#pragma once #include "Types.h" namespace lwe { class Color3 { public: float r; float g; float b; Color3(); Color3(const float scalar); Color3(const float r, const float g, const float b); Color3(const Color3& color); Color3& operator=(const float scalar); Color3& operator=(const Color3& color); bool operator==(const Color3& color) const; bool operator!=(const Color3& color) const; float operator[](const UInt_64 i) const; float& operator[](const UInt_64 i); Color3& operator*=(const Color3& color); Color3 operator*(const Color3& color) const; }; }