#pragma once #include "../../EHS.h" #include "../../Str.h" #include "ImgCodec.h" namespace lwe { enum class Resampling : UInt_8 { NONE, NEAREST_NEIGHBOR }; class Img { private: static Array codecs; protected: UInt_8 bitDepth; UInt_8 channels; UInt_64 width; UInt_64 height; UInt_64 size; Byte* data; public: static bool HasCodec(UInt_64 hashExt); static bool HasCodec(const Str_8& ext); static bool AddCodec(ImgCodec codec); static const ImgCodec* GetCodec(UInt_64 hashExt); static const ImgCodec* GetCodec(const Str_8& ext); ~Img(); Img(); Img(UInt_8 bitDepth, UInt_8 channels, UInt_64 width, UInt_64 height, const Byte* data); Img(UInt_8 bitDepth, UInt_8 channels, UInt_64 width, UInt_64 height); Img(Img&& img) noexcept; Img(const Img& img); Img& operator=(Img&& img) noexcept; Img& operator=(const Img& img); operator const Byte* () const; operator Byte* (); void Release(); UInt_8 BitDepth() const; UInt_8 Channels() const; UInt_64 Width() const; UInt_64 Height() const; UInt_64 Size() const; void SetPixel(UInt_64 index, const Byte* pixel); void GetPixel(UInt_64 index, Byte* pixel) const; void SetPixel(UInt_64 x, UInt_64 y, const Byte* pixel); void GetPixel(UInt_64 x, UInt_64 y, Byte* pixel) const; void Resize(Resampling method, UInt_64 newWidth, UInt_64 newHeight); Img GetResized(Resampling method, UInt_64 newWidth, UInt_64 newHeight) const; void ToRGBA(); Img GetAsRGBA() const; void ToRGB(); Img GetAsRGB() const; void ToMonoA(); Img GetAsMonoA() const; void ToMono(); Img GetAsMono() const; void To32(); Img GetAs32() const; void To24(); Img GetAs24() const; void To16(); Img GetAs16() const; void To8(); Img GetAs8() const; bool IsValid() const; bool ToFile(const Str_8& filePath) const; static Img FromFile(const Str_8& filePath); static Img* FromFile_Heap(const Str_8& filePath); static Img FromData(const Str_8& ext, Serializer& data); private: Img GetNearestNeighbor(UInt_64 newWidth, UInt_64 newHeight) const; void NearestNeighbor(UInt_64 newWidth, UInt_64 newHeight); void RGB_To_RGBA(UInt_64 newSize, Byte* buffer) const; void MonoA_To_RGBA(UInt_64 newSize, Byte* buffer) const; void Mono_To_RGBA(UInt_64 newSize, Byte* buffer) const; void RGBA_To_RGB(UInt_64 newSize, Byte* buffer) const; void MonoA_To_RGB(UInt_64 newSize, Byte* buffer) const; void Mono_To_RGB(UInt_64 newSize, Byte* buffer) const; void RGBA_To_MonoA(UInt_64 newSize, Byte* buffer) const; void RGB_To_MonoA(UInt_64 newSize, Byte* buffer) const; void Mono_To_MonoA(UInt_64 newSize, Byte* buffer) const; void RGBA_To_Mono(UInt_64 newSize, Byte* buffer) const; void RGB_To_Mono(UInt_64 newSize, Byte* buffer) const; void MonoA_To_Mono(UInt_64 newSize, Byte* buffer) const; void BD24_to_BD32(UInt_64 newSize, Byte* buffer) const; void BD16_to_BD32(UInt_64 newSize, Byte* buffer) const; void BD8_to_BD32(UInt_64 newSize, Byte* buffer) const; void BD32_to_BD24(UInt_64 newSize, Byte* buffer) const; void BD16_to_BD24(UInt_64 newSize, Byte* buffer) const; void BD8_to_BD24(UInt_64 newSize, Byte* buffer) const; void BD32_to_BD16(UInt_64 newSize, Byte* buffer) const; void BD24_to_BD16(UInt_64 newSize, Byte* buffer) const; void BD8_to_BD16(UInt_64 newSize, Byte* buffer) const; void BD32_to_BD8(UInt_64 newSize, Byte* buffer) const; void BD24_to_BD8(UInt_64 newSize, Byte* buffer) const; void BD16_to_BD8(UInt_64 newSize, Byte* buffer) const; }; }