCP { protected: Socket hdl; public: /// Frees any native handles. ~TCP() override; /// Default members initialization. TCP(); TCP(const AddrType addrType); TCP(TCP&& tcp) noexcept; /// Copies some members from the given TCP object. /// @param [in] tcp The TCP object to copy from. TCP(const TCP& tcp); TCP& operator=(TCP&& tcp) noexcept; /// Copies some members from the given TCP object. /// @param [in] tcp The TCP object to copy from. /// @returns The TCP object that has been assigned to. TCP& operator=(const TCP& tcp); void Initialize() override; /// Frees native handles and uninitializes them. void Release() override; /// Binds the UDP socket to a local address and port. /// @param [in] address The local IPv4 or IPv6 address to bind to. Resolves domain names. The given address can be empty, "127.0.0.1", or "localhost" to automatically find the appropriate device. /// @param [in] port The port to bind to. /// @note Requires the port given to be forwarded if this is called. void Bind(const Str_8& address, unsigned short port) override; /// Listens for incoming connections. Used for servers or PtP. void Listen() override; /// Accepts an incoming connection. Used for servers or PtP. /// @returns The accepted client object. TCP* Accept() override; /// Connects to a TCP Socket that listens for incoming connections. Used for clients or PtP. /// @param address The address of the listening TCP socket. Resolves domain names. The given address can be empty, "127.0.0.1", or "localhost" to automatically find the appropriate device. /// @param port The port of the listening TCP socket. void Connect(const Str_8& address, const unsigned short port) override; /// Sends data in a C-style array with raw functionality. Meaning no internal help outside of native functions besides error checking. /// @param [in] buffer The C-style array to send. /// @param [in] size The size of the given C-style array. /// @returns The size of the data actually sent in bytes. UInt_64 Send(const Byte* const buffer, const UInt_32 size) override; /// Receives data in a C-style array with raw functionality. Meaning no internal help outside of native functions besides error checking. /// @param [out] buffer The C-style array to receive with. /// @param [in] size The size of the given C-style array. /// @returns The size of the data actually received in bytes. UInt_64 Receive(Byte* const buffer, const UInt_32 size) override; /// Sets whether or not receiving data blocks the next task. /// @param [in] blocking Whether or not to block. void SetBlocking(const bool blocking) override; /// Retrieves whether or not this socket will block when receiving data. /// @returns The result. bool IsBlocking() const override; bool IsValid() const override; private: void Bind_v6(const Str_8& address, unsigned short port); void Bind_v4(const Str_8& address, unsigned short port); void Connect_v6(const Str_8& address, unsigned short port); void Connect_v4(const Str_8& address, unsigned short port); }; }