#pragma once #include "../../EHS.h" #include "../../Array.h" #include "KeyFrame.h" namespace lwe { class AnimBone { private: UInt_8 boneId; Array keyFrames; public: AnimBone(); AnimBone(const UInt_8 boneId); AnimBone(const UInt_8 boneId, const UInt_64 size); AnimBone(const UInt_8 boneId, Array keyFrames); AnimBone(AnimBone&& anim) noexcept; AnimBone(const AnimBone& anim); AnimBone& operator=(AnimBone&& anim) noexcept; AnimBone& operator=(const AnimBone& anim); UInt_8 GetBoneId() const; Array GetKeyFrames() const; Array& GetKeyFrames(); float GetPrevAndNext(KeyFrame& prev, KeyFrame& next, const float elapsed) const; }; }