First commit.
Some checks failed
Build & Release / Linux-x86_64-Build (push) Successful in 40s
Build & Release / Linux-AARCH64-Build (push) Has been cancelled

This commit is contained in:
Arron David Nelson 2024-01-31 22:28:19 -08:00
commit 1a4a1ecd9c
246 changed files with 42404 additions and 0 deletions

View File

@ -0,0 +1,82 @@
name: Build & Release
run-name: ${{ gitea.actor }} is testing out Gitea Actions
on:
push:
tags:
- "v*"
jobs:
Linux-x86_64-Build:
runs-on: linux-x86_64
steps:
- name: Check out repository code
uses: actions/checkout@v3
- name: Installing Dependencies
run: |
sudo pacman -S --noconfirm zip alsa-lib libxcb xcb-util-cursor
- name: Building/Compiling Project
run: |
cd ${{ gitea.workspace }}
cmake -DCMAKE_BUILD_TYPE=Debug -DLINUX_WINDOW_SYSTEM:STRING=XCB .
cmake --build . --config Debug
- name: Creating Appropriate Directories
run: |
mkdir bin
mv StrToHash bin
mkdir lib
mv libEHS.a lib
- name: Zipping Binaries
run: zip -r ehs-linux-amd64.zip include bin lib
- uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
ehs-linux-amd64.zip
api_key: '${{secrets.RELEASE_TOKEN}}'
Linux-AARCH64-Build:
runs-on: linux-aarch64
steps:
- name: Check out repository code
uses: actions/checkout@v3
- name: Installing Dependencies
run: sudo apt install -y zip libasound2-dev libxcb1-dev libxcb-xinput-dev libxcb-cursor-dev
- name: Building/Compiling Project
run: |
cd ${{ gitea.workspace }}
cmake -DCMAKE_BUILD_TYPE=Debug -DLINUX_WINDOW_SYSTEM:STRING=XCB .
cmake --build . --config Debug
- name: Creating Appropriate Directories
run: |
mkdir bin
mv StrToHash bin
mkdir lib
mv libEHS.a lib
- name: Zipping Binaries
run: zip -r ehs-linux-aarch64.zip include bin lib
- uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
ehs-linux-aarch64.zip
api_key: '${{secrets.RELEASE_TOKEN}}'

13
.gitignore vendored Normal file
View File

@ -0,0 +1,13 @@
*.obj
*.cpp.obj
*.lib
*.exe
*.a
*.ninja_deps
*.ninja_log
*.ninja
*.cmake
*.log
/.idea/
/cmake-build-release/
/cmake-build-debug/

257
CMakeLists.txt Normal file
View File

@ -0,0 +1,257 @@
cmake_minimum_required(VERSION 3.25.1)
set(IS_OS_WINDOWS FALSE)
set(IS_OS_LINUX FALSE)
set(IS_OS_MAC FALSE)
set(IS_ARCH_AMD64 FALSE)
set(IS_ARCH_X86 FALSE)
set(IS_ARCH_ARM64 FALSE)
set(IS_ARCH_ARM FALSE)
project(EHS CXX C)
if (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Windows")
set(IS_OS_WINDOWS TRUE)
set(USER_HOME_DIRECTORY $ENV{USERPROFILE})
message("Building for the Windows operating system.")
elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux")
set(IS_OS_LINUX TRUE)
set(USER_HOME_DIRECTORY $ENV{HOME})
add_compile_options(-Wno-stringop-overflow)
message("Building for the Linux operating system.")
elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Darwin")
set(IS_OS_MAC TRUE)
set(USER_HOME_DIRECTORY $ENV{HOME})
message("Building for the Mac operating system.")
endif ()
if ("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "AMD64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64")
set(IS_ARCH_AMD64 TRUE)
enable_language(ASM_NASM)
message("Building for the AMD64 architecture.")
elseif ("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "arm64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64")
set(IS_ARCH_ARM64 TRUE)
enable_language(ASM)
message("Building for the ARM64 architecture.")
endif ()
set(CMAKE_CXX_STANDARD 20)
set(EHS_SOURCES
src/EHS.cpp include/ehs/EHS.h
src/Type.cpp include/ehs/Type.h
src/BaseObj.cpp include/ehs/BaseObj.h
src/GarbageCollector.cpp include/ehs/GarbageCollector.h
src/Log.cpp include/ehs/Log.h
src/URI.cpp include/ehs/URI.h
src/Math.cpp include/ehs/Math.h
src/Color4.cpp include/ehs/Color4.h
src/Color3.cpp include/ehs/Color3.h
src/Version.cpp include/ehs/Version.h
src/Base64.cpp include/ehs/Base64.h
src/Data.cpp include/ehs/Data.h
src/Range.cpp include/ehs/Range.h
src/Util.cpp include/ehs/Util.h
src/Task.cpp include/ehs/Task.h
src/DataType.cpp include/ehs/DataType.h
include/ehs/Anchor.h
include/ehs/Dock.h
include/ehs/HashMap.h
include/ehs/HRNG.h
include/ehs/Link.h
include/ehs/LinkedList.h
include/ehs/Mat2.h
include/ehs/Mat3.h
include/ehs/Mat4.h
include/ehs/PRNG.h
include/ehs/Quat.h
include/ehs/Rect.h
include/ehs/Str.h
include/ehs/Types.h
include/ehs/UTF.h
include/ehs/Vec2.h
include/ehs/Vec3.h
include/ehs/Vec4.h
include/ehs/Serializer.h
include/ehs/Array.h
include/ehs/Vector.h
include/ehs/SArray.h
src/PtrData.cpp include/ehs/PtrData.h
include/ehs/UniPtr.h
include/ehs/ShdPtr.h
include/ehs/WkPtr.h
src/database/DVar.cpp include/ehs/database/DVar.h
src/system/CPU.cpp include/ehs/system/CPU.h
src/system/Thread.cpp include/ehs/system/Thread.h
src/system/BaseMutex.cpp include/ehs/system/BaseMutex.h
src/system/BaseSemaphore.cpp include/ehs/system/BaseSemaphore.h
src/system/BaseSystem.cpp include/ehs/system/BaseSystem.h
src/system/BaseOpen.cpp include/ehs/system/BaseOpen.h
include/ehs/system/Architecture.h
include/ehs/system/Mutex.h
include/ehs/system/Open.h
include/ehs/system/OS.h
include/ehs/system/Semaphore.h
include/ehs/system/System.h
src/json/Json.cpp include/ehs/json/Json.h
src/json/JsonBase.cpp include/ehs/json/JsonBase.h
src/json/JsonNum.cpp include/ehs/json/JsonNum.h
src/json/JsonBool.cpp include/ehs/json/JsonBool.h
src/json/JsonStr.cpp include/ehs/json/JsonStr.h
src/json/JsonObj.cpp include/ehs/json/JsonObj.h
src/json/JsonArray.cpp include/ehs/json/JsonArray.h
src/json/JsonVar.cpp include/ehs/json/JsonVar.h
src/io/Resource.cpp include/ehs/io/Resource.h
src/io/Console.cpp include/ehs/io/Console.h
src/io/RIFF_Chunk.cpp include/ehs/io/RIFF_Chunk.h
src/io/RIFF.cpp include/ehs/io/RIFF.h
src/io/BaseWindow.cpp include/ehs/io/BaseWindow.h
src/io/BaseFile.cpp include/ehs/io/BaseFile.h
src/io/Glyph.cpp include/ehs/io/Glyph.h
src/io/FontAtlas.cpp include/ehs/io/FontAtlas.h
src/io/BaseFileMonitor.cpp include/ehs/io/BaseFileMonitor.h
include/ehs/io/COM.h
include/ehs/io/File.h
include/ehs/io/FileMonitor.h
include/ehs/io/Window.h
src/io/socket/Request.cpp include/ehs/io/socket/Request.h
src/io/socket/Response.cpp include/ehs/io/socket/Response.h
src/io/socket/DNS.cpp include/ehs/io/socket/DNS.h
src/io/socket/BaseUDP.cpp include/ehs/io/socket/BaseUDP.h
src/io/socket/BaseTCP.cpp include/ehs/io/socket/BaseTCP.h
src/io/socket/SSL.cpp include/ehs/io/socket/SSL.h
src/io/socket/rest/Twitch.cpp include/ehs/io/socket/rest/Twitch.h
src/io/socket/rest/TwitchChat.cpp include/ehs/io/socket/rest/TwitchChat.h
src/io/socket/rest/Spotify.cpp include/ehs/io/socket/rest/Spotify.h
include/ehs/io/socket/Socket.h
include/ehs/io/socket/TCP.h
include/ehs/io/socket/UDP.h
src/io/audio/Audio.cpp include/ehs/io/audio/Audio.h
src/io/audio/BaseAudioDevice.cpp include/ehs/io/audio/BaseAudioDevice.h
src/io/audio/AudioCodec.cpp include/ehs/io/audio/AudioCodec.h
include/ehs/io/audio/AudioDevice.h
src/io/img/PNG.cpp include/ehs/io/img/PNG.h
src/io/img/Img.cpp include/ehs/io/img/Img.h
src/io/img/PNG_Chunk.cpp include/ehs/io/img/PNG_Chunk.h
src/io/img/ImgCodec.cpp include/ehs/io/img/ImgCodec.h
include/ehs/io/model/Vertex.h
src/io/model/Mesh.cpp include/ehs/io/model/Mesh.h
src/io/model/Bone.cpp include/ehs/io/model/Bone.h
src/io/model/Model.cpp include/ehs/io/model/Model.h
src/io/model/Animation.cpp include/ehs/io/model/Animation.h
src/io/model/AnimBone.cpp include/ehs/io/model/AnimBone.h
src/io/model/KeyFrame.cpp include/ehs/io/model/KeyFrame.h
src/io/model/PropertyChange.cpp include/ehs/io/model/PropertyChange.h
src/io/hid/ButtonState.cpp include/ehs/io/hid/ButtonState.h
src/io/hid/Button.cpp include/ehs/io/hid/Button.h
src/io/hid/Mouse.cpp include/ehs/io/hid/Mouse.h
src/io/hid/Keyboard.cpp include/ehs/io/hid/Keyboard.h
src/io/hid/HID.cpp include/ehs/io/hid/HID.h
src/io/hid/InputHandler.cpp include/ehs/io/hid/InputHandler.h
src/io/hid/Input.cpp include/ehs/io/hid/Input.h
)
if (IS_OS_WINDOWS)
list(APPEND EHS_SOURCES
src/io/socket/UDP_W32.cpp include/ehs/io/socket/UDP_W32.h
src/io/socket/TCP_W32.cpp include/ehs/io/socket/TCP_W32.h
src/system/Semaphore_W32.cpp include/ehs/system/Semaphore_W32.h
src/system/System_W32.cpp include/ehs/system/System_W32.h
src/system/Mutex_W32.cpp include/ehs/system/Mutex_W32.h
src/system/Open_W32.cpp include/ehs/system/Open_W32.h
src/io/audio/audioDevice_W32.cpp include/ehs/io/audio/audioDevice_W32.h
src/io/MsgBox.cpp include/ehs/io/MsgBox.h
src/io/File_W32.cpp include/ehs/io/File_W32.h
src/io/FileMonitor_W32.cpp include/ehs/io/FileMonitor_W32.h
src/io/Window_W32.cpp include/ehs/io/Window_W32.h
src/io/COM.cpp include/ehs/io/COM.h
src/system/CPU_MSVC_AMD64.asm src/HRNG_MSVC.asm src/Math_MSVC_AMD64.asm
)
elseif (IS_OS_LINUX)
list(APPEND EHS_SOURCES
src/io/socket/UDP_BSD.cpp include/ehs/io/socket/UDP_BSD.h
src/io/socket/TCP_BSD.cpp include/ehs/io/socket/TCP_BSD.h
src/system/Semaphore_P.cpp include/ehs/system/Semaphore_P.h
src/system/System_LNX.cpp include/ehs/system/System_LNX.h
src/system/Open_UNX.cpp include/ehs/system/Open_UNX.h
src/io/File_UNX.cpp include/ehs/io/File_UNX.h
src/io/FileMonitor_UNX.cpp include/ehs/io/FileMonitor_UNX.h
src/system/Mutex_PT.cpp include/ehs/system/Mutex_PT.h
src/io/audio/AudioDevice_ALSA.cpp include/ehs/io/audio/AudioDevice_ALSA.h
src/system/FileSystem.cpp include/ehs/system/FileSystem.h
src/system/User.cpp include/ehs/system/User.h
)
set(LINUX_WINDOW_SYSTEM "Wayland" CACHE STRING "Linux Window System")
if (LINUX_WINDOW_SYSTEM STREQUAL "Wayland")
add_compile_definitions(EHS_WS_WAYLAND)
list(APPEND EHS_SOURCES src/io/xdg-shell-protocol.c include/ehs/io/xdg-shell-client-protocol.h src/io/Window_Way.cpp include/ehs/io/Window_Way.h)
message("Building for Wayland.")
elseif (LINUX_WINDOW_SYSTEM STREQUAL "XCB")
add_compile_definitions(EHS_WS_XCB)
list(APPEND EHS_SOURCES src/io/Window_XCB.cpp include/ehs/io/Window_XCB.h)
message("Building for XCB.")
endif ()
if (IS_ARCH_AMD64)
list(APPEND EHS_SOURCES src/system/CPU_GCC_AMD64.asm src/HRNG_GCC.asm src/Math_GCC_AMD64.asm)
elseif (IS_ARCH_ARM64)
list(APPEND EHS_SOURCES src/system/CPU_ARM64.cpp src/HRNG_ARM64.cpp src/Math_GCC_ARM64.s)
endif ()
endif()
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
#message("${CMAKE_CXX_FLAGS}")
add_library(EHS ${EHS_SOURCES})
add_executable(StrToHash src/StrToHash.cpp)
target_include_directories(EHS PUBLIC ${PROJECT_SOURCE_DIR}/include)
set(CMAKE_INSTALL_PREFIX "${USER_HOME_DIRECTORY}/Libraries/EHS")
install(TARGETS EHS DESTINATION lib)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/include/ DESTINATION include)
install(TARGETS StrToHash DESTINATION bin)
find_package(ZLIB REQUIRED)
if (ZLIB_FOUND)
message(STATUS "ZLIB was found.")
else ()
message(STATUS "ZLIB was not found.")
endif ()
find_package(OpenSSL REQUIRED)
if (OpenSSL_FOUND)
message(STATUS "OpenSSL was found.")
else ()
message(STATUS "OpenSSL was not found.")
endif ()
target_link_libraries(EHS OpenSSL::SSL OpenSSL::Crypto ZLIB::ZLIB)
if (IS_OS_WINDOWS)
target_link_libraries(StrToHash ws2_32 avrt EHS)
elseif (IS_OS_LINUX)
if (LINUX_WINDOW_SYSTEM STREQUAL "Wayland")
target_link_libraries(StrToHash wayland-client)
elseif (LINUX_WINDOW_SYSTEM STREQUAL "XCB")
target_link_libraries(StrToHash xcb xcb-cursor xcb-xfixes xcb-xinput)
endif ()
target_link_libraries(StrToHash z asound EHS)
endif ()

0
README.md Normal file
View File

19
include/ehs/Anchor.h Normal file
View File

@ -0,0 +1,19 @@
#pragma once
#include "EHS.h"
namespace ehs
{
enum class Anchor : UInt_8
{
TOP_LEFT,
TOP_RIGHT,
TOP_CENTER,
BOTTOM_LEFT,
BOTTOM_RIGHT,
BOTTOM_CENTER,
CENTER_LEFT,
CENTER_RIGHT,
CENTER
};
}

426
include/ehs/Array.h Normal file
View File

@ -0,0 +1,426 @@
#pragma once
#include "Types.h"
#include "BaseObj.h"
#include <initializer_list>
#include <algorithm>
namespace ehs
{
/// A helper class for C-style arrays.
/// @tparam T Array data type to use.
/// @tparam N Number data type to use.
template<typename T, typename N = UInt_64>
class Array : public BaseObj
{
protected:
T* data;
N size;
public:
/// Frees any data created on the heap.
~Array() override
{
delete[] data;
}
/// Default members initialization.
Array()
: data(nullptr), size(0)
{
AddType("Array");
}
/// Initializes an empty array with the given size.
/// @note Data must be assigned manually using an index.
explicit Array(const N size)
: data(new T[size]), size(size)
{
AddType("Array");
}
/// Initializes this array with an initializer list object.
/// @param [in] list The given initializer list.
Array(std::initializer_list<T> list)
: data(new T[list.size()]), size(list.size())
{
AddType("Array");
N i = 0;
for (auto v = list.begin(); v != list.end(); ++v)
data[i++] = std::move(*v);
}
/// Initializes members with given C-style array.
/// @param [in] data The C-style array.
/// @param [in] size The size of the given C-style array.
Array(const T* const data, const N size)
: data(new T[size]), size(size)
{
AddType("Array");
for (N i = 0; i < size; ++i)
this->data[i] = data[i];
}
Array(Array&& array) noexcept
: BaseObj(array), data(array.data), size(array.size)
{
array.data = nullptr;
array.size = 0;
}
/// Copies all members from the given array object.
/// @param [in] array The array object to copy from.
Array(const Array& array)
: BaseObj((BaseObj&&)array), data(new T[array.size]), size(array.size)
{
for (N i = 0; i < size; ++i)
data[i] = array.data[i];
}
Array<T, N>& operator=(Array&& array) noexcept
{
if (this == &array)
return *this;
BaseObj::operator=((BaseObj&&)array);
delete[] data;
data = array.data;
size = array.size;
array.data = nullptr;
array.size = 0;
return *this;
}
/// Copies all members from the given array object.
/// @param [in] array The array object to copy from.
/// @returns The array that has been assigned to.
Array<T, N>& operator=(const Array& array)
{
if (this == &array)
return *this;
BaseObj::operator=(array);
delete[] data;
data = new T[array.size];
for (N i = 0; i < array.size; ++i)
data[i] = array.data[i];
size = array.size;
return *this;
}
/// Copies all members from the given initializer list object.
/// @param [in] list The initializer list object to copy from.
/// @returns The array that has been assigned to.
Array& operator=(std::initializer_list<T> list)
{
delete[] data;
data = new T[list.size];
N i = 0;
for (auto v = list.begin(); v != list.end(); ++v)
data[i++] = std::move(*v);
size = list.size();
return *this;
}
/// Adds a given array object at the end of the array.
/// @param [in] value The given array object to push to the end of the array.
Array& operator+=(Array value)
{
T* result = new T[size + value.size];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
for (N i = 0; i < value.size; ++i)
result[size + i] = std::move(value[i]);
delete[] data;
data = result;
size += value.size;
return *this;
}
bool operator==(const Array& in) const
{
if (size != in.size)
return false;
return Util::Compare(data, in.data, size);
}
bool operator!=(const Array& in) const
{
if (size != in.size)
return true;
return !Util::Compare(data, in.data, size);
}
/// Adds a given array object at the end of the array.
/// @param [in] value The given initializer list to push to the end of the array.
Array& operator+=(std::initializer_list<T> value)
{
T* result = new T[size + value.size()];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
N i = 0;
for (auto v = value.begin(); v != value.end(); ++v)
result[size + i++] = std::move(*v);
delete[] data;
data = result;
size += value.size();
return *this;
}
/// Adds a given value at the end of the array.
/// @param [in] value The given value to push to the end of the array.
Array& operator+=(const T value)
{
T* result = new T[size + 1];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
result[size] = std::move(value);
delete[] data;
data = result;
++size;
return *this;
}
/// Retrieves the raw C-style array from casting an array object.
operator T* () const
{
return data;
}
/// Swaps two values in the array.
/// @param a The first index to swap with.
/// @param b The second index to swap with.
void Swap(N a, N b) const
{
T tmp = std::move(data[a]);
data[a] = std::move(data[b]);
data[b] = std::move(tmp);
}
void Insert(const N index, const T value)
{
N newSize = 0;
if (index > size - 1)
newSize = size + ((index + 1) - size);
else
newSize = size + 1;
T* result = new T[newSize];
for (N i = 0; i < index; ++i)
result[i] = std::move(data[i]);
result[index] = std::move(value);
for (N i = index; i < size; ++i)
result[i + 1] = std::move(data[i]);
delete[] data;
data = result;
size = newSize;
}
T Remove(const N index)
{
T popped = {};
if (!size || index >= size)
return popped;
popped = std::move(data[index]);
N newSize = size - 1;
T* result = new T[newSize];
for (N i = 0; i < index; ++i)
result[i] = std::move(data[i]);
for (N i = index + 1; i < size; ++i)
result[i - 1] = std::move(data[i]);
delete[] data;
data = result;
size = newSize;
return popped;
}
/// Adds a given C-style array at the end of the array.
/// @param [in] value The given C-style array to push to the end of the array.
/// @param [in] size The size of the given C-style array.
void Push(const T* const value, const N size)
{
T* result = new T[this->size + size];
for (N i = 0; i < this->size; ++i)
result[i] = std::move(this->data[i]);
for (N i = 0; i < size; ++i)
result[this->size + i] = value[i];
delete[] data;
this->data = result;
this->size += size;
}
/// Adds a given array object at the end of the array.
/// @param [in] value The given array object to push to the end of the array.
void Push(Array value)
{
T* result = new T[size + value.size];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
for (N i = 0; i < value.size; ++i)
result[size + i] = std::move(value[i]);
delete[] data;
data = result;
size += value.size;
}
/// Adds a given array object at the end of the array.
/// @param [in] value The given initializer list to push to the end of the array.
void Push(std::initializer_list<T> value)
{
T* result = new T[size + value.size()];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
N i = 0;
for (auto v = value.begin(); v != value.end(); ++v)
result[size + i++] = std::move(*v);
delete[] data;
data = result;
size += value.size();
}
/// Adds a given value at the end of the array.
/// @param [in] value The given value to push to the end of the array.
void Push(T value)
{
T* result = new T[size + 1];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
result[size] = std::move(value);
delete[] data;
data = result;
++size;
}
/// Removes a value at the end of the array.
/// @returns The value that was popped.
T Pop()
{
T* result = new T[--size];
T popped = (T&&)data[size];
for (N i = 0; i < size; ++i)
result[i] = (T&&)data[i];
delete[] data;
data = result;
return popped;
}
/// Will swap the value at the given index with the value at the end of the array and pops it.
/// @param [in] index The index of the value to swap with.
/// @returns The removed value.
T Pop(const N index)
{
if (!size)
return {};
N lastIndex = size - 1;
if (index < lastIndex)
Swap(index, lastIndex);
return Pop();
}
void Clear()
{
if (!data)
return;
delete[] data;
data = nullptr;
size = 0;
}
/// Resizes the array.
/// @param [in] newSize The size to change to.
void Resize(const N newSize)
{
if (size == newSize)
return;
T* result = new T[newSize];
for (N i = 0; i < newSize && i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
size = newSize;
}
/// Retrieves the size of the array.
/// @returns The resulting size.
N Size() const
{
return size;
}
N End() const
{
return size - 1;
}
};
}

24
include/ehs/Base64.h Normal file
View File

@ -0,0 +1,24 @@
#pragma once
#include "EHS.h"
#include "Str.h"
namespace ehs
{
class Base64
{
private:
static const char ascii[];
public:
static Str_8 Encode(const Str_8 input);
static Str_8 Decode(const Str_8 input);
private:
static char Find(const char c);
static bool IsBase64(const char c);
};
}

52
include/ehs/BaseObj.h Normal file
View File

@ -0,0 +1,52 @@
#pragma once
#include "Types.h"
#include "Type.h"
namespace ehs
{
class BaseObj
{
private:
Type* hierarchy;
UInt_64 hierarchySize;
public:
virtual ~BaseObj();
BaseObj();
BaseObj(BaseObj&& base) noexcept;
BaseObj(const BaseObj& base);
BaseObj& operator=(BaseObj&& base) noexcept;
BaseObj& operator=(const BaseObj& base);
bool operator==(const BaseObj& base) const;
bool operator!=(const BaseObj& base) const;
const Type* GetHierarchy() const;
UInt_64 GetHierarchySize() const;
bool HasType(UInt_64 typeHashId) const;
bool HasType(const Char_8* typeId) const;
Type GetType() const;
UInt_64 GetTypeIdSize() const;
const Char_8* GetTypeId() const;
UInt_64 GetTypeHashId() const;
virtual BaseObj* Clone() const;
protected:
void AddType(const Char_8* id);
};
}

38
include/ehs/Color3.h Normal file
View File

@ -0,0 +1,38 @@
#pragma once
#include "Types.h"
namespace ehs
{
class Color3
{
public:
float r;
float g;
float b;
Color3();
Color3(const float scalar);
Color3(const float r, const float g, const float b);
Color3(const Color3& color);
Color3& operator=(const float scalar);
Color3& operator=(const Color3& color);
bool operator==(const Color3& color) const;
bool operator!=(const Color3& color) const;
float operator[](const UInt_64 i) const;
float& operator[](const UInt_64 i);
Color3& operator*=(const Color3& color);
Color3 operator*(const Color3& color) const;
};
}

44
include/ehs/Color4.h Normal file
View File

@ -0,0 +1,44 @@
#pragma once
#include "Types.h"
#include "Color3.h"
namespace ehs
{
class Color4
{
public:
float r;
float g;
float b;
float a;
Color4();
Color4(const float scalar);
explicit Color4(const Color3& color);
Color4(const float r, const float g, const float b, const float a = 1.0f);
Color4(const Color4& color);
Color4& operator=(const float scalar);
Color4& operator=(const Color3& color);
Color4& operator=(const Color4& color);
bool operator==(const Color4& color) const;
bool operator!=(const Color4& color) const;
float operator[](const UInt_64 i) const;
float& operator[](const UInt_64 i);
Color4& operator*=(const Color4& color);
Color4 operator*(const Color4& color) const;
};
}

45
include/ehs/Data.h Normal file
View File

@ -0,0 +1,45 @@
#pragma once
#include "EHS.h"
#include "Serializer.h"
namespace ehs
{
class Data
{
public:
template<typename T>
static void SwapEndianness(T* value)
{
Byte tmp = 0;
for (UInt_64 i = 0; i < sizeof(T) / 2; ++i)
{
tmp = ((Byte*)value)[i];
((Byte*)value)[i] = ((Byte*)value)[sizeof(T) - i - 1];
((Byte*)value)[sizeof(T) - i - 1] = tmp;
}
}
template<typename T>
static Array<T> SwapEndianness(const T* const array, const UInt_64 size)
{
Array<T> result(size);
for (UInt_64 i = size; i; --i)
result[size - i] = array[i - 1];
return result;
}
template<typename N>
static Serializer<N> SwapEndianness(const Serializer<N>& data)
{
Serializer<N> result(data.Size());
for (N i = 0; i < data.Size(); ++i)
result[i] = data[data.Size() - i - 1];
return result;
}
};
}

29
include/ehs/DataType.h Normal file
View File

@ -0,0 +1,29 @@
#pragma once
#include "EHS.h"
namespace ehs
{
enum class DataType : UInt_8
{
LDOUBLE,
DOUBLE,
SINT_64,
UINT_64,
FLOAT,
SINT_32,
UINT_32,
SINT_24,
UINT_24,
SINT_16,
UINT_16,
SINT_8,
UINT_8
};
DataType FromAudioBitDepth(const UInt_16 bitDepth);
UInt_8 ToByteDepth(const DataType type);
UInt_8 ToBitDepth(const DataType type);
}

10
include/ehs/Dock.h Normal file
View File

@ -0,0 +1,10 @@
#pragma once
namespace ehs
{
enum class Dock
{
NONE,
FILL
};
}

63
include/ehs/EHS.h Normal file
View File

@ -0,0 +1,63 @@
#pragma once
#if defined(NDEBUG)
#define EHS_RELEASE
#else
#define EHS_DEBUG
#endif
#include "Types.h"
#include "ehs/system/OS.h"
#include "Version.h"
#include "Str.h"
namespace ehs
{
enum class MemoryPattern
{
SPEED,
SIZE
};
/// Retrieves the UTF32 C-style string as "Event Horizon Standard"
/// @returns The result.
const Char_32* GetName_32();
/// Retrieves the UTF16 C-style string as "Event Horizon Standard"
/// @returns The result.
const Char_16* GetName_16();
/// Retrieves the UTF8 C-style string as "Event Horizon Standard"
/// @returns The result.
const Char_8* GetName_8();
Str_8 GetAppName_8();
const Char_32* GetAcronym_32();
const Char_16* GetAcronym_16();
const Char_8* GetAcronym_8();
/// Retrieves the version identifier in UTF32.
/// @returns The result.
const Char_32* GetVersionId_32();
/// Retrieves the version identifier in UTF16.
/// @returns The result.
const Char_16* GetVersionId_16();
/// Retrieves the version identifier in UTF8.
/// @returns The result.
const Char_8* GetVersionId_8();
Str_8 GetAppVersionId_8();
/// Retrieves the current Event Horizon Standard version.
/// @returns The result.
Version GetVersion();
Version GetAppVersion();
};
extern ehs::SInt_32 Main(ehs::Str_8* appName, ehs::Str_8* appVerId, ehs::Version* appVer);

View File

@ -0,0 +1,63 @@
#pragma once
#include "EHS.h"
#include "Vector.h"
#include "BaseObj.h"
#include "ehs/system/Mutex.h"
#include "ehs/system/Thread.h"
namespace ehs
{
typedef bool (*GcLogic)(BaseObj*);
class GarbageCollector
{
private:
static Vector<GcLogic>* logic;
static Vector<BaseObj*> garbage;
static UInt_64 max;
static Thread thread;
static Mutex mutex;
static bool running;
static bool Has(const BaseObj* obj);
public:
static void Start();
static void Stop();
/// Adds an object to the garbage pile to be deleted.
/// @param[in] obj The object to be deleted.
static void Add(BaseObj* obj);
/// Sets the maximum amount of garbage to delete per poll.
/// @param[in] newMax The new maximum.
static void SetMax(const UInt_64 newMax);
/// Gets the maximum amount of garbage to delete per poll.
/// @returns The maximum.
static UInt_64 GetMax();
/// Sets a new amount for memory pre-allocation to save on memory operations.
/// @param[in] newStride The stride to pre-allocate.
static void SetStride(const UInt_64 newStride);
/// The amount of data pre-allocated to save on memory operations.
/// @returns The stride.
static UInt_64 GetStride();
/// Gets the garbage count.
/// @returns Garbage count.
static UInt_64 Size();
/// Used to delete objects over time.
static void Poll();
/// Deletes all of the data at once.
/// @warning Use Poll instead to prevent stutter.
static void Dump();
static bool IsRunning();
};
}

59
include/ehs/HRNG.h Normal file
View File

@ -0,0 +1,59 @@
#pragma once
#include "EHS.h"
#include "Types.h"
namespace ehs
{
class HRNG
{
public:
static UInt_64 GenerateSeed_u64();
static UInt_64 Generate_u64(const UInt_64 min, const UInt_64 max);
static UInt_64 Generate_u64();
static SInt_64 GenerateSeed_s64();
static SInt_64 Generate_s64(const SInt_64 min, const SInt_64 max);
static SInt_64 Generate_s64();
static UInt_32 GenerateSeed_u32();
static UInt_32 Generate_u32(const UInt_32 min, const UInt_32 max);
static UInt_32 Generate_u32();
static SInt_32 GenerateSeed_s32();
static SInt_32 Generate_s32(const SInt_32 min, const SInt_32 max);
static SInt_32 Generate_s32();
static UInt_32 GenerateSeed_u16();
static UInt_16 Generate_u16(const UInt_16 min, const UInt_16 max);
static UInt_16 Generate_u16();
static SInt_16 GenerateSeed_s16();
static SInt_16 Generate_s16(const SInt_16 min, const SInt_16 max);
static SInt_16 Generate_s16();
static UInt_8 GenerateSeed_u8();
static UInt_8 Generate_u8(const UInt_8 min, const UInt_8 max);
static UInt_8 Generate_u8();
static SInt_8 GenerateSeed_s8();
static SInt_8 Generate_s8(const SInt_8 min, const SInt_8 max);
static SInt_8 Generate_s8();
};
}

146
include/ehs/HashMap.h Normal file
View File

@ -0,0 +1,146 @@
/*
#pragma once
#include "EHS.h"
#include <type_traits>
namespace ehs
{
template<typename V>
class HashNode
{
private:
V value;
HashNode child;
public:
HashNode()
{
}
HashNode(const V value)
: value(value)
{
}
HashNode(const HashNode& node)
: value(node.value), child(node.child)
{
}
HashNode& operator==(const HashNode& node)
{
value = node.value;
child = node.child;
return *this;
}
void SetValue(const V value)
{
this->value = value;
}
V GetValue() const
{
return value;
}
void SetChild(const HashNode child)
{
this->child = child;
}
HashNode* GetChild()
{
return &child;
}
};
/// 1000
template<typename V, typename N = USize>
class HashMap
{
private:
HashNode<V>** data;
N size;
public:
~HashMap()
{
if (data)
{
delete[] data;
data = nullptr;
size = 0;
}
}
HashMap()
: data(nullptr), size(0)
{
}
HashMap(const N size)
: data(new HashNode<V>(size)), size(size)
{
}
HashMap(const HashMap& map)
: data(new HashNode<V>*(map.size)), size(map.size)
{
for (N i = 0; i < map.size; ++i)
data[i] = map.data[i];
}
HashMap& operator=(const HashMap& map)
{
if (this == &map)
return *this;
data = new HashNode<V>*(map.size);
size = map.size;
for (N i = 0; i < size; ++i)
data[i] = map.data[i];
return *this;
}
template<typename K>
void Insert(const K key, const V value)
{
}
template<>
void Insert(const Str_8& key, const V value)
{
N hash = 0;
for (N i = 0; i < key.Size(); ++i)
hash += key[i];
hash %= size;
if (data[hash])
{
HashNode<V> child = data[hash]->GetChild();
if (child)
}
else
{
data[hash] = new HashNode<V>(value);
}
}
private:
SetChildRecursive()
{
}
};
}
*/

70
include/ehs/Link.h Normal file
View File

@ -0,0 +1,70 @@
#pragma once
namespace ehs
{
/// Test
template<typename T>
class Link
{
public:
T value;
Link<T> *child;
~Link()
{
delete child;
}
Link()
: value(), child(nullptr)
{
}
Link(const T value, Link* child)
: value(value), child(child)
{
}
Link(const T value)
: value(value), child(nullptr)
{
}
Link(const Link& link)
: value(link.value), child(nullptr)
{
}
Link(Link&& link) noexcept
: value(link.value), child(link.child)
{
link.value = 0;
link.child = nullptr;
}
Link& operator=(const Link& link)
{
if (this == &link)
return *this;
value = link.value;
child = nullptr;
return *this;
}
Link& operator=(Link&& link) noexcept
{
if (this == &link)
return *this;
value = link.value;
child = link.child;
link.value = 0;
link.child = nullptr;
return *this;
}
};
}

240
include/ehs/LinkedList.h Normal file
View File

@ -0,0 +1,240 @@
#pragma once
#include "EHS.h"
#include "Log.h"
#include "Link.h"
namespace ehs
{
template<typename T, typename N = UInt_64>
class LinkedList
{
private:
Link<T>* start;
Link<T>* end;
N size;
public:
~LinkedList()
{
delete start;
}
LinkedList()
: size(0), start(nullptr), end(nullptr)
{
}
LinkedList(const LinkedList& list)
: start(nullptr), end(nullptr), size(list.size)
{
const Link<T>* rLast = list.start;
Link<T>* last = new Link<T>(rLast->value);
start = last;
while (rLast->child)
{
last->child = new Link<T>(rLast->child->value);
last = last->child;
rLast = rLast->child;
}
end = last;
}
LinkedList(LinkedList&& list) noexcept
: start(list.start), end(list.end), size(list.size)
{
list.start = nullptr;
list.end = nullptr;
list.size = {};
}
LinkedList& operator=(const LinkedList& list)
{
if (this == &list)
return *this;
const Link<T>* rLast = list.start;
Link<T>* last = new Link<T>(rLast->value);
start = last;
while (rLast->child)
{
last->child = new Link<T>(rLast->child->value);
last = last->child;
rLast = rLast->child;
}
end = last;
size = list.size;
return *this;
}
LinkedList& operator=(LinkedList&& list) noexcept
{
if (this == &list)
return *this;
start = list.start;
end = list.end;
size = list.size;
list.start = nullptr;
list.end = nullptr;
list.size = {};
return *this;
}
const Link<T>* operator[](const N index) const
{
const Link<T>* result = start;
for (N i = 0; i != index; ++i)
result = result->child;
return result;
}
Link<T>* operator[](const N index)
{
Link<T>* result = start;
for (N i = 0; i != index; ++i)
result = result->child;
return result;
}
T& Insert(const N index, const T value)
{
if (index && index == size - 1)
{
end->child = new Link<T>(value);
end = end->child;
++size;
return end->value;
}
else if (index)
{
Link<T>* hierarchy = start;
for (N i = 0; i != index - 1; ++i)
hierarchy = hierarchy->child;
hierarchy->child = new Link<T>(value, hierarchy->child);
++size;
return hierarchy->child->value;
}
else
{
start = new Link<T>(value, start);
++size;
return start->value;
}
}
T Remove(const N index)
{
if (index && index == size - 1)
{
Link<T>* hierarchy = start;
while (hierarchy->child->child)
hierarchy = hierarchy->child;
T result = end->value;
delete end;
end = hierarchy;
--size;
return result;
}
else if (index)
{
Link<T>* hierarchy = start;
for (N i = 0; i != index - 1; ++i)
hierarchy = hierarchy->child;
Link<T>* tmp = hierarchy->child;
T result = tmp->value;
hierarchy->child = hierarchy->child->child;
tmp->child = nullptr;
delete tmp;
return result;
}
else
{
Link<T>* tmp = start;
T result = tmp->value;
start = start->child;
if (--size)
tmp->child = nullptr;
else
end = nullptr;
delete tmp;
return result;
}
}
T& Push(const T value)
{
if (size)
{
end->child = new Link<T>(value);
end = end->child;
++size;
return end->value;
}
else
{
start = new Link<T>(value);
end = start;
size = 1;
return start->value;
}
}
T Pop()
{
if (size == 1)
{
T result = start->value;
delete start;
start = nullptr;
end = nullptr;
size = 0;
return result;
}
if (size > 1)
{
Link<T>* hierarchy = start;
while (hierarchy->child->child)
hierarchy = hierarchy->child;
T result = hierarchy->child->value;
delete hierarchy->child;
hierarchy->child = nullptr;
end = hierarchy;
return result;
}
else
return {};
}
void Clear()
{
delete start;
start = nullptr;
end = nullptr;
size = 0;
}
N Size() const
{
return size;
}
};
}

116
include/ehs/Log.h Normal file
View File

@ -0,0 +1,116 @@
#pragma once
#include <initializer_list>
#include "Types.h"
#include "Array.h"
#include "UTF.h"
#include "Str.h"
namespace ehs
{
/// A helper class for holding error information and handling them.
/// @tparam T The character data type to use.
/// @tparam N The number data type to use.
class Log
{
private:
static void (*logCb)(const Log&);
static Log lastLog;
Array<Str_8> tags;
UInt_64 code;
Str_8 msg;
public:
static void SetCallback(void (*newLogCb)(const Log&));
static void Raise(const Log& log);
/// Retrieves the last log raised.
static Log GetLastLog();
/// Default members initialization.
Log();
/// Initializes members with the given information.
/// @param [in] tags The tags to associate this log with.
/// @param [in] code The unique code to use.
/// @param [in] msg Detailed information about what happened.
Log(std::initializer_list<Str_8> tags, const UInt_64 code, const Str_8& msg);
/// Initializes members with the given information.
/// @param [in] tags The tags to associate this log with.
/// @param [in] code The unique code to use.
/// @param [in] msg Detailed information about what happened.
Log(Array<Str_8>& tags, const UInt_64 code, const Str_8& msg);
/// Copies all members from the given log.
/// @param [in] log The log to copy from.
Log(const Log& log);
/// Copies all members from the given log.
/// @param [in] log The log to copy from.
/// @returns The log that has been assigned to.
Log& operator=(const Log& log);
/*
/// Compares with another given log.
/// @param [in] log The log to compare with.
/// @returns Whether or not they are equal.
bool operator==(const Log log);
/// Compares with another given log.
/// @param [in] log The log to compare with.
/// @returns Whether or not they are equal.
bool operator!=(const Log log);
*/
/// Checks whether or not this log has the given tags.
/// @param [in] tags The tags to look for.
/// @returns True if all tags were found, otherwise false.
bool HasTags(const std::initializer_list<Str_8> tags) const;
/// Checks whether or not this log has the given tags.
/// @param [in] tags The tags to look for.
/// @returns True if all tags were found, otherwise false.
bool HasTags(const Array<Str_8>& tags) const;
/// Checks whether or not this log has the given tag.
/// @param [in] tag The tag to look for.
/// @returns True if tag was found, otherwise false.
bool HasTag(const Str_8& tag) const;
/// Retrieves all the tags.
/// @returns The result.
Array<Str_8> GetTags() const;
UInt_64 GetCode() const;
/// Retrieves the detailed error message string.
/// @returns The error message.
Str_8 GetMsg() const;
Str_8 ToStr() const;
/// Retrieves whether or not this is a valid object.
/// @returns The result.
/// @note To be a valid object it must have one or more tags and a message size greater than zero.
bool IsValid() const;
};
}
#ifndef EHS_LOG_INT
#ifdef EHS_DEBUG
#define EHS_LOG_INT(type, code, msg) Log::Raise({{type, GetAcronym_8(), EHS_FILE, EHS_FUNC, Str_8::FromNum((UInt_32)EHS_LINE)}, code, msg})
#else
#define EHS_LOG_INT(type, code, msg) Log::Raise({{type, GetAcronym_8(), EHS_FUNC}, code, msg})
#endif
#endif
#ifndef EHS_LOG
#ifdef EHS_DEBUG
#define EHS_LOG(type, code, msg) ehs::Log::Raise({{type, ehs::GetAppName_8(), EHS_FILE, EHS_FUNC, ehs::Str_8::FromNum((ehs::UInt_32)EHS_LINE)}, code, msg})
#else
#define EHS_LOG(type, code, msg) ehs::Log::Raise({{type, ehs::GetAppName_8(), EHS_FUNC}, code, msg})
#endif
#endif

217
include/ehs/Mat2.h Normal file
View File

@ -0,0 +1,217 @@
#pragma once
#include "EHS.h"
#include "Vec2.h"
namespace ehs
{
template<typename T = float>
class Mat2
{
private:
T data[4];
public:
Mat2()
{
for (UInt_8 i = 0; i < 4; ++i)
data[i] = 0;
}
template<typename C>
Mat2(const Mat2<C>& mat)
{
for (UInt_8 i = 0; i < 4; ++i)
data[i] = mat.data[i];
}
template<typename C>
Mat2<T>& operator=(const Mat2<C>& mat)
{
if (this == &mat)
return *this;
for (UInt_8 i = 0; i < 4; ++i)
data[i] = mat.data[i];
return *this;
}
operator const T*() const
{
return data;
}
operator T*()
{
return data;
}
Vec2<T> operator*(Vec2<T> vec) const
{
Vec2<T> result;
result.x = vec.x * data[0] + vec.y * data[2];
result.y = vec.x * data[1] + vec.y * data[3];
return result;
}
Mat2<T>& operator*=(const T scalar)
{
for (UInt_8 i = 0; i < 4; ++i)
data[i] *= scalar;
return *this;
}
Mat2<T> operator*(const T scalar) const
{
Mat2<T> result;
for (UInt_8 i = 0; i < 4; ++i)
result.data[i] = data[i] * scalar;
return result;
}
Mat2<T>& operator*=(const Mat2<T>& mat)
{
Mat2<T> old = *this;
for (UInt_8 i = 0; i < 4; ++i)
{
UInt_8 row = i / 2;
UInt_8 column = i % 2;
data[i] = 0;
data[i] += old.data[0 * 2 + column] * mat.data[row * 2 + 0];
data[i] += old.data[1 * 2 + column] * mat.data[row * 2 + 1];
}
return *this;
}
Mat2<T> operator*(const Mat2<T>& mat) const
{
Mat2<T> result;
for (UInt_8 i = 0; i < 4; ++i)
{
UInt_8 row = i / 2;
UInt_8 column = i % 2;
result.data[i] += data[0 * 2 + column] * mat.data[row * 2 + 0];
result.data[i] += data[1 * 2 + column] * mat.data[row * 2 + 1];
}
return result;
}
Mat2<T> GetTranspose() const
{
Mat2<T> result;
for (UInt_8 i = 0; i < 4; ++i)
result.data[i] = data[2 * (i % 2) + i / 2];
return result;
}
void Transpose()
{
Mat2<T> old = *this;
for (UInt_8 i = 0; i < 4; ++i)
data[i] = old.data[2 * (i % 2) + i / 2];
}
Mat2<T> GetMinor() const
{
Mat2<T> result(0);
result.data[0] = data[3];
result.data[1] = data[2];
result.data[2] = data[1];
result.data[3] = data[0];
return result;
}
void Minor()
{
Mat2<T> old = *this;
data[0] = old.data[3];
data[1] = old.data[2];
data[2] = old.data[1];
data[3] = old.data[0];
}
T GetDeterminant() const
{
return data[0] * data[3] - data[1] * data[2];
}
Mat2<T> GetCofactor() const
{
Mat2<T> minor = GetMinor();
Mat2<T> result;
for (UInt_8 r = 0; r < 2; ++r)
{
for (UInt_8 c = 0; c < 2; ++c)
{
UInt_8 i = 2 * c + r;
result.data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
}
}
return result;
}
void Cofactor()
{
Mat2<T> minor = GetMinor();
for (UInt_8 r = 0; r < 2; ++r)
{
for (UInt_8 c = 0; c < 2; ++c)
{
UInt_8 i = 2 * c + r;
data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
}
}
}
Mat2<T> GetAdjugate() const
{
return GetCofactor().GetTranspose();
}
void Adjugate()
{
Cofactor();
Transpose();
}
Mat2<T> GetInverse() const
{
T det = GetDeterminant();
if (Math::ComCmp(det, 0.0f))
return {};
return GetAdjugate() * (1 / det);
}
void Inverse()
{
T det = GetDeterminant();
if (Math::ComCmp(det, 0.0f))
return;
Adjugate();
operator*=(1 / det);
}
static Mat2<T> Identity()
{
Mat2<T> result;
result[0] = 1;
result[3] = 1;
return result;
}
};
typedef Mat2<float> Mat2_f;
typedef Mat2<double> Mat2_d;
}

322
include/ehs/Mat3.h Normal file
View File

@ -0,0 +1,322 @@
#pragma once
#include "EHS.h"
#include "Vec3.h"
#include "Mat2.h"
namespace ehs
{
template<typename T = float>
class Mat3
{
private:
T data[9];
public:
Mat3()
{
for (UInt_8 i = 0; i < 9; ++i)
data[i] = 0;
}
template<typename C>
Mat3(const Mat2<C>& mat)
{
for (UInt_8 i = 0; i < 4; ++i)
data[i / 2 * 4 + i % 2] = mat.data[i];
}
template<typename C>
Mat3(const Mat3<C>& mat)
{
for (UInt_8 i = 0; i < 9; ++i)
data[i] = mat.data[i];
}
template<typename C>
Mat3<T>& operator=(const Mat3<C>& mat)
{
if (this == &mat)
return *this;
for (UInt_8 i = 0; i < 9; ++i)
data[i] = mat.data[i];
return *this;
}
operator Mat2<T>() const
{
Mat2<T> result;
for (UInt_8 i = 0; i < 4; ++i)
result.data[i] = data[i / 2 * 4 + i % 2];
return result;
}
operator const T*() const
{
return data;
}
operator T*()
{
return data;
}
Vec3<T> operator*(Vec3<T> vec) const
{
Vec3<T> result;
result.x = vec.x * data[0] + vec.y * data[3] + vec.z * data[6];
result.y = vec.x * data[1] + vec.y * data[4] + vec.z * data[7];
result.z = vec.x * data[2] + vec.y * data[5] + vec.z * data[8];
return result;
}
Mat3<T>& operator*=(const T scalar)
{
for (UInt_8 i = 0; i < 9; ++i)
data[i] *= scalar;
return *this;
}
Mat3<T> operator*(const T scalar) const
{
Mat3<T> result;
for (UInt_8 i = 0; i < 9; ++i)
result.data[i] = data[i] * scalar;
return result;
}
Mat3<T>& operator*=(const Mat3<T>& mat)
{
Mat3<T> old = *this;
for (UInt_8 i = 0; i < 9; ++i)
{
UInt_8 row = i / 3;
UInt_8 column = i % 3;
data[i] = 0;
data[i] += old.data[0 * 3 + column] * mat.data[row * 3 + 0];
data[i] += old.data[1 * 3 + column] * mat.data[row * 3 + 1];
data[i] += old.data[2 * 3 + column] * mat.data[row * 3 + 2];
}
return *this;
}
Mat3<T> operator*(const Mat3<T>& mat) const
{
Mat3<T> result;
for (UInt_8 i = 0; i < 9; ++i)
{
UInt_8 row = i / 3;
UInt_8 column = i % 3;
result.data[i] += data[0 * 3 + column] * mat.data[row * 3 + 0];
result.data[i] += data[1 * 3 + column] * mat.data[row * 3 + 1];
result.data[i] += data[2 * 3 + column] * mat.data[row * 3 + 2];
}
return result;
}
Mat3<T> GetTranspose() const
{
Mat3<T> result;
for (UInt_8 i = 0; i < 9; ++i)
result.data[i] = data[3 * (i % 3) + i / 3];
return result;
}
void Transpose()
{
Mat3<T> old = *this;
for (UInt_8 i = 0; i < 9; ++i)
data[i] = old.data[3 * (i % 3) + i / 3];
}
Mat3<T> GetMinor() const
{
Mat3<T> result;
for (UInt_8 r = 0; r < 3; ++r)
for (UInt_8 c = 0; c < 3; ++c)
result[3 * r + c] = Cut(r, c).GetDeterminant();
return result;
}
void Minor()
{
Mat3<T> old = *this;
for (UInt_8 r = 0; r < 3; ++r)
for (UInt_8 c = 0; c < 3; ++c)
data[3 * r + c] = old.Cut(r, c).GetDeterminant();
}
Mat2<T> Cut(const UInt_8 row, const UInt_8 column) const
{
Mat2<T> result;
UInt_8 index = 0;
for (UInt_8 r = 0; r < 3; ++r)
{
for (UInt_8 c = 0; c < 3; ++c)
{
if (r == row || c == column)
continue;
result[index++] = data[3 * r + c];
}
}
return result;
}
T GetDeterminant() const
{
Mat3<T> cofactor = GetCofactor();
T result = 0;
for (UInt_8 c = 0; c < 3; ++c)
result += data[c] * cofactor[c];
return result;
}
Mat3<T> GetCofactor() const
{
Mat3<T> minor = GetMinor();
Mat3<T> result;
for (UInt_8 r = 0; r < 3; ++r)
{
for (UInt_8 c = 0; c < 3; ++c)
{
UInt_8 i = 3 * c + r;
result.data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
}
}
return result;
}
void Cofactor()
{
Mat3<T> minor = GetMinor();
for (UInt_8 r = 0; r < 3; ++r)
{
for (UInt_8 c = 0; c < 3; ++c)
{
UInt_8 i = 3 * c + r;
data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
}
}
}
Mat3<T> GetAdjugate() const
{
return GetCofactor().GetTranspose();
}
void Adjugate()
{
Cofactor();
Transpose();
}
Mat3<T> GetInverse() const
{
T det = GetDeterminant();
if (Math::ComCmp(det, 0.0f))
return {};
return GetAdjugate() * (1 / det);
}
void Inverse()
{
T det = GetDeterminant();
if (Math::ComCmp(det, 0.0f))
return;
Adjugate();
operator*=(1 / det);
}
static Mat3<T> Identity()
{
Mat3<T> result;
result.data[0] = 1;
result.data[4] = 1;
result.data[8] = 1;
return result;
}
static Mat3<T> Scale(const Vec3<T>& scale)
{
Mat3<T> result;
result.data[0] = scale.x;
result.data[4] = scale.y;
result.data[8] = scale.z;
return result;
}
static Mat3<T> PitchRotate(const T angle)
{
T radians = Math::Rads(angle);
Mat3<T> result;
result.data[0] = 1;
result.data[4] = Math::Cos(radians);
result.data[5] = Math::Sin(radians);
result.data[7] = -Math::Sin(radians);
result.data[8] = Math::Cos(radians);
return result;
}
static Mat3<T> YawRotate(const T angle)
{
T radians = Math::Rads(angle);
Mat3<T> result;
result.data[0] = Math::Cos(radians);
result.data[2] = -Math::Sin(radians);
result.data[4] = 1;
result.data[6] = Math::Sin(radians);
result.data[8] = Math::Cos(radians);
return result;
}
static Mat3<T> RollRotate(const T angle)
{
T radians = Math::Rads(angle);
Mat3<T> result;
result.data[0] = Math::Cos(radians);
result.data[1] = Math::Sin(radians);
result.data[3] = -Math::Sin(radians);
result.data[4] = Math::Cos(radians);
result.data[8] = 1;
return result;
}
static Mat3<T> Rotate(const Vec3<T>& vec)
{
return YawRotate(vec.y) * RollRotate(vec.z) * PitchRotate(vec.x);
}
};
typedef Mat3<float> Mat3_f;
typedef Mat3<double> Mat3_d;
}

426
include/ehs/Mat4.h Normal file
View File

@ -0,0 +1,426 @@
#pragma once
#include "EHS.h"
#include "Math.h"
#include "Mat3.h"
#include "Vec4.h"
#include "Vec3.h"
namespace ehs
{
template <typename T = float>
class Mat4
{
private:
friend class GpuUniform;
T data[16];
public:
Mat4()
{
for (UInt_8 i = 0; i < 16; ++i)
data[i] = 0;
}
explicit Mat4(const T* data)
{
for (UInt_8 i = 0; i < 16; ++i)
this->data[i] = data[i];
}
template<typename C>
Mat4(const Mat3<C>& mat)
{
for (UInt_8 i = 0; i < 9; ++i)
{
UInt_8 row = i / 3;
UInt_8 column = i % 3;
UInt_8 dst = row * 4 + column;
data[dst] = (T)mat[i];
}
data[3] = 0;
data[7] = 0;
data[11] = 0;
data[12] = 0;
data[13] = 0;
data[14] = 0;
data[15] = 1;
}
template<typename C>
Mat4(const Mat4<C>& mat)
{
for (UInt_8 i = 0; i < 16; ++i)
data[i] = (T)mat.data[i];
}
template<typename C>
Mat4<T>& operator=(const Mat4<C>& mat)
{
if (this == &mat)
return *this;
for (UInt_8 i = 0; i < 16; ++i)
data[i] = (T)mat.data[i];
return *this;
}
Vec4<T> operator*(Vec4<T> vec) const
{
Vec4<T> result;
result.x = vec.x * data[0] + vec.y * data[4] + vec.z * data[8] + vec.w * data[12];
result.y = vec.x * data[1] + vec.y * data[5] + vec.z * data[9] + vec.w * data[13];
result.z = vec.x * data[2] + vec.y * data[6] + vec.z * data[10] + vec.w * data[14];
result.w = vec.x * data[3] + vec.y * data[7] + vec.z * data[11] + vec.w * data[15];
return result;
}
Mat4<T>& operator*=(const T scalar)
{
for (UInt_8 i = 0; i < 16; ++i)
data[i] *= scalar;
return *this;
}
Mat4<T> operator*(const T scalar) const
{
Mat4<T> result;
for (UInt_8 i = 0; i < 16; ++i)
result.data[i] = data[i] * scalar;
return result;
}
Mat4<T>& operator*=(const Mat4<T>& mat)
{
Mat4 transposed = GetTranspose();
for (UInt_8 i = 0; i < 16; i++)
{
UInt_8 row = i / 4 * 4;
UInt_8 column = i % 4 * 4;
data[i] += transposed.data[column] * mat.data[row];
data[i] += transposed.data[column + 1] * mat.data[row + 1];
data[i] += transposed.data[column + 2] * mat.data[row + 2];
data[i] += transposed.data[column + 3] * mat.data[row + 3];
}
return *this;
}
Mat4<T> operator*(const Mat4<T>& mat) const
{
Mat4 transposed = GetTranspose();
Mat4<T> result;
for (UInt_8 i = 0; i < 16; i++)
{
UInt_8 row = i / 4 * 4;
UInt_8 column = i % 4 * 4;
result.data[i] += transposed.data[column] * mat.data[row];
result.data[i] += transposed.data[column + 1] * mat.data[row + 1];
result.data[i] += transposed.data[column + 2] * mat.data[row + 2];
result.data[i] += transposed.data[column + 3] * mat.data[row + 3];
}
return result;
}
operator const T*() const
{
return data;
}
operator T*()
{
return data;
}
Vec3<T> GetRight() const
{
return Vec3<T>(data[0], data[4], data[8]);
}
Vec3<T> GetUp() const
{
return Vec3<T>(data[1], data[5], data[9]);
}
Vec3<T> GetForward() const
{
return Vec3<T>(data[2], data[6], data[10]);
}
Mat4<T> GetTranspose() const
{
Mat4<T> result;
for (UInt_8 i = 0; i < 16; ++i)
result.data[i] = data[i % 4 * 4 + i / 4];
return result;
}
void Transpose()
{
Mat4<T> old = *this;
for (UInt_8 i = 0; i < 16; ++i)
data[i] = old.data[4 * (i % 4) + i / 4];
}
Mat3<T> Cut(const UInt_8 row, const UInt_8 column) const
{
Mat3<T> result;
UInt_8 index = 0;
for (UInt_8 r = 0; r < 4; ++r)
{
for (UInt_8 c = 0; c < 4; ++c)
{
if (r == row || c == column)
continue;
result[index++] = data[4 * r + c];
}
}
return result;
}
Mat4<T> GetMinor() const
{
Mat4<T> result;
for (UInt_8 r = 0; r < 4; ++r)
for (UInt_8 c = 0; c < 4; ++c)
result.data[4 * r + c] = Cut(r, c).GetDeterminant();
return result;
}
void Minor()
{
Mat4<T> old = *this;
for (UInt_8 r = 0; r < 4; ++r)
for (UInt_8 c = 0; c < 4; ++c)
data[4 * r + c] = old.Cut(r, c).GetDeterminant();
}
Mat4<T> GetCofactor() const
{
Mat4<T> minor = GetMinor();
Mat4<T> result;
for (UInt_8 r = 0; r < 4; ++r)
{
for (UInt_8 c = 0; c < 4; ++c)
{
UInt_8 i = 4 * c + r;
result.data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
}
}
return result;
}
void Cofactor()
{
Mat4<T> minor = GetMinor();
for (UInt_8 r = 0; r < 4; ++r)
{
for (UInt_8 c = 0; c < 4; ++c)
{
UInt_8 i = 4 * c + r;
data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
}
}
}
T GetDeterminant() const
{
Mat4<T> cofactor = GetCofactor();
T result = 0;
for (UInt_8 c = 0; c < 4; ++c)
result += data[c] * cofactor[c];
return result;
}
Mat4<T> GetAdjugate() const
{
return GetCofactor().GetTranspose();
}
void Adjugate()
{
Cofactor();
Transpose();
}
Mat4<T> GetInverse() const
{
T det = GetDeterminant();
if (Math::ComCmp(det, 0.0f))
return {};
return GetAdjugate() * (1 / det);
}
void Inverse()
{
T det = GetDeterminant();
if (Math::ComCmp(det, 0.0f))
return;
Adjugate();
operator*=(1 / det);
}
static Mat4<T> Identity()
{
Mat4<T> result;
result.data[0] = 1;
result.data[5] = 1;
result.data[10] = 1;
result.data[15] = 1;
return result;
}
static Mat4<T> Scale(const Vec3<T>& scale)
{
Mat4<T> result;
result.data[0] = scale.x;
result.data[5] = scale.y;
result.data[10] = scale.z;
result.data[15] = 1;
return result;
}
static Mat4<T> Translate(const Vec3<T>& pos)
{
Mat4<T> result = Identity();
result.data[12] = pos.x;
result.data[13] = pos.y;
result.data[14] = pos.z;
return result;
}
static Mat4<T> PitchRotate(const T angle)
{
T radians = Math::Rads(angle);
Mat4<T> result;
result.data[0] = 1;
result.data[5] = Math::Cos(radians);
result.data[6] = Math::Sin(radians);
result.data[9] = -Math::Sin(radians);
result.data[10] = Math::Cos(radians);
result.data[15] = 1;
return result;
}
static Mat4<T> YawRotate(const T angle)
{
T radians = Math::Rads(angle);
Mat4<T> result;
result.data[0] = Math::Cos(radians);
result.data[2] = -Math::Sin(radians);
result.data[5] = 1;
result.data[8] = Math::Sin(radians);
result.data[10] = Math::Cos(radians);
result.data[15] = 1;
return result;
}
static Mat4<T> RollRotate(const T angle)
{
T radians = Math::Rads(angle);
Mat4<T> result;
result.data[0] = Math::Cos(radians);
result.data[1] = Math::Sin(radians);
result.data[4] = -Math::Sin(radians);
result.data[5] = Math::Cos(radians);
result.data[10] = 1;
result.data[15] = 1;
return result;
}
static Mat4<T> Rotate(const Vec3<T>& vec)
{
return YawRotate(vec.y) * RollRotate(vec.z) * PitchRotate(vec.x);
}
static Mat4<T> RH_Perspective(const T fov, const T aspect, const T zNear, const T zFar)
{
const float tanHalfFovy = tan(Math::Rads(fov) / 2.0f);
Mat4<T> result;
result[0] = 1.0f / (aspect * tanHalfFovy);
result[5] = -1.0f / tanHalfFovy;
result[10] = zFar / (zFar - zNear);
result[14] = -(zFar * zNear) / (zFar - zNear);
return result;
}
static Mat4<T> LH_Perspective(const T fov, const T aspect, const T zNear, const T zFar)
{
const float tanHalfFovy = Math::Tan(Math::Rads(fov) / 2.0f);
Mat4<T> result;
result[0] = 1.0f / (aspect * tanHalfFovy);
result[5] = -1.0f / tanHalfFovy;
result[10] = zFar / (zFar - zNear);
result[11] = 1.0f;
result[14] = -(zFar * zNear) / (zFar - zNear);
result[15] = 0.0f;
return result;
}
static Mat4<T> LH_Orthographic(const T left, const T right, const T top, const T bottom, const T zNear, const T zFar)
{
Mat4<T> result;
result[0] = 2.0f / (right - left); // 0,0 entry
result[5] = 2.0f / (bottom - top); // 1,1 entry
result[10] = 1.0f / (zFar - zNear); // 2,2 entry
result[12] = -(right + left) / (right - left); // 3,0 entry
result[13] = -(bottom + top) / (bottom - top); // 3,1 entry
result[14] = -zNear / (zFar - zNear); // 3,2 entry
result[15] = 1.0f; // 3,3 entry
return result;
/*
Mat4<T> result;
result.data[0] = 2 / (right - left);
result.data[5] = 2 / (top - bottom);
result.data[10] = 1 / (zFar - zNear);
result.data[12] = (left + right) / (left - right);
result.data[13] = (top + bottom) / (bottom - top);
result.data[14] = zNear / (zNear - zFar);
result.data[15] = 1;
return result;
*/
}
};
typedef Mat4<float> Mat4_f;
typedef Mat4<double> Mat4_d;
}

316
include/ehs/Math.h Normal file
View File

@ -0,0 +1,316 @@
#pragma once
#include "ehs/system/CPU.h"
#define EHS_LOW_WORD(x) *((int*)&x) + 1
namespace ehs
{
class Math
{
private:
static float Sqrt_AVX(const float from);
static double Sqrt_AVX(const double from);
static float Sqrt_SSE(const float from);
static double Sqrt_SSE2(const double from);
static float Sqrt_VFP4(const float from);
static double Sqrt_VFP4(const double from);
public:
constexpr static float fltEpsilon = 1e-7f;
constexpr static double dblEpsilon = 1e-16;
/// Absolute tolerance comparison for single precision floats.
static bool AbsCmp(const float a, const float b);
/// Absolute tolerance comparison for double precision floats.
static bool AbsCmp(const double a, const double b);
/// Relative tolerance comparison for single precision floats.
static bool RelCmp(const float a, const float b);
/// Relative tolerance comparison for double precision floats.
static bool RelCmp(const double a, const double b);
/// Combined absolute and relative tolerance comparison for single precision floats.
static bool ComCmp(const float a, const float b);
/// Combined absolute and relative tolerance comparison for double precision floats.
static bool ComCmp(const double a, const double b);
template<typename T = float>
static T Max(const T a, const T b)
{
return a > b ? a : b;
}
template<typename T = float>
static T Min(const T a, const T b)
{
return a < b ? a : b;
}
template<typename T = float>
static T Clamp(const T value, const T min, const T max)
{
if (value < min)
return min;
else if (value > max)
return max;
return value;
}
template<typename T = float>
static T Abs(const T from)
{
return from < 0 ? -from : from;
}
/// Retrieves a very accurate version of Pi as a long double and converts it.
/// @tparam T The data type to return Pi as.
/// @returns The result.
template<typename T = float>
static constexpr T Pi()
{
return (T)3.141592653589793238462643383279502884L;
}
/// Converts degrees into radians.
/// @tparam T The data type to return;
/// @param [in] from The value to convert to radians.
/// @returns The value in radians.
template<typename T = float>
static T Rads(const T from)
{
return from * 0.01745329251994329576923690768489;
}
/// Converts radians into degrees.
/// @tparam T The data type to return;
/// @param [in] from The value to convert to degrees.
/// @returns The value in degrees.
template<typename T = float>
static T Degr(const T from)
{
return from * 57.295779513082320876798154814105;
}
/// A method for use of exponents.
/// @tparam T The data type to return;
/// @tparam I The data type to use as the exponent.
/// @param [in] from The value to use the exponent on.
/// @param [in] of The exponent.
/// @returns The result.
template<typename T = float, typename I = UInt_64>
static T Pow(const T from, const I of)
{
if (of < 0)
{
if (from == 0)
return -0;
return 1 / (from * Pow<T>(from, (-of) - 1));
}
if (of == 0)
return 1;
else if (of == 1)
return from;
return from * Pow<T>(from, of - 1);
}
static float Near(const float from);
static double Near(const double from);
static float Floor(const float from);
static double Floor(const double from);
static float Ceil(const float from);
static double Ceil(const double from);
static float Trunc(const float from);
static double Trunc(const double from);
static float Mod(const float from, const float divisor);
static double Mod(const double from, const double divisor);
/// A method for retrieving the square root of a value.
/// @tparam T The data type to use.
/// @param [in] from The value to retrieve to square root of.
/// @returns The result.
template<typename T = float>
static T Sqrt(const T from)
{
T temp = 0;
T result = from / 2;
while (result != temp)
{
temp = result;
result = (from / temp + temp) / 2;
}
return result;
}
static double Sqrt(const double from);
static float Sqrt(const float from);
template<typename R = float>
static R Sin(const R angle, const R precision = 0.001)
{
R sum = angle;
R term = angle;
for (UInt_64 i = 1; Abs<R>(term) >= precision; ++i)
{
term *= -angle * angle / (R)((2 * i + 1) * (2 * i));
sum += term;
}
return sum;
/*
R sum = 0;
for (USize n = 0; n < precision; ++n)
sum += Pow<R>(-1, n) / (R)Fact<T>(2 * n + 1) * Pow<R>(angle, 2 * n + 1);
return sum;
*/
}
template<typename R = float, typename T = UInt_64>
static R ASin(const R yPos, const T precision = 10)
{
R sum = 0;
for (T n = 0; n < precision; ++n)
sum += (R)Fact<T>(2 * n) / (Pow<R>(4, n) * Pow<R>((R)Fact<T>(n), 2) * (2 * n + 1)) * Pow<R>(yPos, 2 * n + 1);
return sum;
}
/// A trigonometry Cosine function for finding the X-Axis position from the Z-Axis angle.
/// @tparam R BaseInput and result data type.
/// @tparam T Precision data type.
/// @param[in] angle The angle in radians from the Z-Axis.
/// @param [in] precision Sigma max.
/// @returns The X-Axis position.
template<typename R = float>
static R Cos(const R angle, const R precision = 0.001)
{
R sum = 1.0;
R term = 1.0;
for (UInt_64 i = 2; Abs<R>(term) >= precision; i += 2)
{
term *= -angle * angle / (R)(i * (i - 1));
sum += term;
}
return sum;
/*
R sum = 0;
for (T n = 0; n < precision; ++n)
sum += Pow<R>(-1, n) / (R)Fact<T>(2 * n) * Pow<R>(angle, 2 * n);
return sum;
*/
}
/// A trigonometry Arc Cosine function for finding the Z-Axis angle form the X-Axis position.
/// @tparam R BaseInput and result data type.
/// @tparam T Precision data type.
/// @param [in] xPos The position from the X-Axis.
/// @param [in] precision Sigma max.
/// @returns The Z-Axis angle.
template<typename R = float, typename T = UInt_64>
static R ACos(const R xPos, const T precision = 10)
{
return Pi<R>() / 2 - ASin<R, T>(xPos, precision);
}
template<typename R = float>
static R Tan(const R angle, const R precision = 0.001)
{
/*
R sum = 0;
for (T n = 1; n < precision + 1; ++n)
sum += B<R>(2 * n) * Pow<R>(-4, n) * (1 - Pow<R>(4, n)) / (R)Fact<T>(2 * n) * Pow<R>(angle, 2 * n - 1);
return sum;
*/
return Sin<R>(angle) / Cos<R>(angle);
}
template<typename R = float, typename T = UInt_64>
static R ATan(const R x, const T precision = 1)
{
R sum = 0;
for (T n = 0; n < precision; ++n)
sum += Pow<R>(-1, n) / (2 * n + 1) * Pow<R>(x, 2 * n + 1);
return sum;
}
template<typename R = float>
static R Cot(const R x, const R precision = 0.001)
{
return 1 / Tan<R>(x, precision);
}
template<typename T = UInt_64>
static T Fact(const T n)
{
if (n <= 1)
return 1;
return n * Fact<T>(n - 1);
}
template<typename R = float, typename T = UInt_64>
static R Combination(const T n, const T k)
{
if (k <= n)
return (R)Fact<T>(n) / (R)(Fact<T>(n - k) * Fact<T>(k));
return 0;
}
template<typename R = float, typename T = UInt_64>
static R B(const T n)
{
R innerSum = 0;
R outerSum = 0;
for (T k = 0; k <= n; ++k)
{
for (T r = 0; r <= k; ++r)
innerSum += Pow<R, T>(-1, r) * Combination<R, T>(k, r) * Pow<R, T>(r, n);
outerSum += 1 / ((R)k + 1) * innerSum;
innerSum = 0;
}
return outerSum;
}
};
}

60
include/ehs/PRNG.h Normal file
View File

@ -0,0 +1,60 @@
#pragma once
#include "EHS.h"
namespace ehs
{
template<typename T>
class PRNG
{
private:
T seed;
T last;
public:
PRNG()
: seed(0), last(0)
{
}
PRNG(const T seed)
: seed(seed), last(seed)
{
}
PRNG(const PRNG& prng)
: seed(prng.seed), last(prng.last)
{
}
PRNG& operator=(const PRNG& prng)
{
if (this == &prng)
return *this;
seed = prng.seed;
last = prng.last;
return *this;
}
T Generate(const T min, const T max)
{
return Generate() % (max - min) + min;
}
T Generate()
{
return ((last = last * (T)214013 + (T)2531011) >> 16) & (T)0x7fff;
}
};
typedef PRNG<SInt_64> PRNG_s64;
typedef PRNG<UInt_64> PRNG_u64;
typedef PRNG<SInt_32> PRNG_s32;
typedef PRNG<UInt_32> PRNG_u32;
typedef PRNG<SInt_16> PRNG_s16;
typedef PRNG<UInt_16> PRNG_u16;
typedef PRNG<SInt_8> PRNG_s8;
typedef PRNG<UInt_8> PRNG_u8;
}

18
include/ehs/PtrData.h Normal file
View File

@ -0,0 +1,18 @@
#pragma once
#include "DataType.h"
namespace ehs
{
struct PtrData
{
UInt_64 references;
void* data;
};
bool HasPtrData(void* data);
void AddPtrData(void* data);
bool RemovePtrData(void* data);
}

396
include/ehs/Quat.h Normal file
View File

@ -0,0 +1,396 @@
#pragma once
#include "EHS.h"
#include "Math.h"
#include "Mat4.h"
#include "Vec3.h"
namespace ehs
{
template<typename T>
class Quat
{
public:
T w;
T x;
T y;
T z;
Quat()
: w(0), x(0), y(0), z(0)
{
}
Quat(const T w, const T x, const T y, const T z)
: w(w), x(x), y(y), z(z)
{
}
Quat(const T yaw, const T pitch, const T roll)
: w(0), x(0), y(0), z(0)
{
T c1 = cos(yaw / 2);
T c2 = cos(pitch / 2);
T c3 = cos(roll / 2);
T s1 = sin(yaw / 2);
T s2 = sin(pitch / 2);
T s3 = sin(roll / 2);
w = c1 * c2 * c3 - s1 * s2 * s3;
x = s1 * s2 * c3 + c1 * c2 * s3;
y = s1 * c2 * c3 + c1 * s2 * s3;
z = c1 * s2 * c3 - s1 * c2 * s3;
}
explicit Quat(const Vec3<T>& euler)
: w(0), x(0), y(0), z(0)
{
T c1 = cos(euler.x / 2);
T c2 = cos(euler.y / 2);
T c3 = cos(euler.z / 2);
T s1 = sin(euler.x / 2);
T s2 = sin(euler.y / 2);
T s3 = sin(euler.z / 2);
w = c1 * c2 * c3 - s1 * s2 * s3;
x = s1 * s2 * c3 + c1 * c2 * s3;
y = s1 * c2 * c3 + c1 * s2 * s3;
z = c1 * s2 * c3 - s1 * c2 * s3;
}
Quat(const Vec3<T>& n, const T a)
: w(cosf(a / 2)), x(n.x * sinf(a / 2)), y(n.y * sinf(a / 2)), z(n.z * sinf(a / 2))
{
}
explicit Quat(const Mat4<T>& rotMatrix)
: w(0), x(0), y(0), z(0)
{
ToQuaternion(rotMatrix);
}
Quat(const Quat& quat)
: w(quat.w), x(quat.x), y(quat.y), z(quat.z)
{
}
explicit Quat(const T scalar)
: w(scalar), x(scalar), y(scalar), z(scalar)
{
}
Quat& operator=(const Quat& quat)
{
if (this == &quat)
return *this;
w = quat.w;
x = quat.x;
y = quat.y;
z = quat.z;
return *this;
}
Quat& operator=(const Mat4<T>& rotMatrix)
{
ToQuaternion(rotMatrix);
return *this;
}
Quat operator+(const Quat& other) const
{
return {w + other.w, x + other.x, y + other.y, z + other.z};
}
Quat operator-() const
{
return {-w, -x, -y, -z};
}
Quat operator-(const Quat& other) const
{
return {w - other.w, x - other.x, y - other.y, z - other.z};
}
Quat operator*(const T scalar)
{
return {w * scalar, x * scalar, x * scalar, x * scalar};
}
Quat operator*(const Quat& other)
{
return Quat
(
w * other.w - x * other.x - y * other.y - z * other.z,
w * other.x + x * other.w + y * other.z - z * other.y,
w * other.y - x * other.z + y * other.w + z * other.x,
w * other.z + x * other.y - y * other.x + z * other.w
);
}
Vec3<T> operator*(const Vec3<T>& vect)
{
Quat tmp(0, vect[0], vect[1], vect[2]);
Vec3<T> tmpVect(x, y, z);
Vec3<T> vcV = tmpVect.CrossProduct(vect);
return vect + vcV * (2 * w) + tmpVect.CrossProduct(vcV) * 2;
}
Quat operator^(const T t)
{
Vec3<T> n;
T a;
ToAxisAngle(&n, &a);
float at = a * t;
return Quat<T>(n, at);
}
bool operator==(const Quat& quat) const
{
return w == quat.w && x == quat.x && y == quat.y && z == quat.z;
}
bool operator!=(const Quat& quat) const
{
return w != quat.w || x != quat.x || y != quat.y || z == quat.z;
}
T operator[](const UInt_64 index) const
{
switch (index)
{
case 0:
return w;
case 1:
return x;
case 2:
return y;
case 3:
return z;
default:
return w;
}
}
T& operator[](const UInt_64 index)
{
switch (index)
{
case 0:
return w;
case 1:
return x;
case 2:
return y;
case 3:
return z;
default:
return w;
}
}
void ToAxisAngle(Vec3<T>* vectAxis, T* flAngle)
{
Vec3<T> tmp(x, y, z);
if (tmp.GetDis2() < 0.0001f)
*vectAxis = Vec3<T>(1, 0, 0);
else
*vectAxis = tmp.GetNorm();
*flAngle = acosf(w) * 2;
*flAngle = Math::Degr<T>(*flAngle);
}
void ToQuaternion(const Mat4<T>& rotMatrix)
{
T trace = rotMatrix[0][0] + rotMatrix[1][1] + rotMatrix[2][2];
if (trace > 0)
{
T s = 0.5f / Math::Sqrt<T>(trace + 1.0f);
w = 0.25f / s;
x = (rotMatrix[2][1] - rotMatrix[1][2]) * s;
y = (rotMatrix[0][2] - rotMatrix[2][0]) * s;
z = (rotMatrix[1][0] - rotMatrix[0][1]) * s;
} else
{
if ((rotMatrix[0][0] > rotMatrix[1][1]) && (rotMatrix[0][0] > rotMatrix[2][2]))
{
T s = 2.0f * Math::Sqrt(1.0f + rotMatrix[0][0] - rotMatrix[1][1] - rotMatrix[2][2]);
w = (rotMatrix[2][1] - rotMatrix[1][2]) / s;
x = 0.25f * s;
y = (rotMatrix[0][1] + rotMatrix[1][0]) / s;
z = (rotMatrix[0][2] + rotMatrix[2][0]) / s;
} else if (rotMatrix[1][1] > rotMatrix[2][2])
{
T s = 2.0f * sqrtf(1.0f + rotMatrix[1][1] - rotMatrix[0][0] - rotMatrix[2][2]);
w = (rotMatrix[0][2] - rotMatrix[2][0]) / s;
x = (rotMatrix[0][1] + rotMatrix[1][0]) / s;
y = 0.25f * s;
z = (rotMatrix[1][2] + rotMatrix[2][1]) / s;
} else
{
T s = 2.0f * sqrtf(1.0f + rotMatrix[2][2] - rotMatrix[0][0] - rotMatrix[1][1]);
w = (rotMatrix[1][0] - rotMatrix[0][1]) / s;
x = (rotMatrix[0][2] + rotMatrix[2][0]) / s;
y = (rotMatrix[1][2] + rotMatrix[2][1]) / s;
z = 0.25f * s;
}
}
}
/*
Vec3<T> ToEulerAngle() const
{
Vec3<T> euler;
float ysqr = y * y;
float t0 = 2 * (w * x + y * z);
float t1 = 1 - 2 * (x * x + ysqr);
euler.z = std::atan2(t0, t1);
float t2 = 2 * (w * y - z * x);
t2 = t2 > 1 ? 1 : t2;
t2 = t2 < -1 ? -1 : t2;
euler.y = std::asin(t2);
float t3 = 2 * (w * z + x * y);
float t4 = 1 - 2 * (ysqr + z * z);
euler.x = std::atan2(t3, t4);
return euler;
}
*/
Mat4<T> ToMatrix() const
{
Mat4<T> result;
T x2 = x + x;
T y2 = y + y;
T z2 = z + z;
T x2w = x2 * w;
T y2w = y2 * w;
T z2w = z2 * w;
T x2x = x2 * x;
T y2x = y2 * x;
T z2x = z2 * x;
T y2y = y2 * y;
T z2y = z2 * y;
T z2z = z2 * y;
result[0] = T(1) - (y2y + z2z);
result[1] = y2x - z2w;
result[2] = z2x + y2w;
result[3] = T(0);
result[4] = y2x + z2w;
result[5] = T(1) - (x2x + z2z);
result[6] = z2y - x2w;
result[7] = T(0);
result[8] = z2x - y2w;
result[9] = z2y + x2w;
result[10] = T(1) - (x2x + y2y);
result[11] = T(0);
result[12] = T(0);
result[13] = T(0);
result[14] = T(0);
result[15] = T(1);
return result;
}
float GetMagnitude()
{
return Math::Sqrt<T>(Math::Pow<T>(w, 2) + Math::Pow<T>(x, 2) + Math::Pow<T>(y, 2) + Math::Pow<T>(z, 2));
}
Quat<T> GetNormalized()
{
T mag = GetMagnitude();
return Quat<T>(w / mag, x / mag, y / mag, z / mag);
}
void Normalize()
{
T mag = GetMagnitude();
w = w / mag;
x = x / mag;
y = y / mag;
z = z / mag;
}
T Dot(const Quat& other) const
{
return w * other.w + x * other.x + y * other.y + z * other.z;
}
Quat<T> GetConjugate()
{
return Quat<T>(w, -x, -y, -z);
}
void Conjugate()
{
x = -x;
y = -y;
z = -z;
}
Quat<T> GetInverse()
{
return Quat<T>(w, -x, -y, -z);
}
void Inverse()
{
x = -x;
y = -y;
z = -z;
}
static Quat<T> Slerp(Quat<T> start, Quat<T> finish, const T t)
{
T cosHalfTheta = start.Dot(finish);
if (Math::Abs(cosHalfTheta) >= 1.0f)
return start;
float halfTheta = Math::ACos(cosHalfTheta);
float sinHalfTheta = Math::Sqrt(1.0f - cosHalfTheta * cosHalfTheta);
if (Math::Abs(sinHalfTheta) < 0.001f)
{
return {
start.w * 0.5f + finish.w * 0.5f,
start.x * 0.5f + finish.x * 0.5f,
start.y * 0.5f + finish.y * 0.5f,
start.z * 0.5f + finish.z * 0.5f
};
}
float ratioA = Math::Sin((1 - t) * halfTheta) / sinHalfTheta;
float ratioB = Math::Sin(t * halfTheta) / sinHalfTheta;
return {
start.w * ratioA + finish.w * ratioB,
start.x * ratioA + finish.x * ratioB,
start.y * ratioA + finish.y * ratioB,
start.z * ratioA + finish.z * ratioB
};
}
};
typedef Quat<float> Quat_f;
}

27
include/ehs/Range.h Normal file
View File

@ -0,0 +1,27 @@
#pragma once
namespace ehs
{
template<typename N>
class Range
{
public:
N min;
N max;
Range()
: min(0), max(0)
{
}
Range(const N min, const N max)
: min(min), max(max)
{
}
Range(const Range& range)
: min(range.min), max(range.max)
{
}
};
}

186
include/ehs/Rect.h Normal file
View File

@ -0,0 +1,186 @@
#pragma once
#include "EHS.h"
#include "Vec2.h"
#include "Vec3.h"
#include "Vec4.h"
namespace ehs
{
template<typename T>
class Rect
{
public:
T x;
T y;
T w;
T h;
Rect(const T scalar = 0)
: x(scalar), y(scalar), w(scalar), h(scalar)
{
}
Rect(const T x, const T y, const T w, const T h)
: x(x), y(y), w(w), h(h)
{
}
template<typename C>
Rect(const Vec2<C>& vec, const T w = 0, const T h = 0)
: x((T)vec.x), y((T)vec.y), w(w), h(h)
{
}
template<typename C>
Rect(const Vec3<C>& vec, const T h = 0)
: x((T)vec.x), y((T)vec.y), w((T)vec.z), h(h)
{
}
template<typename C>
Rect(const Vec4<C>& vec)
: x((T)vec.x), y((T)vec.y), w((T)vec.z), h((T)vec.w)
{
}
template<typename C>
Rect(const Rect<C>& rect)
: x((T)rect.x), y((T)rect.y), w((T)rect.w), h((T)rect.h)
{
}
template<typename C>
Rect<T>& operator=(const Vec2<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
w = 0;
h = 0;
return *this;
}
template<typename C>
Rect<T>& operator=(const Vec3<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
w = (T)vec.z;
h = 0;
return *this;
}
template<typename C>
Rect<T>& operator=(const Vec4<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
w = (T)vec.z;
h = (T)vec.w;
return *this;
}
template<typename C>
Rect<T>& operator=(const Rect<C>& rect)
{
if (this == &rect)
return *this;
x = (T)rect.x;
y = (T)rect.y;
w = (T)rect.w;
h = (T)rect.h;
return *this;
}
bool operator==(const Vec4<T>& vec)
{
return x == vec.x && y == vec.y && w == vec.z && h == vec.w;
}
bool operator!=(const Vec4<T>& vec)
{
return x != vec.x || y != vec.y || w != vec.z || h != vec.w;
}
bool operator==(const Rect<T>& rect)
{
return x == rect.x && y == rect.y && w == rect.w && h == rect.h;
}
bool operator!=(const Rect<T>& rect)
{
return x != rect.x || y != rect.y || w != rect.w || h != rect.h;
}
T operator[](const UInt_64 index) const
{
switch (index)
{
case 0:
return x;
case 1:
return y;
case 2:
return w;
case 3:
return h;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Rectangle.");
return x;
}
}
T& operator[](const UInt_64 index)
{
switch (index)
{
case 0:
return x;
case 1:
return y;
case 2:
return w;
case 3:
return h;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Rectangle.");
return x;
}
}
operator Vec4<T>()
{
return Vec4<T>(x, y, w, h);
}
Vec2<T> GetPos() const
{
return {x, y};
}
Vec2<T> GetScale() const
{
return {w, h};
}
};
typedef Rect<UInt_64> Rect_u64;
typedef Rect<SInt_64> Rect_s64;
typedef Rect<Int_64> Rect_64;
typedef Rect<UInt_32> Rect_u32;
typedef Rect<SInt_32> Rect_s32;
typedef Rect<Int_32> Rect_32;
typedef Rect<UInt_16> Rect_u16;
typedef Rect<SInt_16> Rect_s16;
typedef Rect<Int_16> Rect_16;
typedef Rect<UInt_8> Rect_u8;
typedef Rect<SInt_8> Rect_s8;
typedef Rect<Int_8> Rect_8;
typedef Rect<float> Rect_f;
typedef Rect<double> Rect_d;
}

110
include/ehs/SArray.h Normal file
View File

@ -0,0 +1,110 @@
#pragma once
#include "EHS.h"
#include "Log.h"
namespace ehs
{
/// This container is useful for sorting arrays efficiently.
template<typename T, typename N = UInt_64>
class SArray
{
private:
T* data;
N size;
public:
~SArray()
{
delete[] data;
}
SArray()
: data(nullptr), size(0)
{
}
SArray(const N size)
: data(new T[size]), size(size)
{
}
SArray(const SArray& sArray)
: data(new T[sArray.size]), size(sArray.size)
{
for (N i = 0; i < size; ++i)
data[i] = sArray.data[i];
}
SArray(SArray&& sArray) noexcept
: data(sArray.data), size(sArray.size)
{
sArray.data = nullptr;
sArray.size = 0;
}
SArray& operator=(const SArray& pArray)
{
if (this == &pArray)
return *this;
delete[] data;
data = new T[pArray.size];
for (N i = 0; i < pArray.size; ++i)
data[i] = pArray.data[i];
size = pArray.size;
return *this;
}
SArray& operator=(SArray&& pArray) noexcept
{
if (this == &pArray)
return *this;
delete[] data;
data = pArray.data;
size = pArray.size;
pArray.data = nullptr;
pArray.size = 0;
return *this;
}
operator const T* () const
{
return data;
}
operator T* ()
{
return data;
}
void Insert(const N index, T value)
{
if (index >= size)
{
EHS_LOG_INT("Warning", 0, "Cannot insert value at " + Str_8::FromNum(index) + " because it is outside of array range of " + size + ".");
return;
}
for (N i = size; i > index + 1; --i)
data[i - 1] = std::move(data[i - 2]);
data[index] = std::move(value);
}
void SetSize(const N newSize)
{
size = newSize;
}
N Size() const
{
return size;
}
};
}

1153
include/ehs/Serializer.h Normal file

File diff suppressed because it is too large Load Diff

121
include/ehs/ShdPtr.h Normal file
View File

@ -0,0 +1,121 @@
#pragma once
#include "PtrData.h"
namespace ehs
{
template<typename T>
class ShdPtr
{
private:
T* data;
public:
~ShdPtr()
{
if (RemovePtrData(data))
delete data;
}
ShdPtr()
: data(nullptr)
{
}
ShdPtr(T* data)
: data(data)
{
AddPtrData(data);
}
ShdPtr(ShdPtr&& shdPtr) noexcept
: data(shdPtr.data)
{
shdPtr.data = nullptr;
}
ShdPtr(const ShdPtr& shdPtr)
: data(shdPtr.data)
{
AddPtrData(data);
}
ShdPtr& operator=(ShdPtr&& shdPtr) noexcept
{
if (this == &shdPtr)
return *this;
if (RemovePtrData(data))
delete data;
data = shdPtr.data;
shdPtr.data = nullptr;
return *this;
}
ShdPtr& operator=(const ShdPtr& shdPtr) noexcept
{
if (this == &shdPtr)
return *this;
if (RemovePtrData(data))
delete data;
data = shdPtr.data;
AddPtrData(data);
return *this;
}
bool operator==(const ShdPtr& shdPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data == shdPtr.data;
}
bool operator==(T* inPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data == inPtr;
}
bool operator!=(const ShdPtr& shdPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data != shdPtr.data;
}
bool operator!=(T* inPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data != inPtr;
}
void Release()
{
if (RemovePtrData(data))
delete data;
data = nullptr;
}
T* GetData()
{
if (!HasPtrData(data))
data = nullptr;
return data;
}
};
}

1875
include/ehs/Str.h Normal file

File diff suppressed because it is too large Load Diff

50
include/ehs/Task.h Normal file
View File

@ -0,0 +1,50 @@
#pragma once
#include "EHS.h"
#include "BaseObj.h"
#include "ehs/system/Thread.h"
#include "ehs/system/Semaphore.h"
namespace ehs
{
typedef void (*TaskCb)(Serializer<UInt_64>*);
class Task
{
private:
bool working;
Semaphore* available;
Semaphore* done;
Serializer<UInt_64>** cbArgs;
TaskCb* callback;
Serializer<UInt_64>* threadArgs;
Thread thread;
public:
~Task();
Task();
Task(Task&& task) noexcept;
Task(const Task& task);
Task& operator=(Task&& task) noexcept;
Task& operator=(const Task& task);
void Revalidate();
void Initialize();
void Release();
bool IsWorking() const;
void GiveWork(Serializer<UInt_64> args, TaskCb cb);
void WaitUntilDone();
bool IsValid() const;
};
}

55
include/ehs/Type.h Normal file
View File

@ -0,0 +1,55 @@
#pragma once
#include "Types.h"
#include "Util.h"
namespace ehs
{
class Type
{
private:
friend class BaseObj;
UInt_64 size;
const Char_8* id;
UInt_64 hashId;
public:
Type();
explicit Type(const Char_8* id);
Type(Type&& type) noexcept;
Type(const Type& type);
Type& operator=(Type&& type) noexcept;
Type& operator=(const Type& type);
bool operator==(const Type& type) const;
bool operator!=(const Type& type) const;
bool operator==(UInt_64 inHashId) const;
bool operator!=(UInt_64 inHashId) const;
bool operator==(const Char_8* inStr) const;
bool operator!=(const Char_8* inStr) const;
UInt_64 GetSize() const;
const Char_8* GetId() const;
UInt_64 GetHashId() const;
bool IsValid() const;
private:
static UInt_64 CalcSize(const Char_8* id);
static UInt_64 GenHash(const Char_8* id, UInt_64 size);
};
}

55
include/ehs/Types.h Normal file
View File

@ -0,0 +1,55 @@
#pragma once
#include "ehs/system/OS.h"
#define EHS_MAX_PATH 0x104
#define EHS_UINT_8_MAX 0xFF
#define EHS_SINT_8_MAX 0x7F
#define EHS_SINT_8_MIN 0x80
#define EHS_UINT_16_MAX 0xFFFF
#define EHS_SINT_16_MAX 0x7FFF
#define EHS_SINT_16_MIN 0x8000
#define EHS_UINT_24_MAX 0xFFFFFF
#define EHS_SINT_24_MAX 0x7FFFFF
#define EHS_SINT_24_MIN 0x800000
#define EHS_UINT_32_MAX 0xFFFFFFFF
#define EHS_SINT_32_MAX 0x7FFFFFFF
#define EHS_SINT_32_MIN 0x80000000
#define EHS_UINT_64_MAX 0xFFFFFFFFFFFFFFFF
#define EHS_SINT_64_MAX 0x7FFFFFFFFFFFFFFF
#define EHS_SINT_64_MIN 0x8000000000000000
#define EHS_FLOAT_MAX 3.40282e+038f
#define EHS_FLOAT_MIN 1.17549e-038f
#define EHS_DOUBLE_MAX 1.79769e+308
#define EHS_DOUBLE_MIN 2.22507e-308
#define EHS_LDOUBLE_MAX 1.79769e+308
#define EHS_LDOUBLE_MIN 2.22507e-308
#define EHS_INFINITE EHS_UINT_32_MAX
namespace ehs
{
typedef unsigned char Byte;
typedef char Char_8;
typedef wchar_t Char_16;
typedef char32_t Char_32;
typedef unsigned char UInt_8;
typedef signed char SInt_8;
typedef char Int_8;
typedef unsigned short UInt_16;
typedef signed short SInt_16;
typedef short Int_16;
typedef unsigned int UInt_32;
typedef signed int SInt_32;
typedef int Int_32;
#if defined(EHS_OS_WINDOWS)
typedef unsigned long long UInt_64;
typedef signed long long SInt_64;
typedef long long Int_64;
#elif defined(EHS_OS_LINUX)
typedef unsigned long UInt_64;
typedef signed long SInt_64;
typedef long Int_64;
#endif
}

15
include/ehs/URI.h Normal file
View File

@ -0,0 +1,15 @@
#pragma once
#include "EHS.h"
#include "Str.h"
namespace ehs
{
class URI
{
public:
static Str_8 Encode(const Str_8& in);
static Str_8 Decode(const Str_8& in);
};
}

455
include/ehs/UTF.h Normal file
View File

@ -0,0 +1,455 @@
#pragma once
#include "EHS.h"
#include "Str.h"
namespace ehs
{
enum class CharEncoding
{
UTF_32,
UTF_16,
UTF_8
};
/// A helper class for converting between UTF8, 16 and 32.
class UTF
{
public:
/// Converts the given UTF16 C-style string into UTF32.
/// @tparam N The number data type to use.
/// @param [in] from The given C-style UTF16 string.
/// @param [in] size The size of the given C-style UTF16 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_32, N> To_32(const Char_16* const from, const N size = 0)
{
Str<Char_32, N> result((size) ? size : Str<Char_16, N>::Len(from));
N index = 0;
for (N i = 0; i < result.Size(); ++i)
{
if (i != result.Size() - 1)
{
if ((from[i] & 0xDC00) == 0xDC00 && (from[i + 1] & 0xD800) == 0xD800)
{
result[index++] = (((from[i] - 0xD800) * 0x400) | (from[i] - 0xDC00)) + 0x10000;
continue;
}
}
result[index++] = (Char_32)from[i];
}
result.Resize(index);
return result;
}
/// Converts the given UTF16 string object into UTF32.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF16 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_32, N> To_32(const Str<Char_16, N>& from)
{
Str<Char_32, N> result(from.Size());
N index = 0;
for (N i = 0; i < from.Size(); ++i)
{
if (i != from.Size() - 1)
{
if ((from[i] & 0xDC00) == 0xDC00 && (from[i + 1] & 0xD800) == 0xD800)
{
result[index++] = (((from[i] - 0xD800) * 0x400) | (from[i] - 0xDC00)) + 0x10000;
continue;
}
}
result[index++] = (Char_32)from[i];
}
result.Resize(index);
return result;
}
/// Converts the given UTF8 C-style string into UTF32.
/// @tparam N The number data type to use.
/// @param [in] from The given C-style UTF8 string.
/// @param [in] size The size of the given C-style UTF8 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_32, N> To_32(const Char_8* from, const N size = 0)
{
N rSize = size ? size : Str<Char_8, N>::Len(from);
Str<Char_32, N> r(rSize);
N c = 0;
for (N i = 0; i < rSize; ++i)
{
if (from[i] <= 0b11110111 && i + 3 < rSize && from[i + 1] <= 0b10111111 && from[i + 2] <= 0b10111111 && from[i + 3] <= 0b10111111)
r[c++] = (Char_32)(from[i++] & 0b00000111) << 18 | (Char_32)(from[i++] & 0b00111111) << 12 | (Char_32)(from[i++] & 0b00111111) << 6 | (Char_32)(from[i] & 0b00111111);
else if (from[i] <= 0b11101111 && i + 2 < rSize && from[i + 1] <= 0b10111111 && from[i + 2] <= 0b10111111)
r[c++] = (Char_32)(from[i++] & 0b00001111) << 12 | (Char_32)(from[i++] & 0b00111111) << 6 | ((Char_32)from[i] & 0b00111111);
else if (from[i] <= 0b11011111 && i + 1 < rSize && from[i + 1] <= 0b10111111)
r[c++] = (Char_32)(from[i++] & 0b00011111) << 6 | (Char_32)(from[i] & 0b00111111);
else
r[c++] = (Char_32)from[i];
}
r.Resize(c);
return r;
}
/// Converts the given UTF8 string object into UTF32.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF8 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_32, N> To_32(const Str<Char_8, N>& from)
{
Str<Char_32, N> r(from.Size());
N c = 0;
for (N i = 0; i < from.Size(); ++i)
{
if (from[i] <= 0b11110111 && i + 3 < from.Size() && from[i + 1] <= 0b10111111 && from[i + 2] <= 0b10111111 && from[i + 3] <= 0b10111111)
r[c++] = (Char_32)(from[i++] & 0b00000111) << 18 | (Char_32)(from[i++] & 0b00111111) << 12 | (Char_32)(from[i++] & 0b00111111) << 6 | (Char_32)(from[i] & 0b00111111);
else if (from[i] <= 0b11101111 && i + 2 < from.Size() && from[i + 1] <= 0b10111111 && from[i + 2] <= 0b10111111)
r[c++] = (Char_32)(from[i++] & 0b00001111) << 12 | (Char_32)(from[i++] & 0b00111111) << 6 | ((Char_32)from[i] & 0b00111111);
else if (from[i] <= 0b11011111 && i + 1 < from.Size() && from[i + 1] <= 0b10111111)
r[c++] = (Char_32)(from[i++] & 0b00011111) << 6 | (Char_32)(from[i] & 0b00111111);
else
r[c++] = (Char_32)from[i];
}
r.Resize(c);
return r;
}
/// Converts the given UTF32 C-style string object into UTF16.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF32 string.
/// @param [in] size The size of the give C-style UTF32 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_16, N> To_16(const Char_32* const from, const N size = 0)
{
N rSize = size ? size : Str<Char_32, N>::Len(from);
Str<Char_16, N> result(rSize * sizeof(Char_16));
N index = 0;
for (N i = 0; i < rSize; ++i)
{
if (from[i] <= 0xFFFF)
{
result[index++] = (Char_16)from[i];
}
else
{
Char_32 t = from[i] - 0x10000;
result[index++] |= (t >> 10) + 0xD800;
result[index++] |= t + 0xDC00;
}
}
result.Resize(index);
return result;
}
/// Converts the given UTF32 string object into UTF16.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF32 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_16, N> To_16(const Str<Char_32, N>& from)
{
Str<Char_16, N> result(from.Size() * sizeof(Char_16));
N index = 0;
for (N i = 0; i < from.Size(); ++i)
{
if (from[i] <= 0xFFFF)
{
result[index++] = (Char_16)from[i];
}
else
{
Char_32 t = from[i] - 0x10000;
result[index++] |= (t >> 10) + 0xD800;
result[index++] |= t + 0xDC00;
}
}
result.Resize(index);
return result;
}
/// Converts the given UTF8 C-style string into UTF16.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF8 C-style string.
/// @param [in] size The size of the given C-style UTF8 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_16, N> To_16(const Char_8* const from, const N size = 0)
{
N rSize = size ? size : Str<Char_8, N>::Len(from);
const Byte* const data = (const Byte* const)from;
Str<Char_16, N> r(rSize);
N c = 0;
for (N i = 0; i < rSize; ++i)
{
if (data[i] >= 0b11110000 && i + 3 < rSize && data[i + 1] <= 0b10111111 && data[i + 2] <= 0b10111111 && data[i + 3] <= 0b10111111)
r[c++] = (0b00000011111111110000001111111111 &
((Char_16)(data[i++] & 0b00000111) << 23) |
((Char_16)(data[i++] & 0b00111111) << 18) |
((Char_16)(data[i++] & 0b00111111) << 12) |
((Char_16)(data[i++] & 0b00111111) << 6) |
(Char_16)(data[i] & 0b00111111)) |
0b11011000000000001101110000000000;
else if (data[i] >= 0b11100000 && i + 2 < rSize && data[i + 1] <= 0b10111111 && data[i + 2] <= 0b10111111)
r[c++] = ((Char_16)(data[i++] & 0b00001111) << 12) | ((Char_16)(data[i++] & 0b00111111) << 6) | (Char_16)(data[i] & 0b00111111);
else if (data[i] >= 0b11000000 && i + 1 < rSize && data[i + 1] <= 0b10111111)
r[c++] = (Char_16)(data[i++] & 0b00011111) << 6 | (Char_16 )(data[i] & 0b00111111);
else
r[c++] = (Char_16 )data[i];
}
r.Resize(c);
return r;
}
/// Converts the given UTF8 string object into UTF16.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF8 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_16, N> To_16(const Str<Char_8, N>& from)
{
const Byte* const data = from.ToBytes();
Str<Char_16, N> r(from.Size());
N c = 0;
for (N i = 0; i < from.Size(); ++i)
{
if (data[i] >= 0b11110000 && i + 3 < from.Size() && data[i + 1] <= 0b10111111 && data[i + 2] <= 0b10111111 && data[i + 3] <= 0b10111111)
r[c++] = (0b00000011111111110000001111111111 &
((Char_16)(data[i++] & 0b00000111) << 23) |
((Char_16)(data[i++] & 0b00111111) << 18) |
((Char_16)(data[i++] & 0b00111111) << 12) |
((Char_16)(data[i++] & 0b00111111) << 6) |
(Char_16)(data[i] & 0b00111111)) |
0b11011000000000001101110000000000;
else if (data[i] >= 0b11100000 && i + 2 < from.Size() && data[i + 1] <= 0b10111111 && data[i + 2] <= 0b10111111)
r[c++] = ((Char_16)(data[i++] & 0b00001111) << 12) | ((Char_16)(data[i++] & 0b00111111) << 6) | (Char_16)(data[i] & 0b00111111);
else if (data[i] >= 0b11000000 && i + 1 < from.Size() && data[i + 1] <= 0b10111111)
r[c++] = (Char_16)(data[i++] & 0b00011111) << 6 | (Char_16 )(data[i] & 0b00111111);
else
r[c++] = (Char_16 )data[i];
}
r.Resize(c);
return r;
}
/// Converts the given UTF16 C-style string into UTF8.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF16 string.
/// @param [in] size The size of the given C-style UTF8 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_8, N> To_8(const Char_16* const from, const N size = 0)
{
N rSize = size ? size : Str<Char_16, N>::Len(from);
Str<Char_8, N> r(rSize * sizeof(Char_16));
N c = 0;
for (N i = 0; i < rSize; ++i)
{
if (from[i] & 0b1101100000000000 && i + 1 < rSize && from[i] & 0b1101110000000000)
{
r[c++] = ((Byte*)&from[i])[1] & 00000111 | 0b11110000;
r[c++] = ((Byte*)&from[i])[0] >> 2 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] << 4 | (((Byte*)&from[i + 1])[1] & 0b00000011) << 2 | ((Byte*)&from[i + 1])[0] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[++i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] <= 0b11111111)
{
r[c++] = (Byte)from[i];
}
else if (from[i] > 0b11111111 && from[i] <= 0b0000011111111111)
{
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 | 0b11000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] > 0b0000011111111111)
{
r[c++] = ((Byte*)&from[i])[1] >> 4 | 0b11100000;
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
}
r.Resize(c);
return r;
}
/// Converts the given UTF16 string object into UTF8.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF16 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_8, N> To_8(const Str<Char_16, N>& from)
{
Str<Char_8, N> r(from.Size(true) * sizeof(Char_16));
N c = 0;
for (N i = 0; i < from.Size(); ++i)
{
if (from[i] & 0b1101100000000000 && i + 1 < from.Size() && from[i] & 0b1101110000000000)
{
r[c++] = ((Byte*)&from[i])[1] & 00000111 | 0b11110000;
r[c++] = ((Byte*)&from[i])[0] >> 2 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] << 4 | (((Byte*)&from[i + 1])[1] & 0b00000011) << 2 | ((Byte*)&from[i + 1])[0] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[++i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] <= 0b11111111)
{
r[c++] = (Byte)from[i];
}
else if (from[i] > 0b11111111 && from[i] <= 0b0000011111111111)
{
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 | 0b11000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] > 0b0000011111111111)
{
r[c++] = ((Byte*)&from[i])[1] >> 4 | 0b11100000;
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
}
r.Resize(c);
return r;
}
/// Converts the given UTF32 C-style string into UTF8.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF32 string.
/// @param [in] size The size of the give C-style UTF32 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_8, N> To_8(const Char_32* const from, const N size = 0)
{
N rSize = size ? size : Str<Char_32, N>::Len(from);
Str<Char_8, N> r(rSize * sizeof(Char_32));
N c = 0;
for (N i = 0; i < rSize; ++i)
{
if (from[i] <= 0b11111111)
{
r[c++] = (Char_8)from[i];
}
else if (from[i] > 0b11111111 && from[i] <= 0b0000011111111111)
{
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 | 0b11000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] > 0b0000011111111111 && from[i] <= 0b1111111111111111)
{
r[c++] = ((Byte*)&from[i])[2] << 2 | ((Byte*)&from[i])[1] >> 6 | 0b11100000;
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] > 0b1111111111111111)
{
r[c++] = ((Byte*)&from[i])[3] << 2 | ((Byte*)&from[i])[3] >> 2 & 0b00000111 | 0b11110000;
r[c++] = ((Byte*)&from[i])[2] << 2 | ((Byte*)&from[i])[2] >> 6 & 0b00111111 | 0b11100000;
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[1] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
}
r.Resize(c);
return r;
}
/// Converts the given UTF32 string object into UTF8.
/// @tparam N The number data type to use.
/// @param [in] from The given UTF32 string.
/// @returns The result.
template<typename N = UInt_64>
static Str<Char_8, N> To_8(const Str<Char_32, N>& from)
{
Str<Char_8, N> r(from.Size() * sizeof(Char_32));
N c = 0;
for (N i = 0; i < from.Size(); ++i)
{
if (from[i] <= 0b11111111)
{
r[c++] = (Char_8)from[i];
}
else if (from[i] > 0b11111111 && from[i] <= 0b0000011111111111)
{
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 | 0b11000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] > 0b0000011111111111 && from[i] <= 0b1111111111111111)
{
r[c++] = ((Byte*)&from[i])[2] << 2 | ((Byte*)&from[i])[1] >> 6 | 0b11100000;
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[0] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
else if (from[i] > 0b1111111111111111)
{
r[c++] = ((Byte*)&from[i])[3] << 2 | ((Byte*)&from[i])[3] >> 2 & 0b00000111 | 0b11110000;
r[c++] = ((Byte*)&from[i])[2] << 2 | ((Byte*)&from[i])[2] >> 6 & 0b00111111 | 0b11100000;
r[c++] = ((Byte*)&from[i])[1] << 2 | ((Byte*)&from[i])[1] >> 6 & 0b00111111 | 0b10000000;
r[c++] = ((Byte*)&from[i])[0] & 0b00111111 | 0b10000000;
}
}
r.Resize(c);
return r;
}
};
}

85
include/ehs/UniPtr.h Normal file
View File

@ -0,0 +1,85 @@
#pragma once
namespace ehs
{
template<typename T>
class UniPtr
{
private:
T* data;
public:
~UniPtr()
{
delete data;
}
UniPtr()
: data(nullptr)
{
}
UniPtr(T* data)
: data(data)
{
}
UniPtr(UniPtr&& uniPtr) noexcept
: data(uniPtr.data)
{
uniPtr.data = nullptr;
}
UniPtr(const UniPtr& uniPtr)
: data(nullptr)
{
}
UniPtr& operator=(UniPtr&& uniPtr) noexcept
{
if (this == &uniPtr)
return *this;
delete data;
data = uniPtr.data;
uniPtr.data = nullptr;
return *this;
}
UniPtr& operator=(const UniPtr& uniPtr) noexcept
{
if (this == &uniPtr)
return *this;
delete data;
data = nullptr;
return *this;
}
bool operator==(T* inPtr) const
{
return data == inPtr;
}
bool operator!=(T* inPtr) const
{
return data != inPtr;
}
void Release()
{
delete data;
data = nullptr;
}
T* GetData()
{
return data;
}
};
}

18
include/ehs/Util.h Normal file
View File

@ -0,0 +1,18 @@
#pragma once
#include "Types.h"
namespace ehs
{
class Util
{
public:
static bool Compare(const void* a, const void* b, UInt_64 size);
static void Copy(void* out, const void* in, UInt_64 size);
static void Fill(void* out, UInt_64 outSize, const void* in, UInt_64 inSize);
static void Zero(void* in, UInt_64 size);
};
}

386
include/ehs/Vec2.h Normal file
View File

@ -0,0 +1,386 @@
#pragma once
#include "Types.h"
#include "UTF.h"
#include "Str.h"
#include "Math.h"
#include "Log.h"
namespace ehs
{
template<typename T = float>
class Vec2
{
public:
T x;
T y;
Vec2(const T x, const T y)
: x(x), y(y)
{
}
template<typename C>
Vec2(const Vec2<C>& vec)
: x((T)vec.x), y((T)vec.y)
{
}
Vec2(const T scalar = 0)
: x(scalar), y(scalar)
{
}
template<typename C>
Vec2<T>& operator=(const Vec2<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
return *this;
}
bool operator==(const Vec2<T>& vec) const
{
return x == vec.x && y == vec.y;
}
bool operator!=(const Vec2<T>& vec) const
{
return x != vec.x || y != vec.y;
}
Vec2<T>& operator+=(const Vec2<T>& vec)
{
x += vec.x;
y += vec.y;
return *this;
}
Vec2<T> operator+(const Vec2<T>& vec) const
{
Vec2<T> tmp;
tmp.x = x + vec.x;
tmp.y = y + vec.y;
return tmp;
}
Vec2<T>& operator+=(const T scalar)
{
x += scalar;
y += scalar;
return *this;
}
Vec2<T> operator+(const T scalar) const
{
Vec2<T> tmp;
tmp.x = x + scalar;
tmp.y = y + scalar;
return tmp;
}
Vec2<T>& operator-=(const Vec2<T>& vec)
{
x -= vec.x;
y -= vec.y;
return *this;
}
Vec2<T> operator-(const Vec2<T>& vec) const
{
Vec2<T> tmp;
tmp.x = x - vec.x;
tmp.y = y - vec.y;
return tmp;
}
Vec2<T>& operator-=(const T scalar)
{
x -= scalar;
y -= scalar;
return *this;
}
Vec2<T> operator-(const T scalar) const
{
Vec2<T> tmp;
tmp.x = x - scalar;
tmp.y = y - scalar;
return tmp;
}
Vec2<T>& operator/=(const Vec2<T>& vec)
{
x /= vec.x;
y /= vec.y;
return *this;
}
Vec2<T> operator/(const Vec2<T>& vec) const
{
Vec2<T> tmp;
tmp.x = x / vec.x;
tmp.y = y / vec.y;
return tmp;
}
Vec2<T>& operator/=(const T scalar)
{
x /= scalar;
y /= scalar;
return *this;
}
Vec2<T> operator/(const T scalar) const
{
Vec2<T> tmp;
tmp.x = x / scalar;
tmp.y = y / scalar;
return tmp;
}
Vec2<T>& operator*=(const Vec2<T>& vec)
{
x *= vec.x;
y *= vec.y;
return *this;
}
Vec2<T> operator*(const Vec2<T>& vec) const
{
Vec2<T> tmp;
tmp.x = x * vec.x;
tmp.y = y * vec.y;
return tmp;
}
Vec2<T>& operator*=(const T scalar)
{
x *= scalar;
y *= scalar;
return *this;
}
Vec2<T> operator*(const T scalar) const
{
Vec2<T> tmp;
tmp.x = x * scalar;
tmp.y = y * scalar;
return tmp;
}
bool operator<=(const Vec2<T>& other) const
{
return x <= other.x && y <= other.y;
}
bool operator<(const Vec2<T>& other) const
{
return x < other.x && y < other.y;
}
bool operator>=(const Vec2<T>& other) const
{
return x >= other.x && y >= other.y;
}
bool operator>(const Vec2<T>& other) const
{
return x > other.x && y > other.y;
}
Vec2 operator-()
{
return {-x, -y};
}
T operator[](const UInt_64 index) const
{
switch (index)
{
case 0:
return x;
case 1:
return y;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Vector 3.");
return x;
}
}
T& operator[](const UInt_64 index)
{
switch (index)
{
case 0:
return x;
case 1:
return y;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Vector 3.");
return x;
}
}
Vec2<T> GetAbs() const
{
Vec2<T> tmp;
tmp.x = Math::Abs(x);
tmp.y = Math::Abs(y);
return tmp;
}
void Abs()
{
x = Math::Abs(x);
y = Math::Abs(y);
}
/// If positive, the vectors are pointing in the same direction. If negative, the vectors are pointing in opposing directions.
/// If zero, the vectors are perpendicular.
T GetDot(const Vec2<T>& vec) const
{
return x * vec.x + y * vec.y;
}
T GetAngle(const Vec2<T>& vec) const
{
return Math::ACos(GetDot(vec) / Math::Sqrt(GetMagnitude2() * vec.GetMagnitude2()));
}
Vec2<T> GetProjection(const Vec2<T>& length) const
{
return operator*(length.GetDot(*this) / GetMagnitude2());
}
Vec2<T> GetPerpendicular(const Vec2<T>& length) const
{
return length - GetProjection(length);
}
Vec2<T> GetReflection(const Vec2<T>& normal) const
{
return operator-(normal * (GetDot(normal) * 2));
}
T GetMagnitude() const
{
return Math::Sqrt(x * x + y * y);
}
T GetMagnitude2() const
{
return x * x + y * y;
}
T GetDistance(const Vec2<T>& vec) const
{
return Math::Sqrt(Math::Pow(vec.x - x, 2) + Math::Pow(vec.y - y, 2));
}
T GetDistance2(const Vec2<T>& vec) const
{
return Math::Pow(vec.x - x, 2) + Math::Pow(vec.y - y, 2);
}
Vec2<T> GetNorm() const
{
Vec2<T> norm;
T dis = GetMagnitude();
norm.x = x / dis;
norm.y = y / dis;
return norm;
}
void Norm()
{
T dis = GetMagnitude();
x /= dis;
y /= dis;
}
Vec2<T> GetRads() const
{
Vec2<T> tmp;
tmp.x = Math::Rads(x);
tmp.y = Math::Rads(y);
return tmp;
}
void ToRads()
{
x = Math::Rads(x);
y = Math::Rads(y);
}
Vec2<T> GetDegr() const
{
Vec2<T> tmp;
tmp.x = Math::Degr(x);
tmp.y = Math::Degr(y);
return tmp;
}
void ToDegr()
{
x = Math::Degr(x);
y = Math::Degr(y);
}
static Vec2 Lerp(const Vec2& start, const Vec2& finish, const T t)
{
return start + (finish - start) * t;
}
};
typedef Vec2<UInt_64> Vec2_u64;
typedef Vec2<SInt_64> Vec2_s64;
typedef Vec2<Int_64> Vec2_64;
typedef Vec2<UInt_32> Vec2_u32;
typedef Vec2<SInt_32> Vec2_s32;
typedef Vec2<Int_32> Vec2_32;
typedef Vec2<UInt_16> Vec2_u16;
typedef Vec2<SInt_16> Vec2_s16;
typedef Vec2<Int_16> Vec2_16;
typedef Vec2<UInt_8> Vec2_u8;
typedef Vec2<SInt_8> Vec2_s8;
typedef Vec2<Int_8> Vec2_8;
typedef Vec2<float> Vec2_f;
typedef Vec2<double> Vec2_d;
}

445
include/ehs/Vec3.h Normal file
View File

@ -0,0 +1,445 @@
#pragma once
#include "Types.h"
#include "UTF.h"
#include "Str.h"
#include "Math.h"
#include "Vec2.h"
#include "Log.h"
namespace ehs
{
template<typename T>
class Vec3
{
public:
T x;
T y;
T z;
Vec3(const T scalar = 0)
: x(scalar), y(scalar), z(scalar)
{
}
Vec3(const T x, const T y, const T z)
: x(x), y(y), z(z)
{
}
template<typename C>
Vec3(const Vec2<C>& vec, const T z = 0)
: x((T)vec.x), y((T)vec.y), z(z)
{
}
template<typename C>
Vec3(const Vec3<C>& vec)
: x((T)vec.x), y((T)vec.y), z((T)vec.z)
{
}
template<typename C>
Vec3<T>& operator=(const Vec2<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
z = 0;
return *this;
}
template<typename C>
Vec3<T>& operator=(const Vec3<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
z = (T)vec.z;
return *this;
}
bool operator==(const Vec3<T>& vec) const
{
return Math::ComCmp(x, vec.x) && Math::ComCmp(y, vec.y) && Math::ComCmp(z, vec.z);
}
bool operator!=(const Vec3<T>& vec) const
{
return !Math::ComCmp(z, vec.z) || !Math::ComCmp(y, vec.y) || !Math::ComCmp(z, vec.z);
}
Vec3<T> operator+(const Vec3<T>& vec) const
{
Vec3<T> tmp;
tmp.x = x + vec.x;
tmp.y = y + vec.y;
tmp.z = z + vec.z;
return tmp;
}
Vec3<T>& operator+=(const Vec3<T>& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
return *this;
}
Vec3<T> operator+(const T scalar) const
{
Vec3<T> tmp;
tmp.x = x + scalar;
tmp.y = y + scalar;
tmp.z = z + scalar;
return tmp;
}
Vec3<T>& operator+=(const T scalar)
{
x += scalar;
y += scalar;
z += scalar;
return *this;
}
Vec3<T> operator-(const Vec3<T>& vec) const
{
Vec3<T> tmp;
tmp.x = x - vec.x;
tmp.y = y - vec.y;
tmp.z = z - vec.z;
return tmp;
}
Vec3<T>& operator-=(const Vec3<T>& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
return *this;
}
Vec3<T> operator-(const T scalar) const
{
Vec3<T> tmp;
tmp.x = x - scalar;
tmp.y = y - scalar;
tmp.z = z - scalar;
return tmp;
}
Vec3<T>& operator-=(const T scalar)
{
x -= scalar;
y -= scalar;
z -= scalar;
return *this;
}
Vec3<T> operator*(const Vec3<T>& vec) const
{
Vec3<T> tmp;
tmp.x = x * vec.x;
tmp.y = y * vec.y;
tmp.z = z * vec.z;
return tmp;
}
Vec3<T>& operator*=(const Vec3<T>& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
return *this;
}
Vec3<T> operator*(const T scalar) const
{
Vec3<T> tmp;
tmp.x = x * scalar;
tmp.y = y * scalar;
tmp.z = z * scalar;
return tmp;
}
Vec3<T>& operator*=(const T scalar)
{
x *= scalar;
y *= scalar;
z *= scalar;
return *this;
}
Vec3<T> operator/(const Vec3<T>& vec) const
{
Vec3<T> tmp;
tmp.x = x / vec.x;
tmp.y = y / vec.y;
tmp.z = z / vec.z;
return tmp;
}
Vec3<T>& operator/=(const Vec3<T>& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
return *this;
}
Vec3<T> operator/(const T scalar) const
{
Vec3<T> tmp;
tmp.x = x / scalar;
tmp.y = y / scalar;
tmp.z = z / scalar;
return tmp;
}
Vec3<T>& operator/=(const T scalar)
{
x /= scalar;
y /= scalar;
z /= scalar;
return *this;
}
bool operator<=(const Vec3<T>& other) const
{
return x <= other.x && y <= other.y && z <= other.z;
}
bool operator<(const Vec3<T>& other) const
{
return x < other.x && y < other.y && z < other.z;
}
bool operator>=(const Vec3<T>& other) const
{
return x >= other.x && y >= other.y && z >= other.z;
}
bool operator>(const Vec3<T>& other) const
{
return x > other.x && y > other.y && z > other.z;
}
Vec3 operator-()
{
return {-x, -y, -z};
}
T operator[](const UInt_64 index) const
{
switch (index)
{
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Vector 3.");
return x;
}
}
T& operator[](const UInt_64 index)
{
switch (index)
{
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Vector 3.");
return x;
}
}
operator Vec2<T>()
{
return Vec2<T>(x, y);
}
Vec3<T> GetAbs() const
{
Vec3<T> absolute;
absolute.x = Math::Abs(x);
absolute.y = Math::Abs(y);
absolute.z = Math::Abs(z);
return absolute;
}
void Abs()
{
x = Math::Abs(x);
y = Math::Abs(y);
z = Math::Abs(z);
}
Vec3<T> GetNorm() const
{
Vec3<T> norm;
T dis = GetMagnitude();
norm.x = x / dis;
norm.y = y / dis;
norm.z = z / dis;
return norm;
}
void Norm()
{
T dis = GetMagnitude();
x /= dis;
y /= dis;
z /= dis;
}
Vec3<T> GetCross(const Vec3<T>& vec) const
{
return Vec3<T>(
y * vec.z - z * vec.y,
z * vec.x - x * vec.z,
x * vec.y - y * vec.x
);
}
T GetDot(const Vec3<T>& vec) const
{
return x * vec.x + y * vec.y + z * vec.z;
}
T GetAngle(const Vec2<T>& vec) const
{
return Math::ACos(GetDot(vec) / Math::Sqrt(GetMagnitude2() * vec.GetMagnitude2()));
}
Vec2<T> GetProjection(const Vec2<T>& length) const
{
return operator*(length.GetDot(*this) / GetMagnitude2());
}
Vec2<T> GetPerpendicular(const Vec2<T>& length) const
{
return length - GetProjection(length);
}
Vec2<T> GetReflection(const Vec2<T>& normal) const
{
return operator-(normal * (GetDot(normal) * 2));
}
T GetMagnitude() const
{
return Math::Sqrt(x * x + y * y + z * z);
}
T GetMagnitude2() const
{
return x * x + y * y + z * z;
}
T GetDistance(const Vec3<T>& vec) const
{
return (T)Math::Sqrt(Math::Pow<T>(vec.x - x, 2) + Math::Pow<T>(vec.y - y, 2) + Math::Pow<T>(vec.z - z, 2));
}
T GetDistance2(const Vec3<T>& vec) const
{
return static_cast<T>(Math::Pow<T>(vec.x - x, 2) + Math::Pow<T>(vec.y - y, 2) + Math::Pow<T>(vec.z - z, 2));
}
Vec3<T> GetRads() const
{
Vec3<T> tmp;
tmp.x = Math::Rads(x);
tmp.y = Math::Rads(y);
tmp.z = Math::Rads(z);
return tmp;
}
void ToRads()
{
x = Math::Rads(x);
y = Math::Rads(y);
z = Math::Rads(z);
}
Vec3<T> GetDegr() const
{
Vec3<T> tmp;
tmp.x = Math::Degr(x);
tmp.y = Math::Degr(y);
tmp.z = Math::Degr(z);
return tmp;
}
void ToDegr()
{
x = Math::Degr(x);
y = Math::Degr(y);
z = Math::Degr(z);
}
static Vec3 Lerp(const Vec3& start, const Vec3& finish, const T t)
{
return start + (finish - start) * t;
}
};
typedef Vec3<UInt_64> Vec3_u64;
typedef Vec3<SInt_64> Vec3_s64;
typedef Vec3<Int_64> Vec3_64;
typedef Vec3<UInt_32> Vec3_u32;
typedef Vec3<SInt_32> Vec3_s32;
typedef Vec3<Int_32> Vec3_32;
typedef Vec3<UInt_16> Vec3_u16;
typedef Vec3<SInt_16> Vec3_s16;
typedef Vec3<Int_16> Vec3_16;
typedef Vec3<UInt_8> Vec3_u8;
typedef Vec3<SInt_8> Vec3_s8;
typedef Vec3<Int_8> Vec3_8;
typedef Vec3<float> Vec3_f;
typedef Vec3<double> Vec3_d;
}

345
include/ehs/Vec4.h Normal file
View File

@ -0,0 +1,345 @@
#pragma once
#include "Types.h"
#include "UTF.h"
#include "Str.h"
#include "Math.h"
#include "Vec2.h"
#include "Vec3.h"
#include "Log.h"
namespace ehs
{
template<typename T>
class Vec4
{
public:
T x;
T y;
T z;
T w;
Vec4(const T scalar = 0)
: x(scalar), y(scalar), z(scalar), w(scalar)
{
}
Vec4(const T x, const T y, const T z, const T w)
: x(x), y(y), z(z), w(w)
{
}
template<typename C>
Vec4(const Vec2<C>& vec, const T z = 0, const T w = 0)
: x((T)vec.x), y((T)vec.y), z(z), w(w)
{
}
template<typename C>
Vec4(const Vec3<C>& vec, const T w = 1)
: x((T)vec.x), y((T)vec.y), z((T)vec.z), w(w)
{
}
template<typename C>
Vec4(const Vec4<C>& vec)
: x((T)vec.x), y((T)vec.y), z((T)vec.z), w((T)vec.w)
{
}
template<typename C>
Vec4<T>& operator=(const Vec2<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
z = (T)0;
w = (T)0;
return*this;
}
template<typename C>
Vec4<T>& operator=(const Vec3<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
z = (T)vec.z;
w = (T)0;
return*this;
}
template<typename C>
Vec4<T>& operator=(const Vec4<C>& vec)
{
x = (T)vec.x;
y = (T)vec.y;
z = (T)vec.z;
w = (T)vec.w;
return*this;
}
bool operator==(const Vec4<T>& vec)
{
return Math::ComCmp(x, vec.x) && Math::ComCmp(y, vec.y) && Math::ComCmp(z, vec.z) && Math::ComCmp(w, vec.w);
}
bool operator!=(const Vec4<T>& vec)
{
return !Math::ComCmp(z, vec.z) || !Math::ComCmp(y, vec.y) || !Math::ComCmp(z, vec.z) || !Math::ComCmp(w, vec.w);
}
Vec4<T>& operator+=(const Vec4<T>& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
w += vec.w;
return *this;
}
Vec4<T> operator+(const Vec4<T>& vec)
{
Vec4<T> tmp;
tmp.x = x + vec.x;
tmp.y = y + vec.y;
tmp.z = z + vec.z;
tmp.w = w + vec.w;
return tmp;
}
Vec4<T>& operator+=(const T scalar)
{
x += scalar;
y += scalar;
z += scalar;
w += scalar;
return *this;
}
Vec4<T> operator+(const T scalar)
{
Vec4<T> tmp;
tmp.x = x + scalar;
tmp.y = y + scalar;
tmp.z = z + scalar;
tmp.w = w + scalar;
return tmp;
}
Vec4<T>& operator-=(const Vec4<T>& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
w -= vec.w;
return *this;
}
Vec4<T> operator-(const Vec4<T>& vec)
{
Vec4<T> tmp;
tmp.x = x - vec.x;
tmp.y = y - vec.y;
tmp.z = z - vec.z;
tmp.w = w - vec.w;
return tmp;
}
Vec4<T>& operator-=(const T scalar)
{
x -= scalar;
y -= scalar;
z -= scalar;
w -= scalar;
return *this;
}
Vec4<T> operator-(const T scalar)
{
Vec4<T> tmp;
tmp.x = x - scalar;
tmp.y = y - scalar;
tmp.z = z - scalar;
tmp.w = w - scalar;
return tmp;
}
Vec4<T>& operator*=(const Vec4<T>& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
w *= vec.w;
return *this;
}
Vec4<T> operator*(const Vec4<T>& vec)
{
Vec4<T> tmp;
tmp.x = x * vec.x;
tmp.y = y * vec.y;
tmp.z = z * vec.z;
tmp.w = w * vec.w;
return tmp;
}
Vec4<T>& operator*=(const T scalar)
{
x *= scalar;
y *= scalar;
z *= scalar;
w *= scalar;
return *this;
}
Vec4<T> operator*(const T scalar)
{
Vec4<T> tmp;
tmp.x = x * scalar;
tmp.y = y * scalar;
tmp.z = z * scalar;
tmp.w = w * scalar;
return tmp;
}
Vec4<T>& operator/=(const Vec4<T>& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
w /= vec.w;
return *this;
}
Vec4<T> operator/(const Vec4<T>& vec)
{
Vec4<T> tmp;
tmp.x = x / vec.x;
tmp.y = y / vec.y;
tmp.z = z / vec.z;
tmp.w = w / vec.w;
return tmp;
}
Vec4<T>& operator/=(const T scalar)
{
x /= scalar;
y /= scalar;
z /= scalar;
w /= scalar;
return *this;
}
Vec4<T> operator/(const T scalar)
{
Vec4<T> tmp;
tmp.x = x / scalar;
tmp.y = y / scalar;
tmp.z = z / scalar;
tmp.w = w / scalar;
return tmp;
}
T operator[](const UInt_64 index) const
{
switch (index)
{
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
return w;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Vector 4.");
return x;
}
}
T& operator[](const UInt_64 index)
{
switch (index)
{
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
return w;
default:
EHS_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Vector 4.");
return x;
}
}
operator Vec3<T>()
{
return Vec3<T>(x, y, z);
}
operator Vec2<T>()
{
return Vec2<T>(x, y);
}
T GetDotProduct(const Vec4<T>& vec) const
{
return x * vec.x + y * vec.y + z * vec.z + w * vec.w;
}
T GetMagnitude() const
{
return Math::Sqrt(x * x + y * y + z * z + w * w);
}
T GetMagnitude2() const
{
return x * x + y * y + z * z + w * w;
}
};
typedef Vec4<UInt_64> Vec4_u64;
typedef Vec4<SInt_64> Vec4_s64;
typedef Vec4<Int_64> Vec4_64;
typedef Vec4<UInt_32> Vec4_u32;
typedef Vec4<SInt_32> Vec4_s32;
typedef Vec4<Int_32> Vec4_32;
typedef Vec4<UInt_16> Vec4_u16;
typedef Vec4<SInt_16> Vec4_s16;
typedef Vec4<Int_16> Vec4_16;
typedef Vec4<UInt_8> Vec4_u8;
typedef Vec4<SInt_8> Vec4_s8;
typedef Vec4<Int_8> Vec4_8;
typedef Vec4<float> Vec4_f;
typedef Vec4<double> Vec4_d;
}

637
include/ehs/Vector.h Normal file
View File

@ -0,0 +1,637 @@
#pragma once
#include "BaseObj.h"
#include "Types.h"
#include "Util.h"
#include <initializer_list>
#include <utility>
namespace ehs
{
/// An array with extra memory pre-allocated for fast pushes.
/// @tparam T Array data type to use.
/// @tparam N Number data type to use.
/// @note If extra memory is set to five then each time that memory is filled it will add five extra.
template<typename T, typename N = UInt_64>
class Vector : public BaseObj
{
protected:
N rawSize;
N size;
N stride;
T* data;
public:
/// Frees any data created on the heap.
~Vector() override
{
delete[] data;
}
/// Default members initialization.
Vector()
: rawSize(0), size(0), stride(5), data(nullptr)
{
AddType("Vector");
}
/// Initializes members for pre-allocated memory to write to later.
/// @param [in] size The size of memory to pre-allocate.
/// @param [in] stride The stride size of memory to pre-allocate.
Vector(const N size, const N stride)
: rawSize(size + stride), size(size), stride(stride), data(new T[rawSize])
{
AddType("Vector");
}
/// Initializes this vector with an initializer list object.
/// @param [in] list The given initializer list.
/// @param [in] stride The extra amount of memory to allocate.
Vector(std::initializer_list<T> list, const N stride = 5)
: rawSize(0), size(list.size()), stride(stride), data(nullptr)
{
AddType("Vector");
if (stride)
{
rawSize = list.size() / stride * stride;
if (list.size() % stride)
rawSize += stride;
}
else
{
rawSize = list.size();
}
data = new T[rawSize];
N i = 0;
for (auto v = list.begin(); v != list.end(); ++v)
data[i++] = std::move(*v);
}
/// Initializes members with given C-style array.
/// @param [in] data The C-style array.
/// @param [in] size The size of the given C-style array.
/// @param [in] stride The size of the extra memory allocated.
Vector(const T* data, const N size, const N stride)
: rawSize(0), size(size), stride(stride), data(nullptr)
{
AddType("Vector");
if (stride)
{
rawSize = size / stride * stride;
if (size % stride)
rawSize += stride;
}
else
{
rawSize = size;
}
data = new T[rawSize];
for (N i = 0; i < size; ++i)
this->data[i] = data[i];
}
/// Copies all members from the given vector object.
/// @param [in] vec The vector object to copy from.
Vector(const Vector& vec)
: BaseObj(vec), rawSize(vec.rawSize), size(vec.size), stride(vec.stride), data(new T[rawSize])
{
for (N i = 0; i < size; ++i)
data[i] = vec.data[i];
}
Vector(Vector&& vec) noexcept
: BaseObj((BaseObj&&)vec), rawSize(vec.rawSize), size(vec.size), stride(vec.stride), data(vec.data)
{
vec.rawSize = 0;
vec.size = 0;
vec.stride = 0;
vec.data = nullptr;
}
/// Copies all members from the given vector object.
/// @param [in] vec The vector object to copy from.
/// @returns The vector that has been assigned to.
Vector& operator=(const Vector& vec)
{
if (this == &vec)
return *this;
BaseObj::operator=(vec);
rawSize = vec.rawSize;
size = vec.size;
stride = vec.stride;
delete[] data;
data = new T[rawSize];
for (N i = 0; i < size; ++i)
data[i] = vec.data[i];
return *this;
}
Vector& operator=(Vector&& vec) noexcept
{
if (this == &vec)
return *this;
BaseObj::operator=((BaseObj&&)vec);
rawSize = vec.rawSize;
size = vec.size;
stride = vec.stride;
delete[] data;
data = vec.data;
vec.rawSize = 0;
vec.size = 0;
vec.stride = 0;
vec.data = nullptr;
return *this;
}
bool operator==(const Vector& in) const
{
if (size != in.size)
return false;
return Util::Compare(data, in.data, size);
}
bool operator!=(const Vector& in) const
{
if (size != in.size)
return true;
return !Util::Compare(data, in.data, size);
}
/// Adds a given initializer list at the end of the vector.
/// @param [in] value The given initializer list to push to the end of the vector.
Vector& operator+=(std::initializer_list<T> value)
{
if (size + value.size() >= rawSize)
{
if (stride)
{
rawSize = (size + value.size()) / stride * stride;
if ((size + value.size()) % stride)
rawSize += stride;
}
else
{
rawSize = size + value.size();
}
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(std::move(data[i]));
delete[] data;
data = result;
}
for (auto v = value.begin(); v != value.end(); ++v)
data[size++] = std::move(*v);
return *this;
}
/// Adds a given value at the end of the vector.
/// @param [in] value The given value to push to the end of the vector.
Vector& operator+=(const T value)
{
if (size + 1 >= rawSize)
{
if (stride)
rawSize = size + stride;
else
rawSize = size + 1;
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
data[size++] = std::move(value);
return *this;
}
/// Retrieves the raw C-style array from casting an array object.
operator T* () const
{
return data;
}
/// Retrieves the size of the vector object including the extra memory allocated.
/// @returns The raw size.
N RawSize() const
{
return rawSize;
}
/// Retrieves the size of the array not including the extra memory allocated.
/// @returns The size.
N Size() const
{
return size;
}
/// Retrieves the size of the extra memory allocated.
/// @returns The extra size.
N Stride() const
{
return stride;
}
N End() const
{
return size ? size - 1 : size;
}
/// Copies a vector object with offsets.
/// @param [in] dstOffset The offset index to copy the given vector object to.
/// @param [in] src The given vector object.
/// @param [in] srcOffset The offset index from the given vector object to copy from.
void Copy(const N dstOffset, Vector<T, N> src, const N srcOffset = 0)
{
for (N i = 0; i < src.Size() - srcOffset; ++i)
data[i + dstOffset] = std::move(src[i + srcOffset]);
}
/// Copies a C-style array with offsets.
/// @param [in] dstOffset The offset index to copy the given C-style array to.
/// @param [in] src The given C-style array.
/// @param [in] size The size from the given C-style array to copy.
void Copy(const N dstOffset, const T* src, const N inSize)
{
if (dstOffset + inSize > size)
return;
for (N i = 0; i < inSize; ++i)
data[i + dstOffset] = src[i];
}
/// Swaps two values in the vector.
/// @param [in] a The first index to swap with.
/// @param [in] b The second index to swap with.
void Swap(N a, N b)
{
T tmp = std::move(data[a]);
data[a] = std::move(data[b]);
data[b] = std::move(tmp);
}
/// Inserts a value at a specified index that is available.
/// @param [in] index The index to insert the value at.
/// @param [in] value The given value to insert.
void Insert(const N index, const T value)
{
N newSize = 0;
if (index > size - 1)
newSize = size + ((index + 1) - size);
else
newSize = size + 1;
if (newSize >= rawSize)
{
if (stride)
rawSize += newSize + stride;
else
rawSize = newSize;
T* result = new T[rawSize];
for (N i = 0; i < index; ++i)
result[i] = std::move(data[i]);
result[index] = std::move(value);
for (N i = index; i < size; ++i)
result[i + 1] = std::move(data[i]);
delete[] data;
data = result;
}
else
{
for (N i = index; i < size; ++i)
data[i + 1] = std::move(data[i]);
data[index] = std::move(value);
}
size = newSize;
}
/// Removes a value at a specified index.
/// @param [in] index The index to remove the value at.
/// @returns The removed data.
T Remove(const N index)
{
T popped = {};
if (!size || index >= size)
return popped;
popped = std::move(data[index]);
if (!stride)
{
rawSize = size - 1;
T* result = new T[rawSize];
for (N i = 0; i < index; ++i)
result[i] = std::move(data[i]);
for (N i = index + 1; i < size; ++i)
result[i - 1] = std::move(data[i]);
delete[] data;
data = result;
}
else if (rawSize - stride && size - 1 <= rawSize - stride)
{
rawSize -= stride;
T* result = new T[rawSize];
for (N i = 0; i < index; ++i)
result[i] = std::move(data[i]);
for (N i = index + 1; i < size; ++i)
result[i - 1] = std::move(data[i]);
delete[] data;
data = result;
}
else
{
for (N i = index + 1; i < size; ++i)
data[i - 1] = std::move(data[i]);
}
--size;
return popped;
}
/// Adds a given C-style array at the end of the vector.
/// @param [in] value The given C-style array to push to the end of the vector.
/// @param [in] size The size of the given C-style array.
void Push(const T* const value, const N size)
{
if (this->size + size >= rawSize)
{
if (stride)
{
rawSize = (this->size + size()) / stride * stride;
if ((this->size + size) % stride)
rawSize += stride;
}
else
{
rawSize = this->size + size;
}
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
for (N i = 0; i < size; ++i)
data[this->size + i] = value[i];
this->size += size;
}
/// Adds a given vector object at the end of the vector.
/// @param [in] value The given vector object to push to the end of the vector.
void Push(Vector<T> value)
{
if (size + value.size >= rawSize)
{
if (stride)
{
rawSize = (size + value.size) / stride * stride;
if ((size + value.size) % stride)
rawSize += stride;
}
else
{
rawSize = size + value.size;
}
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
for (N i = 0; i < value.size; ++i)
data[size + i] = std::move(value.data[i]);
size += value.size;
}
/// Adds a given initializer at the end of the vector.
/// @param [in] value The given initializer list to push to the end of the vector.
void Push(std::initializer_list<T> value)
{
if (size + value.size() >= rawSize)
{
if (stride)
{
rawSize = (size + value.size()) / stride * stride;
if ((size + value.size()) % stride)
rawSize += stride;
}
else
{
rawSize = size + value.size();
}
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
for (auto v = value.begin(); v != value.end(); ++v)
data[size++] = std::move(*v);
}
/// Adds a given value at the end of the vector.
/// @param [in] value The given value to push to the end of the vector.
void Push(T value)
{
if (size + 1 >= rawSize)
{
if (stride)
rawSize += stride;
else
rawSize = size + 1;
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
data[size++] = std::move(value);
}
/// Much like the stack it pops a value at the end of the vector.
/// @returns The removed value.
T Pop()
{
T popped = {};
if (!size)
return popped;
popped = std::move(data[--size]);
if (!stride)
{
rawSize = size;
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
else if (rawSize - stride && size < rawSize - stride)
{
rawSize -= stride;
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
return popped;
}
/// Will swap the value at the given index with the value at the end of the vector and pops it.
/// @param [in] index The index of the value to swap with.
/// @returns The removed value.
T Pop(const N index)
{
if (!size)
return {};
N lastIndex = size - 1;
if (index < lastIndex)
Swap(index, lastIndex);
return Pop();
}
/// Resizes the vector while keeping its alignment.
/// @param [in] newSize The size to change to.
void Resize(const N newSize)
{
if (newSize == size)
return;
if (stride)
{
rawSize = newSize / stride * stride;
if (newSize % stride)
rawSize += stride;
}
else
{
rawSize = newSize;
}
T* result = new T[rawSize];
for (N i = 0; i < size && i < newSize; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
size = newSize;
}
/// Removes any extra allocated memory.
void ExactSize()
{
if (!stride)
return;
stride = 0;
if (size)
{
rawSize = size;
T* result = new T[rawSize];
for (N i = 0; i < size; ++i)
result[i] = std::move(data[i]);
delete[] data;
data = result;
}
else
{
rawSize = 0;
delete[] data;
data = nullptr;
}
}
/// Clears all values in the vector object.
void Clear()
{
if (!size)
return;
rawSize = stride;
size = 0;
delete[] data;
if (rawSize)
data = new T[rawSize];
else
data = nullptr;
}
};
}

41
include/ehs/Version.h Normal file
View File

@ -0,0 +1,41 @@
#pragma once
#include "Types.h"
namespace ehs
{
/// A helper class for storing version major, minor and patch.
class Version
{
public:
UInt_32 major;
UInt_32 minor;
UInt_32 patch;
/// Default members initialization.
Version();
/// Initializes members with given major, minor and patch.
/// @param [in] major The major version.
/// @param [in] minor The minor version.
/// @param [in] patch The patch version.
Version(const UInt_32 major, const UInt_32 minor, const UInt_32 patch);
/// Copies all members from the given version object.
/// @param [in] version The version object to copy from.
Version(const Version& version);
/// Copies all members from the given version object.
/// @param [in] version The version object to copy from.
/// @returns The version object that has been assigned to.
Version& operator=(const Version& version);
bool operator==(const Version& version) const;
bool operator!=(const Version& version) const;
unsigned int operator[](const UInt_32 i) const;
unsigned int& operator[](const UInt_32 i);
};
}

134
include/ehs/WkPtr.h Normal file
View File

@ -0,0 +1,134 @@
#pragma once
#include "ShdPtr.h"
namespace ehs
{
template<typename T>
class WkPtr
{
private:
T* data;
public:
~WkPtr()
{
}
WkPtr()
: data(nullptr)
{
}
WkPtr(T* data)
: data(data)
{
}
WkPtr(ShdPtr<T>& shdPtr)
: data(shdPtr.GetData())
{
}
WkPtr(WkPtr&& wkPtr) noexcept
: data(wkPtr.data)
{
wkPtr.data = nullptr;
}
WkPtr(const WkPtr& wkPtr)
: data(wkPtr.data)
{
}
WkPtr& operator=(const ShdPtr<T>& shdPtr)
{
data = shdPtr.GetData();
return *this;
}
WkPtr& operator=(WkPtr&& wkPtr) noexcept
{
if (this == &wkPtr)
return *this;
data = wkPtr.data;
wkPtr.data = nullptr;
return *this;
}
WkPtr& operator=(const WkPtr& wkPtr) noexcept
{
if (this == &wkPtr)
return *this;
data = wkPtr.data;
return *this;
}
bool operator==(ShdPtr<T>& shdPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data == shdPtr.GetData();
}
bool operator==(const WkPtr& wkPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data == wkPtr.data;
}
bool operator==(T* inPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data == inPtr;
}
bool operator!=(ShdPtr<T>& shdPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data != shdPtr.GetData();
}
bool operator!=(const WkPtr& wkPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data != wkPtr.data;
}
bool operator!=(T* inPtr)
{
if (!HasPtrData(data))
data = nullptr;
return data != inPtr;
}
void Release()
{
data = nullptr;
}
T* GetData()
{
if (!HasPtrData(data))
data = nullptr;
return data;
}
};
}

View File

@ -0,0 +1,20 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/BaseObj.h"
#include "ehs/Str.h"
namespace ehs
{
enum class DType : UInt_8
{
};
class DVar : public BaseObj
{
private:
Str_8 id;
UInt_64 hashId;
};
}

260
include/ehs/io/BaseFile.h Normal file
View File

@ -0,0 +1,260 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Vector.h"
#include "ehs/Array.h"
#include "ehs/Serializer.h"
namespace ehs
{
enum class Mode
{
READ,
WRITE,
READ_WRITE
};
enum class Disposition
{
CREATE_PERSISTENT,
CREATE,
OPEN_PERSISTENT,
OPEN,
TRUNCATE
};
/// A cross-platform wrapper class that handles native file input/output.
class BaseFile
{
protected:
Str_8 path;
Str_8 fullName;
Str_8 name;
Str_8 extension;
Mode mode;
Disposition disposition;
public:
/// Frees all native handles.
virtual ~BaseFile() = default;
/// Default members initialization.
BaseFile();
/// Initializes members with the given data.
/// @param [in] filePath The file path to read or write to.
/// @param [in] mode The mode when accessing the file.
/// @param [in] disposition How to handle the file.
BaseFile(const Str_8& filePath, const Mode mode, const Disposition disposition);
BaseFile(BaseFile&& file) noexcept;
/// Copy constructor.
/// @param [in] file The file object to copy from.
BaseFile(const BaseFile& file) = default;
BaseFile& operator=(BaseFile&& file) noexcept;
/// Copy operator.
/// @param [in] file The file object to copy from.
BaseFile& operator=(const BaseFile& file) = default;
virtual operator const Byte*() const = 0;
virtual operator Byte*() = 0;
/// Uninitializes the native handle.
/// @param [in] raiseLog Whether or not to raise a log if already uninitialized. Mostly for deconstructor.
virtual void Release() = 0;
virtual bool IsMapped() const = 0;
virtual UInt_64 MapSize() const = 0;
virtual void Map(const UInt_64 offset, const UInt_64 size) = 0;
virtual void Unmap() = 0;
virtual void FlushMap() = 0;
/// Writes a C-style byte array to the file.
/// @param [in] data The C-style byte array to write to the file.
/// @param [in] size The size of the given C-style byte array.
virtual UInt_64 Write(const Byte* const data, const UInt_64 size) = 0;
/// Writes a C-style string to the file.
/// @tparam T The character data type to use.
/// @param [in] str The C-style string to write to the file.
/// @param [in] size The size of the given C-style string.
void WriteStr_32(const Char_32* const str, const UInt_64 size);
/// Writes a string to the file.
/// @tparam T The character data type to use.
/// @tparam N The data type to use for numbers.
/// @param [in] str The string to write to the file.
void WriteStr_32(const Str_32& str);
/// Writes a C-style string to the file.
/// @tparam T The character data type to use.
/// @param [in] str The C-style string to write to the file.
/// @param [in] size The size of the given C-style string.
void WriteStr_16(const Char_16* const str, const UInt_64 size);
/// Writes a string to the file.
/// @tparam T The character data type to use.
/// @tparam N The data type to use for numbers.
/// @param [in] str The string to write to the file.
void WriteStr_16(const Str_16& str);
/// Writes a C-style string to the file.
/// @tparam T The character data type to use.
/// @param [in] str The C-style string to write to the file.
/// @param [in] size The size of the given C-style string.
void WriteStr_8(const Char_8* const str, const UInt_64 size);
/// Writes a string to the file.
/// @tparam T The character data type to use.
/// @tparam N The data type to use for numbers.
/// @param [in] str The string to write to the file.
void WriteStr_8(const Str_8& str);
/// Writes a vector to the file.
/// @tparam N The data type to use for numbers.
/// @param [in] vec The vector to write to the file.
void WriteVector(const Vector<Byte, UInt_64>& vec);
/// Writes an array to the file.
/// @tparam N The data type to use for numbers.
/// @param [in] arr The array to write to the file.
void WriteArray(const Array<Byte, UInt_64>& arr);
/// Writes a serializer to the file.
/// @tparam N The data type to use for numbers.
/// @param [in] ser The serializer to write to the file.
void WriteSerializer_64(const Serializer<UInt_64>& ser);
/// Writes a serializer to the file.
/// @tparam N The data type to use for numbers.
/// @param [in] ser The serializer to write to the file.
void WriteSerializer_32(const Serializer<UInt_32>& ser);
/// Reads data from the file as a C-style byte array.
/// @param [out] buffer The buffer to store the data read from the file.
/// @param [in] size The size of the given buffer and how much data to read.
virtual UInt_64 Read(Byte* const buffer, const UInt_64 size) = 0;
/// Reads data from the file as a C-style string.
/// @tparam T The character data type to use.
/// @param [out] buffer The buffer to store the data read from the file.
/// @param [in] size The size of the given buffer and how much data to read.
void ReadStr_32(Char_32* const buffer, UInt_64& size);
/// Reads data from the file as a string.
/// @tparam T The character data type to use.
/// @tparam N The data type to use for numbers.
/// @param [in] size The size of the buffer and how much data to read.
/// @returns The resulting string.
Str_32 ReadStr_32(const UInt_64 size);
/// Reads data from the file as a C-style string.
/// @tparam T The character data type to use.
/// @param [out] buffer The buffer to store the data read from the file.
/// @param [in] size The size of the given buffer and how much data to read.
void ReadStr_16(Char_16* const buffer, UInt_64& size);
/// Reads data from the file as a string.
/// @tparam T The character data type to use.
/// @tparam N The data type to use for numbers.
/// @param [in] size The size of the buffer and how much data to read.
/// @returns The resulting string.
Str_16 ReadStr_16(const UInt_64 size);
/// Reads data from the file as a C-style string.
/// @tparam T The character data type to use.
/// @param [out] buffer The buffer to store the data read from the file.
/// @param [in] size The size of the given buffer and how much data to read.
void ReadStr_8(Char_8* const buffer, UInt_64& size);
/// Reads data from the file as a string.
/// @tparam T The character data type to use.
/// @tparam N The data type to use for numbers.
/// @param [in] size The size of the buffer and how much data to read.
/// @returns The resulting string.
Str_8 ReadStr_8(const UInt_64 size);
/// Reads data from the file as a vector.
/// @tparam N The data type to use for numbers.
/// @param [in] size The size of the buffer and how much data to read.
/// @returns The resulting vector.
Vector<Byte, UInt_64> ReadVector(const UInt_64 size);
/// Reads data from the file as an array.
/// @tparam N The data type to use for numbers.
/// @param [in] size The size of the buffer and how much data to read.
/// @returns The resulting array.
Array<Byte, UInt_64> ReadArray(const UInt_64 size);
/// Reads data from the file as a serializer.
/// @tparam N The data type to use for numbers.
/// @param[in] end The Endianness of the data in the file.
/// @param[in] size The size of the buffer and how much data to read.
/// @returns The resulting serializer.
Serializer<UInt_64> ReadSerializer_64(const Endianness end, const UInt_64 size);
/// Reads data from the file as a serializer.
/// @tparam N The data type to use for numbers.
/// @param[in] end The Endianness of the data in the file.
/// @param[in] size The size of the buffer and how much data to read.
/// @returns The resulting serializer.
Serializer<UInt_32> ReadSerializer_32(const Endianness end, const UInt_32 size);
virtual void Seek(UInt_64 index) = 0;
virtual void SeekBeginning() = 0;
virtual void SeekEnd() = 0;
virtual void Truncate(const UInt_64 size) = 0;
/// Retrieves the size of the file.
/// @returns The result.
virtual UInt_64 Size() const = 0;
Str_8 GetPath() const;
Str_8 GetFullName() const;
Str_8 GetName() const;
Str_8 GetExtension() const;
/// Retrieves whether or not this object is valid.
/// @returns The result.
virtual bool IsValid() const = 0;
static void Rename_32(const Str_32& filePath, const Str_32& newName);
static void Rename_16(const Str_16& filePath, const Str_16& newName);
static void Rename_8(const Str_8& filePath, const Str_8& newName);
static Str_32 ParseFullName_32(const Str_32& filePath);
static Str_16 ParseFullName_16(const Str_16& filePath);
static Str_8 ParseFullName_8(const Str_8& filePath);
static Str_32 ParseName_32(const Str_32& filePath);
static Str_16 ParseName_16(const Str_16& filePath);
static Str_8 ParseName_8(const Str_8& filePath);
static Str_32 ParseExt_32(const Str_32& filePath);
static Str_16 ParseExt_16(const Str_16& filePath);
static Str_8 ParseExt_8(const Str_8& filePath);
};
}

View File

@ -0,0 +1,46 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#define EHS_FE_NONE 0x00
#define EHS_FE_MODIFIED 0x01
#define EHS_FE_DELETED 0x02
#define EHS_FE_MOVED 0x04
#define EHS_FE_OPENED 0x08
namespace ehs
{
class BaseFileMonitor
{
protected:
Str_8 filePath;
public:
virtual ~BaseFileMonitor() = default;
BaseFileMonitor() = default;
BaseFileMonitor(Str_8 filePath);
BaseFileMonitor(BaseFileMonitor&& fm) noexcept;
BaseFileMonitor(const BaseFileMonitor& fm);
BaseFileMonitor& operator=(BaseFileMonitor&& fm) noexcept;
BaseFileMonitor& operator=(const BaseFileMonitor& fm);
virtual void Initialize() = 0;
virtual void Release() = 0;
virtual UInt_8 Poll() = 0;
Str_8 GetFilePath() const;
bool IsValid() const;
virtual bool IsInitialized() const = 0;
};
}

114
include/ehs/io/BaseWindow.h Normal file
View File

@ -0,0 +1,114 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Vec2.h"
#include "ehs/Rect.h"
#include "ehs/io/hid/Input.h"
namespace ehs
{
enum class WindowState : UInt_8
{
NONE,
FULLSCREEN
};
enum class CursorImg : UInt_8
{
DEFAULT,
I_BEAM
};
class BaseWindow
{
protected:
bool created;
bool focused;
Vec2_s32 cursorPos;
bool cursorVisible;
bool cursorConstrained;
WindowState state;
InputHandler ih;
public:
virtual ~BaseWindow() = default;
BaseWindow();
BaseWindow(const BaseWindow& win);
BaseWindow& operator=(const BaseWindow& win);
virtual void Create_32(const Str_32& title, const Vec2_s32& pos, const Vec2_u32 scale) = 0;
virtual void Create_16(const Str_16& title, const Vec2_s32& pos, const Vec2_u32 scale) = 0;
virtual void Create_8(const Str_8& title, const Vec2_s32& pos, const Vec2_u32 scale) = 0;
virtual void OnCreated() = 0;
virtual void Close() = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
bool IsCreated() const;
virtual bool Poll();
bool HasFocus() const;
void EnableResizing(const bool enable);
bool IsResizable() const;
/// Gets the cursors position on the desktop in pixels.
/// @param [in] relative Whether the position should be relative to the windows client.
/// @returns The current value.
Vec2_s32 GetCursorPos() const;
/// Shows the cursor on the window.
/// @param [in] toggle The new status.
virtual void ShowCursor(bool toggle) = 0;
/// Checks whether the cursor is shown.
/// @returns The current status.
bool IsCursorVisible() const;
virtual void ConstrainCursor(const bool constrain) = 0;
bool IsCursorConstrained() const;
WindowState GetState() const;
const InputHandler* GetInputHandler() const;
virtual void SetTitle_32(const Str_32& newTitle) = 0;
virtual Str_32 GetTitle_32() const = 0;
virtual void SetTitle_16(const Str_16& newTitle) = 0;
virtual Str_16 GetTitle_16() const = 0;
virtual void SetTitle_8(const Str_8& newTitle) = 0;
virtual Str_8 GetTitle_8() const = 0;
virtual void SetPos(const Vec2_s32& newPos) = 0;
virtual Vec2_s32 GetPos() const = 0;
virtual void SetScale(const Vec2_u32& newScale) = 0;
virtual Vec2_u32 GetScale() const = 0;
virtual Serializer<UInt_64> GetClipboard() = 0;
virtual void SetClipboard(Serializer<UInt_64> data) = 0;
virtual void SetCursorImg(const CursorImg img) = 0;
};
}

55
include/ehs/io/COM.h Normal file
View File

@ -0,0 +1,55 @@
#pragma once
#include "ehs/EHS.h"
namespace ehs
{
enum class Parity : UInt_8
{
NONE,
ODD,
EVEN,
MARK,
SPACE
};
enum class StopBits : UInt_8
{
ONE,
ONE_POINT_FIVE,
TWO
};
class COM
{
private:
UInt_8 port;
UInt_32 baudRate;
UInt_8 byteSize;
Parity parity;
StopBits stopBits;
void* hdl;
bool initialized;
public:
COM();
COM(const UInt_8 port, const UInt_32 baudRate, const UInt_8 byteSize, const Parity parity, const StopBits stopBits);
COM(const COM& com) = default;
void Initialize();
void UnInitialize();
UInt_32 Wait();
void Transmit(const Char_8 data);
UInt_32 Send(const Char_8* data, const UInt_32 size);
UInt_32 Receive(const Char_8* data, const UInt_32 size);
void Flush();
};
}

115
include/ehs/io/Console.h Normal file
View File

@ -0,0 +1,115 @@
#pragma once
#include "ehs/Str.h"
#include "ehs/UTF.h"
#include "ehs/Array.h"
namespace ehs
{
#if defined(EHS_OS_WINDOWS)
typedef void* ConsoleHdl;
#elif defined(EHS_OS_LINUX)
typedef int ConsoleHdl;
#endif
class Console
{
private:
static ConsoleHdl hdlOut;
static ConsoleHdl hdlIn;
#if defined(EHS_OS_WINDOWS)
static bool isConsole;
#endif
public:
static void Attach();
/// Creates a console using standard input and output.
/// @param [in] inputRequired Whether or not input is required from the console.
static bool Create();
/// Frees the current console being used.
static void Free();
static bool CanRead();
static bool CanWrite();
/// Writes to console using UTF32.
/// @param [in] str The text to write to the console.
/// @param [in] newLine To make a new line after the given text.
/// @warning Has to convert from UTF32 to UTF16 for the Windows API.
static void Write_32(const Str_32& str, const bool newLine = true);
/// Writes to console using UTF16.
/// @param [in] str The text to write to the console.
/// @param [in] newLine To make a new line after the given text.
static void Write_16(const Str_16& str, const bool newLine = true);
/// Writes to console using UTF8.
/// @param [in] str The text to write to the console.
/// @param [in] newLine To make a new line after the given text.
/// @warning Has to convert from UTF8 to UTF16 for the Windows API.
static void Write_8(const Str_8& str, const bool newLine = true);
/// Reads from the console using UTF32.
/// @returns The text the user wrote to the console.
/// @warning Has to convert from UTF16 to UTF32 for the Windows API.
static Str_32 Read_32(const UInt_64 bufferSize = 1024);
/// Reads from the console using UTF16.
/// @returns The text the user wrote to the console.
static Str_16 Read_16(const UInt_64 bufferSize = 1024);
/// Reads from the console using UTF8.
/// @returns The text the user wrote to the console.
/// @warning Has to convert from UTF8 to UTF16 for the Windows API.
static Str_8 Read_8(const UInt_64 bufferSize = 1024);
/// Clears the console.
static void Clear();
/// Changes the console's title.
/// @param [in] title The text to change the title to.
/// @warning Has to convert from UTF32 to UTF16 for the Windows API.
static void SetTitle_32(const Str_32& title);
/// Changes the console's title.
/// @param [in] title The text to change the title to.
static void SetTitle_16(const Str_16& title);
/// Changes the console's title.
/// @param [in] title The text to change the title to.
/// @warning Has to convert from UTF8 to UTF16 for the Windows API.
static void SetTitle_8(const Str_8& title);
/// Retrieves the console's title in UTF32.
/// @returns The console's title.
/// @warning Has to convert from UTF16 to UTF32 for the Windows API.
static Str_32 GetTitle_32();
/// Retrieves the console's title in UTF16.
/// @returns The console's title.
static Str_16 GetTitle_16();
/// Retrieves the console's title in UTF8.
/// @returns The console's title.
/// @warning Has to convert from UTF16 to UTF8 for the Windows API.
static Str_8 GetTitle_8();
/// Retrieves the string used when executing the end application through a command line interface in UTF32.
/// @returns The result.
static Vector<Str_32> GetArgs_32(const UInt_64 bufferSize = 1024);
/// Retrieves the string used when executing the end application through a command line interface in UTF16.
/// @returns The result.
static Vector<Str_16> GetArgs_16(const UInt_64 bufferSize = 1024);
/// Retrieves the string used when executing the end application through a command line interface in UTF8.
/// @returns The result.
static Vector<Str_8> GetArgs_8(const UInt_64 bufferSize = 1024);
//static void* GetHandle();
};
}

9
include/ehs/io/File.h Normal file
View File

@ -0,0 +1,9 @@
#pragma once
#include "ehs/EHS.h"
#if defined(EHS_OS_WINDOWS)
#include "File_W32.h"
#elif defined(EHS_OS_LINUX)
#include "File_UNX.h"
#endif

View File

@ -0,0 +1,7 @@
#pragma once
#if defined(EHS_OS_WINDOWS)
#include "FileMonitor_W32.h"
#elif defined(EHS_OS_LINUX)
#include "FileMonitor_UNX.h"
#endif

View File

@ -0,0 +1,37 @@
#pragma once
#include "ehs/EHS.h"
#include "BaseFileMonitor.h"
namespace ehs
{
class FileMonitor : public BaseFileMonitor
{
private:
int hdl;
int wd;
public:
~FileMonitor();
FileMonitor();
FileMonitor(Str_8 filePath);
FileMonitor(FileMonitor&& fm) noexcept;
FileMonitor(const FileMonitor& fm);
FileMonitor& operator=(FileMonitor&& fm) noexcept;
FileMonitor& operator=(const FileMonitor& fm);
void Initialize() override;
void Release() override;
UInt_8 Poll() override;
bool IsInitialized() const override;
};
}

View File

@ -0,0 +1,37 @@
#pragma once
#include "ehs/EHS.h"
#include "BaseFileMonitor.h"
namespace ehs
{
class FileMonitor final : public BaseFileMonitor
{
private:
Handle hdl;
FILETIME time;
public:
~FileMonitor() override;
FileMonitor();
FileMonitor(Str_8 filePath);
FileMonitor(FileMonitor&& fm) noexcept;
FileMonitor(const FileMonitor& fm);
FileMonitor& operator=(FileMonitor&& fm) noexcept;
FileMonitor& operator=(const FileMonitor& fm);
void Initialize() override;
void Release() override;
UInt_8 Poll() override;
bool IsInitialized() const override;
};
}

73
include/ehs/io/File_UNX.h Normal file
View File

@ -0,0 +1,73 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/UTF.h"
#include "ehs/Vector.h"
#include "ehs/Array.h"
#include "ehs/Serializer.h"
#include "BaseFile.h"
namespace ehs
{
class File : public BaseFile
{
private:
int hdl;
void* map;
UInt_64 mapSize;
public:
~File() override;
File();
File(const Str_8& filePath, const Mode mode, const Disposition disposition);
File(File&& file) noexcept;
File(const File& file);
File& operator=(File&& file) noexcept;
File& operator=(const File& file);
operator const Byte*() const override;
operator Byte*() override;
void Release() override;
bool IsMapped() const override;
UInt_64 MapSize() const override;
void Map(const UInt_64 offset, const UInt_64 size) override;
void Unmap() override;
void FlushMap() override;
UInt_64 Write(const Byte* const data, const UInt_64 size) override;
UInt_64 Read(Byte* const buffer, const UInt_64 size) override;
void Seek(UInt_64 index) override;
void SeekBeginning() override;
void SeekEnd() override;
void Truncate(const UInt_64 size) override;
UInt_64 Size() const override;
bool IsValid() const override;
static void Rename_32(const Str_32& filePath, const Str_32& newName);
static void Rename_16(const Str_16& filePath, const Str_16& newName);
static void Rename_8(const Str_8& filePath, const Str_8& newName);
};
}

74
include/ehs/io/File_W32.h Normal file
View File

@ -0,0 +1,74 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/UTF.h"
#include "ehs/Vector.h"
#include "ehs/Array.h"
#include "ehs/Serializer.h"
#include "BaseFile.h"
namespace ehs
{
class File : public BaseFile
{
private:
HANDLE hdl;
HANDLE map;
Byte* view;
UInt_64 viewSize;
public:
~File() override;
File();
File(const Str_8& filePath, const Mode mode, const Disposition disposition);
File(File&& file) noexcept;
File(const File& file);
File& operator=(File&& file) noexcept;
File& operator=(const File& file);
operator const Byte*() const override;
operator Byte*() override;
void Release() override;
bool IsMapped() const override;
UInt_64 MapSize() const override;
void Map(const UInt_64 offset, const UInt_64 size) override;
void Unmap() override;
void FlushMap() override;
UInt_64 Write(const Byte* const data, const UInt_64 size) override;
UInt_64 Read(Byte* const buffer, const UInt_64 size) override;
void Seek(UInt_64 index) override;
void SeekBeginning() override;
void SeekEnd() override;
void Truncate(const UInt_64 size) override;
UInt_64 Size() const override;
bool IsValid() const override;
static void Rename_32(const Str_32& filePath, const Str_32& newName);
static void Rename_16(const Str_16& filePath, const Str_16& newName);
static void Rename_8(const Str_8& filePath, const Str_8& newName);
};
}

View File

@ -0,0 +1,69 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "Glyph.h"
#include "ehs/Anchor.h"
#include "ehs/io/img/Img.h"
#include "ehs/io/model/Mesh.h"
namespace ehs
{
class FontAtlas : public BaseObj
{
private:
UInt_64 hashId;
Str_8 id;
UInt_64 glyphScale;
Array<Glyph> glyphs;
Vec2_u64 resolution;
UInt_64 size;
Byte* atlas;
public:
~FontAtlas() override;
FontAtlas();
FontAtlas(const Str_8& filePath);
FontAtlas(FontAtlas&& fa) noexcept;
FontAtlas(const FontAtlas& fa);
FontAtlas& operator=(FontAtlas&& fa) noexcept;
FontAtlas& operator=(const FontAtlas& fa);
operator Byte*() const;
void Release();
UInt_64 GetHashId() const;
Str_8 GetId() const;
UInt_64 GetGlyphScale() const;
const Array<Glyph>& GetGlyphs() const;
Glyph GetGlyph(Char_32 code) const;
Vec2_u64 GetResolution() const;
UInt_64 GetSize() const;
bool IsValid() const;
Vec2_f CalculateSize(const Str_8& text) const;
float CalculateWidth(const Str_8& text) const;
float CalculateHeight(const Str_8& text) const;
UInt_64 CalculateIndexAtPoint(const Str_8& text, const Vec2_f& point) const;
Mesh Generate(Anchor anchor, const Str_8& text) const;
};
}

59
include/ehs/io/Glyph.h Normal file
View File

@ -0,0 +1,59 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Vec2.h"
#include "ehs/Rect.h"
#include "ehs/Serializer.h"
namespace ehs
{
class Glyph
{
private:
Char_32 code;
Vec2_u64 pos;
Vec2_u64 scale;
Rect_f uv;
Vec2_64 bearing;
Vec2_64 advance;
public:
Glyph();
Glyph(Serializer<>& ser);
Glyph(const Char_32 code);
Glyph(const Glyph& glyph);
Glyph& operator=(const Glyph& glyph);
bool operator==(const Glyph& glyph) const;
bool operator!=(const Glyph& glyph) const;
Char_32 GetCode() const;
void SetPos(const Vec2_u64& newPos);
Vec2_u64 GetPos() const;
void SetScale(const Vec2_u64& newScale);
Vec2_u64 GetScale() const;
void SetUV(const Rect_f& newUV);
Rect_f GetUV() const;
void SetBearing(const Vec2_64& newBearing);
Vec2_32 GetBearing() const;
void SetAdvance(const Vec2_64& newAdvance);
Vec2_32 GetAdvance() const;
void Serialize(Serializer<>& ser) const;
};
}

38
include/ehs/io/RIFF.h Normal file
View File

@ -0,0 +1,38 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Vector.h"
#include "ehs/Serializer.h"
#include "RIFF_Chunk.h"
namespace ehs
{
class RIFF
{
private:
Str_8 type;
Vector<RIFF_Chunk> chunks;
public:
RIFF() = default;
RIFF(const Str_8& filePath);
RIFF(Serializer<>& data);
RIFF(const RIFF& riff) = default;
operator const RIFF_Chunk*() const;
Str_8 GetType() const;
bool HasChunk(const UInt_64 hashId) const;
bool HasChunk(const Str_8& id) const;
RIFF_Chunk GetChunk(const UInt_64 hashId) const;
RIFF_Chunk GetChunk(const Str_8& id) const;
};
}

View File

@ -0,0 +1,33 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Serializer.h"
namespace ehs
{
class RIFF_Chunk
{
private:
Str_8 id;
UInt_64 hashId;
Serializer<> data;
public:
RIFF_Chunk();
RIFF_Chunk(const Str_8& id, const Serializer<>& data);
RIFF_Chunk(const RIFF_Chunk& chunk);
RIFF_Chunk& operator=(const RIFF_Chunk& chunk);
Str_8 GetId() const;
UInt_64 GetHashId() const;
Serializer<> GetData() const;
bool IsValid() const;
};
}

45
include/ehs/io/Resource.h Normal file
View File

@ -0,0 +1,45 @@
#pragma once
#include "ehs/Types.h"
#include "ehs/Str.h"
#include "ehs/Vec2.h"
#include "ehs/BaseObj.h"
namespace ehs
{
class Resource : public BaseObj
{
private:
ehs::UInt_64 hashId;
ehs::Str_8 id;
public:
Resource();
Resource(ehs::Str_8 id);
Resource(Resource&& rsrc) noexcept;
Resource(const Resource& rsrc);
Resource& operator=(Resource&& rsrc) noexcept;
Resource& operator=(const Resource& rsrc);
bool operator==(ehs::UInt_64 otherHashId) const;
bool operator!=(ehs::UInt_64 otherHashId) const;
virtual void Release();
void SetId(ehs::Str_8 newId);
ehs::UInt_64 GetHashId() const;
ehs::Str_8 GetId() const;
virtual bool IsValid() const;
Resource* Clone() const override;
};
}

13
include/ehs/io/Window.h Normal file
View File

@ -0,0 +1,13 @@
#pragma once
#include "ehs/system/OS.h"
#if defined(EHS_OS_WINDOWS)
#include "Window_W32.h"
#elif defined(EHS_OS_LINUX)
#if defined(EHS_WS_XCB)
#include "Window_XCB.h"
#elif defined(EHS_WS_WAYLAND)
#include "Window_Way.h"
#endif
#endif

127
include/ehs/io/Window_W32.h Normal file
View File

@ -0,0 +1,127 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "ehs/Str.h"
#include "ehs/Vec4.h"
#include "BaseWindow.h"
#include "HID/InputHandler.h"
#define WM_HIDE (WM_APP + 1)
#define WM_SHOW (WM_APP + 2)
#define WM_HIDE_CURSOR (WM_APP + 3)
#define WM_SHOW_CURSOR (WM_APP + 4)
namespace ehs
{
class Window : public BaseWindow
{
private:
UInt_32 owner;
HINSTANCE instance;
HWND hdl;
static Array<Window*> windows;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
public:
virtual ~Window() override;
Window();
Window(const Window &win);
Window& operator=(const Window &win);
virtual bool Poll() override;
///Creates the native window.
void Create_32(const Str_32& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
///Creates the native window.
void Create_16(const Str_16& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
///Creates the native window.
void Create_8(const Str_8& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
///Uses an already existing window to render an overlay.
void Use(HWND windowHdl);
///Closes the window.
virtual void Close() override;
///Shows the window.
void Show() override;
///Hides the window.
void Hide() override;
void SetTitle_32(const Str_32& title) override;
Str_32 GetTitle_32();
void SetTitle_16(const Str_16& title) override;
Str_16 GetTitle_16();
void SetTitle_8(const Str_8& title) override;
Str_8 GetTitle_8();
void SetIcon(const Str_8& filePath);
/// Sets the windows client scale.
/// @param [in] w The width in pixels.
/// @param [in] h The height in pixels.
void SetClientSize(const Vec2<UInt_32>& size);
Vec2<UInt_32> GetClientSize();
/// Gets the windows native handle for the operating system or other native tasks.
/// @returns The window's native handle.
HWND GetHdl() const;
/// Retrieves the first window handle that has been created using this library.
/// @returns The window's native handle.
static HWND GetAvailableHdl();
HINSTANCE GetInst() const;
/// Toggles whether the window updates and renders.
/// @param [in] toggle The new status.
void ToggleEnabled(bool toggle);
/// Checks whether the window updates and renders.
/// @returns The current status.
bool IsEnabled();
/// Sets the windows position on the desktop.
/// @param [in] x The x axis in pixels.
/// @param [in] y The y axis in pixels.
void SetPos(int x, int y);
/// Gets the windows current position on the desktop.
/// @returns The current value.
Vec2<Int_32> GetPos();
virtual void OnResized(const Vec2<UInt_32>& newSize);
/// Sets the windows scale which includes the border.
/// @param [in] w The width in pixels.
/// @param [in] h The height in pixels.
void SetSize(int w, int h);
/// Gets the windows current scale.
/// @returns The current value.
Vec2<Int_32> GetSize();
void ShowCursor(bool toggle) override;
void ConstrainCursor(const bool toggle) override;
protected:
void SendMsg(const UINT msg, const WPARAM wParam, const LPARAM lParam);
};
}

View File

@ -0,0 +1,80 @@
#pragma once
#include "BaseWindow.h"
#include <wayland-client.h>
#include "xdg-shell-client-protocol.h"
namespace ehs
{
class Window : public BaseWindow
{
private:
wl_display* display;
wl_registry *registry;
wl_compositor* compositor;
wl_surface* surface;
xdg_wm_base *xdgShell;
xdg_surface *xdgSurface;
xdg_toplevel *xdgToplevel;
static void SurfaceConfigure(void *data, xdg_surface *xdg_surface, UInt_32 serial);
static void ShellPing(void *data, xdg_wm_base *shell, UInt_32 serial);
static void RegistryHandler(void *data, wl_registry *registry, UInt_32 id, const char *interface, UInt_32 version);
static void RegistryRemoved(void *data, wl_registry *registry, UInt_32 id);
public:
~Window() override;
Window();
void Create_32(const Str_32& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
void Create_16(const Str_16& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
void Create_8(const Str_8& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
void OnCreated() override;
void Close() override;
void Show() override;
void Hide() override;
bool Poll() override;
void ShowCursor(bool toggle) override;
void ConstrainCursor(const bool constrain) override;
void SetTitle_32(const Str_32& newTitle) override;
Str_32 GetTitle_32() const override;
void SetTitle_16(const Str_16& newTitle) override;
Str_16 GetTitle_16() const override;
void SetTitle_8(const Str_8& newTitle) override;
Str_8 GetTitle_8() const override;
void SetPos(const Vec2_s32& newPos) override;
Vec2_s32 GetPos() const override;
void SetScale(const Vec2_u32& newScale) override;
Vec2_u32 GetScale() const override;
Serializer<UInt_64> GetClipboard() override;
void SetClipboard(Serializer<UInt_64> data) override;
void SetCursorImg(const CursorImg img) override;
};
}

View File

@ -0,0 +1,94 @@
#pragma once
#include "BaseWindow.h"
#include "File.h"
#include <xcb/xcb.h>
#include <xcb/xinput.h>
namespace ehs
{
class Window : public BaseWindow
{
protected:
friend class Input;
xcb_connection_t* server;
xcb_screen_t* screen;
xcb_window_t hdl;
xcb_atom_t masks[2];
UInt_8 extOpCode;
Vector<xcb_generic_event_t*> events;
Serializer<UInt_64> clipboard;
public:
~Window() override;
Window();
Window(Window&& win) noexcept;
Window(const Window& win);
Window& operator=(Window&& win) noexcept;
Window& operator=(const Window& win);
void Create_32(const Str_32& title, const Vec2_s32& pos, Vec2_u32 scale) override;
void Create_16(const Str_16& title, const Vec2_s32& pos, Vec2_u32 scale) override;
void Create_8(const Str_8& title, const Vec2_s32& pos, Vec2_u32 scale) override;
void Close() override;
void Show() override;
void Hide() override;
bool Poll() override;
void ShowCursor(bool toggle) override;
void ConstrainCursor(bool constrain) override;
void SetTitle_32(const Str_32& newTitle) override;
Str_32 GetTitle_32() const override;
void SetTitle_16(const Str_16& newTitle) override;
Str_16 GetTitle_16() const override;
void SetTitle_8(const Str_8& newTitle) override;
Str_8 GetTitle_8() const override;
void SetPos(const Vec2_s32& newPos) override;
Vec2_s32 GetPos() const override;
void SetScale(const Vec2_u32& newScale) override;
Vec2_u32 GetScale() const override;
Serializer<UInt_64> GetClipboard() override;
void SetClipboard(Serializer<UInt_64> data) override;
void SetCursorImg(CursorImg img) override;
xcb_connection_t* GetServer();
private:
xcb_generic_event_t* RetrieveEvent();
xcb_atom_t RetrieveAtom(bool create, const Str_8& name) const;
xcb_get_property_reply_t* RetrieveProp(xcb_atom_t prop, xcb_atom_t type) const;
void QueryPrimaryDevices();
Str_8 QueryDeviceName(UInt_16 id);
};
}

View File

@ -0,0 +1,204 @@
#pragma once
#include "ehs/Types.h"
#include "ehs/DataType.h"
#include "ehs/Str.h"
#include "ehs/Serializer.h"
#include "ehs/Vector.h"
#include "ehs/Array.h"
#include "ehs/io/Resource.h"
#include "AudioCodec.h"
namespace ehs
{
class Audio : public Resource
{
private:
static Array<AudioCodec> codecs;
UInt_64 sampleRate;
DataType dataType;
UInt_8 byteDepth;
UInt_8 channels;
UInt_64 frames;
float length;
Byte* data;
Byte* peak;
public:
static bool HasCodec(UInt_64 hashExt);
static bool HasCodec(const Str_8& ext);
static bool AddCodec(AudioCodec codec);
static const AudioCodec* GetCodec(UInt_64 hashExt);
static const AudioCodec* GetCodec(const Str_8& ext);
~Audio() override;
Audio();
Audio(Str_8 id);
Audio(Str_8 id, UInt_64 sampleRate, DataType dataType, UInt_8 channels, UInt_64 frames, const Byte* data);
Audio(Str_8 id, UInt_64 sampleRate, DataType dataType, UInt_8 channels, const Serializer<UInt_64>& data);
Audio(Str_8 id, UInt_64 sampleRate, DataType dataType, UInt_8 channels, const Vector<Byte>& data);
Audio(Str_8 id, UInt_64 sampleRate, DataType dataType, UInt_8 channels, const Array<Byte>& data);
Audio(Str_8 id, UInt_64 sampleRate, DataType dataType, UInt_8 channels, UInt_64 frames);
Audio(Audio&& audio) noexcept;
Audio(const Audio& audio);
Audio& operator=(Audio&& audio) noexcept;
Audio& operator=(const Audio& audio);
operator const Byte*() const;
operator Byte*();
void Release() override;
UInt_64 GetSampleRate() const;
DataType GetDataType() const;
UInt_8 GetByteDepth() const;
UInt_8 GetBitDepth() const;
UInt_8 GetChannels() const;
UInt_64 GetFrameCount() const;
UInt_64 GetSampleCount() const;
UInt_64 GetSize() const;
float GetLength() const;
Array<Byte> FrameAsMono(UInt_64 frameIndex) const;
Array<Byte> FrameAsStereo(UInt_64 frameIndex) const;
Array<Byte> FrameAsFive_One(UInt_64 frameIndex) const;
Array<Byte> FrameAsSeven_One(UInt_64 frameIndex) const;
SInt_8 SampleAsSInt_8(UInt_64 sampleIndex) const;
SInt_16 SampleAsSInt_16(UInt_64 sampleIndex) const;
float SampleAsFloat(UInt_64 sampleIndex) const;
SInt_32 SampleAsSInt_32(UInt_64 sampleIndex) const;
SInt_64 SampleAsSInt_64(UInt_64 sampleIndex) const;
SInt_8 PeakAsSInt_8() const;
SInt_16 PeakAsSInt_16() const;
float PeakAsFloat() const;
SInt_32 PeakAsSInt_32() const;
SInt_64 PeakAsSInt_64() const;
void SetPeak(UInt_64 size, const Byte* newPeak);
const Byte* GetPeak() const;
void ToDataType(DataType newDataType);
Audio GetAsDataType(DataType newDataType) const;
void ToChannels(UInt_8 newChannels);
Audio GetAsChannels(UInt_8 newChannels) const;
bool ToFile(const Str_8& filePath) const;
static Audio FromFile(const Str_8& filePath);
static Audio* FromFile_Heap(const Str_8& filePath);
static Audio FromFile(const Str_8& filePath, DataType required);
static Audio* FromFile_Heap(const Str_8& filePath, DataType required);
static Audio FromData(Str_8 id, const Str_8& ext, Serializer<UInt_64>& data);
private:
void ToMono(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Mono_to_Stereo(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Five_One_to_Stereo(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Seven_One_to_Stereo(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Mono_to_Five_One(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Stereo_to_Five_One(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Seven_One_to_Five_One(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Mono_to_Seven_One(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Stereo_to_Seven_One(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
void Five_One_to_Seven_One(UInt_64 newFrameCount, Byte* newData, UInt_64 frameOffset) const;
// To SInt_8
void SInt_16_to_SInt_8(Byte* newData, Byte* newPeak) const;
void Float_to_SInt_8(Byte* newData, Byte* newPeak) const;
void SInt_32_to_SInt_8(Byte* newData, Byte* newPeak) const;
void SInt_64_to_SInt_8(Byte* newData, Byte* newPeak) const;
// To SInt_16
void SInt_8_to_SInt_16(Byte* newData, Byte* newPeak) const;
void Float_to_SInt_16(Byte* newData, Byte* newPeak) const;
void SInt_32_to_SInt_16(Byte* newData, Byte* newPeak) const;
void SInt_64_to_SInt_16(Byte* newData, Byte* newPeak) const;
// To Float
void SInt_8_to_Float(Byte* newData, Byte* newPeak) const;
void SInt_16_to_Float(Byte* newData, Byte* newPeak) const;
void SInt_32_to_Float(Byte* newData, Byte* newPeak) const;
void SInt_64_to_Float(Byte* newData, Byte* newPeak) const;
// To SInt_32
void SInt_8_to_SInt_32(Byte* newData, Byte* newPeak) const;
void SInt_16_to_SInt_32(Byte* newData, Byte* newPeak) const;
void Float_to_SInt_32(Byte* newData, Byte* newPeak) const;
void SInt_64_to_SInt_32(Byte* newData, Byte* newPeak) const;
// To SInt_64
void SInt_8_to_SInt_64(Byte* newData, Byte* newPeak) const;
void SInt_16_to_SInt_64(Byte* newData, Byte* newPeak) const;
void Float_to_SInt_64(Byte* newData, Byte* newPeak) const;
void SInt_32_to_SInt_64(Byte* newData, Byte* newPeak) const;
};
}

View File

@ -0,0 +1,48 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/io/File.h"
namespace ehs
{
class Audio;
class AudioCodec
{
private:
Str_8 id;
UInt_64 hashExt;
Str_8 ext;
Endianness endianness;
bool (*encodeCb)(const AudioCodec* const, Serializer<UInt_64>&, const Audio*);
bool (*decodeCb)(const AudioCodec* const, Serializer<UInt_64>&, Audio*);
public:
AudioCodec();
AudioCodec(Str_8 id, Str_8 ext, const Endianness end,
bool (*encodeCb)(const AudioCodec* const, Serializer<UInt_64>&, const Audio*),
bool (*decodeCb)(const AudioCodec* const, Serializer<UInt_64>&, Audio*));
AudioCodec(AudioCodec&& codec) noexcept;
AudioCodec(const AudioCodec& codec);
AudioCodec& operator=(AudioCodec&& codec) noexcept;
AudioCodec& operator=(const AudioCodec& codec);
Str_8 GetId() const;
UInt_64 GetHashExt() const;
Str_8 GetExt() const;
Endianness GetEndianness() const;
bool Encode(Serializer<UInt_64>& out, const Audio* in) const;
bool Decode(Serializer<UInt_64>& in, Audio* out) const;
};
}

View File

@ -0,0 +1,9 @@
#pragma once
#include "ehs/EHS.h"
#if defined(EHS_OS_WINDOWS)
#include "AudioDevice_W32.h"
#elif defined(EHS_OS_LINUX)
#include "AudioDevice_ALSA.h"
#endif

View File

@ -0,0 +1,46 @@
#pragma once
#include "ehs/EHS.h"
#include "BaseAudioDevice.h"
#include <alsa/asoundlib.h>
namespace ehs
{
class AudioDevice : public BaseAudioDevice
{
private:
snd_pcm_t* hdl;
public:
~AudioDevice() override;
AudioDevice();
AudioDevice(AudioDevice&& device) noexcept;
AudioDevice(const AudioDevice& device);
AudioDevice& operator=(AudioDevice&& device) noexcept;
AudioDevice& operator=(const AudioDevice& device);
void Release() override;
void OpenStream() override;
void CloseStream() override;
UInt_64 GetAvailFrames() const override;
Byte* Map(UInt_64* offset, UInt_64* frames) override;
void UnMap(const UInt_64 offset, const UInt_64 frames) override;
bool IsValid() const override;
static AudioDevice GetDefault(const AudioDeviceType type);
static Array<AudioDevice> Get(const AudioDeviceType type, const AudioDeviceState state);
};
}

View File

@ -0,0 +1,66 @@
#pragma once
#include "ehs/EHS.h"
#include "BaseAudioDevice.h"
#include <initguid.h>
#include <mmdeviceapi.h>
#include <functiondiscoverykeys_devpkey.h>
#include <Audioclient.h>
struct IMMDevice;
namespace ehs
{
class AudioDevice : public BaseAudioDevice
{
private:
IMMDevice* hdl;
IAudioClient* client;
IAudioRenderClient* playbackClient;
IAudioCaptureClient* captureClient;
public:
~AudioDevice() override;
AudioDevice();
AudioDevice(AudioDevice&& device) noexcept;
AudioDevice(const AudioDevice& device);
AudioDevice& operator=(AudioDevice&& device) noexcept;
AudioDevice& operator=(const AudioDevice& device);
void Release() override;
void OpenStream() override;
void CloseStream() override;
UInt_64 GetAvailFrames() const override;
Byte* Map(UInt_64* offset, UInt_64* frames) override;
void UnMap(const UInt_64 offset, const UInt_64 frames) override;
Str_32 GetInterfaceName_32() const;
Str_16 GetInterfaceName_16() const;
Str_8 GetInterfaceName_8() const;
Str_32 GetName_32() const;
Str_16 GetName_16() const;
Str_8 GetName_8() const;
bool IsValid() const override;
static AudioDevice GetDefault(const AudioDeviceType type);
static Array<AudioDevice> Get(const AudioDeviceType type, const AudioDeviceState state);
};
}

View File

@ -0,0 +1,105 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Vector.h"
#include "ehs/Array.h"
#include "ehs/DataType.h"
namespace ehs
{
enum class AudioDeviceType
{
OUTPUT = 0x0,
INPUT = 0x1,
ALL = 0x2
};
enum class AudioDeviceState
{
ACTIVE = 0x1,
DISABLED = 0x2,
NOT_PRESENT = 0x4,
UNPLUGGED = 0x8
};
class BaseAudioDevice
{
protected:
AudioDeviceType type;
DataType dataType;
UInt_16 bitDepth;
UInt_32 sampleRate;
UInt_32 channels;
UInt_32 period;
UInt_32 latency;
UInt_64 maxFrames;
bool streaming;
public:
virtual ~BaseAudioDevice() = default;
BaseAudioDevice();
BaseAudioDevice(const BaseAudioDevice& device);
BaseAudioDevice& operator=(const BaseAudioDevice& device);
virtual void Release();
virtual void OpenStream();
virtual void CloseStream();
virtual UInt_64 GetAvailFrames() const;
virtual Byte* Map(UInt_64* offset, UInt_64* frames);
virtual void UnMap(const UInt_64 offset, const UInt_64 frames);
AudioDeviceType GetType() const;
void SetDataType(const DataType newDataType);
DataType GetDataType() const;
UInt_8 GetByteDepth() const;
UInt_16 GetBitDepth() const;
void SetSampleRate(const UInt_32 newSampleRate);
UInt_32 GetSampleRate() const;
void SetChannels(const UInt_32 newChannels);
UInt_16 GetChannels() const;
UInt_32 GetFrameSize() const;
void SetPeriod(const UInt_32 newPeriod);
UInt_32 GetPeriod() const;
void SetLatency(const UInt_32 newLatency);
UInt_32 GetLatency() const;
UInt_64 GetMaxFrames() const;
bool IsStreaming() const;
virtual bool IsValid() const;
/// Retrieves the default audio input/output device.
/// @param [in] type The audio device type to retrieve.
/// @param [out] device The default audio device.
static BaseAudioDevice GetDefault(const AudioDeviceType type);
/// Retrieves a list of audio input/output devices.
/// @param [in] type The audio device type to retrieve.
/// @param [in] state The audio device state to retrieve.
/// @param [out] devices The list of audio devices.
static Array<BaseAudioDevice> Get(const AudioDeviceType type, const AudioDeviceState state);
};
}

View File

@ -0,0 +1,31 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
namespace ehs
{
class Button
{
private:
Str_8 name;
UInt_32 hash;
public:
Button();
Button(const Str_8& name);
Button(const Button& key);
Button& operator=(const Button& key);
bool operator==(const Button& key) const;
bool operator!=(const Button& key) const;
Str_8 GetName() const;
UInt_32 GetHash() const;
};
}

View File

@ -0,0 +1,55 @@
#pragma once
#include "ehs/EHS.h"
#include "Button.h"
namespace ehs
{
enum class State
{
JUST_RELEASED,
RELEASED,
PRESSED,
TOUCHED
};
class ButtonState
{
private:
Button button;
State state;
bool pressed;
float threshold;
public:
ButtonState();
ButtonState(const Button& button, const State state);
ButtonState(const ButtonState& bs);
ButtonState& operator=(const ButtonState& bs);
bool operator==(const Button& other) const;
bool operator!=(const Button& other) const;
bool operator==(const State otherState) const;
bool operator!=(const State otherState) const;
Button GetButton() const;
void SetState(State newState);
State GetState() const;
void SetPressed(bool value);
bool IsPressed() const;
void SetThreshold(const float newThreshold);
float GetThreshold() const;
};
}

91
include/ehs/io/hid/HID.h Normal file
View File

@ -0,0 +1,91 @@
#pragma once
#include "ehs/Array.h"
#include "ButtonState.h"
#define EHS_HID_UNKNOWN 0
namespace ehs
{
class HID
{
protected:
UInt_8 type;
UInt_64 hashName;
Str_8 name;
UInt_64 id;
Array<ButtonState> states;
public:
HID();
HID(const UInt_8 type, Str_8 name, const UInt_64 id);
HID(HID&& hid) noexcept;
HID(const HID& hid);
HID& operator=(HID&& hid) noexcept;
HID& operator=(const HID& hid);
bool operator==(const HID& other) const;
bool operator!=(const HID& other) const;
bool operator==(const UInt_64 otherId) const;
bool operator!=(const UInt_64 otherId) const;
virtual void Poll();
UInt_8 GetType() const;
Str_8 GetName() const;
UInt_64 GetId() const;
void ReleaseAll();
Vector<const ButtonState*> GetAllTouched() const;
const ButtonState* IsTouched(const Button& button) const;
const ButtonState* IsTouched() const;
Vector<const ButtonState*> GetAllDown() const;
const ButtonState* IsDown(const Button& button) const;
const ButtonState* IsDown() const;
Vector<const ButtonState*> GetAllJustReleased() const;
const ButtonState* IsJustReleased(const Button& button) const;
const ButtonState* IsJustReleased() const;
Vector<const ButtonState*> GetAllUp() const;
const ButtonState* IsUp(const Button& button) const;
const ButtonState* IsUp() const;
void ButtonDown(const Button& button);
void ButtonUp(const Button& button);
const ButtonState* GetState(const Button& button) const;
bool IsValid() const;
virtual HID* Clone() const;
private:
bool HasState(const Button& button) const;
bool AddState(const ButtonState& state);
ButtonState* GetState(const Button& button);
};
}

View File

@ -0,0 +1,46 @@
#pragma once
#include "ehs/Array.h"
#include "ehs/Serializer.h"
#include "InputHandler.h"
namespace ehs
{
class Input
{
private:
Array<InputHandler*> handlers;
bool initalized;
public:
~Input();
Input();
Input(Input&& input) noexcept;
Input(const Input& input);
Input& operator=(Input&& input) noexcept;
Input& operator=(const Input& input);
void Initialize();
void Release();
void Poll();
bool HasHandler(const UInt_64 hashId) const;
bool HasHandler(const Str_8& id) const;
bool AddHandler(InputHandler* handler);
const InputHandler* GetHandler(const UInt_64 hashId) const;
const InputHandler* GetHandler(const Str_8& id) const;
bool IsInitialized() const;
};
}

View File

@ -0,0 +1,58 @@
#pragma once
#include "ehs/Array.h"
#include "HID.h"
namespace ehs
{
class InputHandler
{
private:
UInt_64 hashId;
Str_8 id;
protected:
Array<HID*> devices;
public:
virtual ~InputHandler();
InputHandler();
InputHandler(Str_8 id);
InputHandler(InputHandler&& ih) noexcept;
InputHandler(const InputHandler& ih);
InputHandler& operator=(InputHandler&& ih) noexcept;
InputHandler& operator=(const InputHandler& ih);
bool operator==(const UInt_64 otherHashId);
bool operator!=(const UInt_64 otherHashId);
virtual bool Initialize();
virtual bool Release();
virtual void Poll();
UInt_64 GetHashId() const;
Str_8 GetId() const;
void ResetAllStates();
bool HasDevice(const UInt_64 id) const;
bool AddDevice(HID* device);
HID* GetDevice(const UInt_64 id) const;
HID* GetDeviceByType(const UInt_8 type) const;
virtual bool IsInitialized() const;
};
}

View File

@ -0,0 +1,121 @@
#pragma once
#include "ehs/Types.h"
#include "Button.h"
#include "HID.h"
#define EHS_HID_KEYBOARD 0x02
namespace ehs
{
class Keyboard : public HID
{
public:
Keyboard();
Keyboard(Str_8 name, const UInt_64 id);
Keyboard(Keyboard&& hid) noexcept = default;
Keyboard(const Keyboard& hid);
Keyboard& operator=(Keyboard&& hid) noexcept = default;
Keyboard& operator=(const Keyboard& hid);
void Poll() override;
Keyboard* Clone() const override;
static const Button Unknown;
static const Button Escape;
static const Button Backspace;
static const Button Enter;
static const Button LShift;
static const Button RShift;
static const Button LAlt;
static const Button RAlt;
static const Button LCtrl;
static const Button RCtrl;
static const Button Space;
static const Button A;
static const Button B;
static const Button C;
static const Button D;
static const Button E;
static const Button F;
static const Button G;
static const Button H;
static const Button I;
static const Button J;
static const Button K;
static const Button L;
static const Button M;
static const Button N;
static const Button O;
static const Button P;
static const Button Q;
static const Button R;
static const Button S;
static const Button T;
static const Button U;
static const Button V;
static const Button W;
static const Button X;
static const Button Y;
static const Button Z;
static const Button One;
static const Button Two;
static const Button Three;
static const Button Four;
static const Button Five;
static const Button Six;
static const Button Seven;
static const Button Eight;
static const Button Nine;
static const Button Zero;
static const Button Minus;
static const Button Equals;
static const Button Tilde;
static const Button BackSlash;
static const Button LeftSquareBracket;
static const Button RightSquareBracket;
static const Button SemiColon;
static const Button Apostrophe;
static const Button Comma;
static const Button Period;
static const Button ForwardSlash;
static const Button F1;
static const Button F2;
static const Button F3;
static const Button F4;
static const Button F5;
static const Button F6;
static const Button F7;
static const Button F8;
static const Button F9;
static const Button F10;
static const Button F11;
static const Button F12;
static const Button F13;
static const Button F14;
static const Button F15;
static const Button F16;
static const Button F17;
static const Button F18;
static const Button F19;
static const Button F20;
static const Button F21;
static const Button F22;
static const Button F23;
static const Button F24;
static const Button Left;
static const Button Right;
static const Button Up;
static const Button Down;
static Button TranslateScanCode(const UInt_32 code);
static Char_8 TranslateToEnglish_8(const bool shifted, const Button& button);
};
}

View File

@ -0,0 +1,55 @@
#pragma once
#include "ehs/Types.h"
#include "ehs/Vec2.h"
#include "Button.h"
#include "HID.h"
#define EHS_HID_MOUSE 0x01
namespace ehs
{
class Mouse : public HID
{
private:
friend class Input;
Vec2_s32 delta;
public:
Mouse();
Mouse(Str_8 name, const UInt_64 id);
Mouse(Mouse&& hid) noexcept = default;
Mouse(const Mouse& hid);
Mouse& operator=(Mouse&& hid) noexcept = default;
Mouse& operator=(const Mouse& hid);
void Poll() override;
void SetDelta(const Vec2_s32& newDelta);
Vec2_s32 GetDelta() const;
Mouse* Clone() const override;
static const Button Unknown;
static const Button LMB;
static const Button MMB;
static const Button RMB;
static const Button Four;
static const Button Five;
static const Button ScrollUp;
static const Button ScrollDown;
static const Button ScrollLeft;
static const Button ScrollRight;
static const Button Back;
static const Button Forward;
static Button TranslateXCB(const UInt_32 code);
};
}

188
include/ehs/io/img/Img.h Normal file
View File

@ -0,0 +1,188 @@
#pragma once
#include "ehs/Types.h"
#include "ehs/BaseObj.h"
#include "ehs/Str.h"
#include "ImgCodec.h"
namespace ehs
{
enum class Resampling : UInt_8
{
NONE,
NEAREST_NEIGHBOR
};
class Img : public BaseObj
{
private:
static Array<ImgCodec> codecs;
protected:
UInt_64 hashId;
Str_8 id;
UInt_8 byteDepth;
UInt_8 channels;
Vec2_u64 resolution;
UInt_64 size;
Byte* data;
public:
static bool HasCodec(UInt_64 hashExt);
static bool HasCodec(const Str_8& ext);
static bool AddCodec(ImgCodec codec);
static const ImgCodec* GetCodec(UInt_64 hashExt);
static const ImgCodec* GetCodec(const Str_8& ext);
~Img() override;
Img();
Img(Str_8 id);
Img(Str_8 id, UInt_8 byteDepth, UInt_8 channels, const Vec2_u64& resolution, const Byte* data);
Img(Str_8 id, UInt_8 byteDepth, UInt_8 channels, const Vec2_u64& resolution);
Img(Img&& img) noexcept;
Img(const Img& img);
Img& operator=(Img&& img) noexcept;
Img& operator=(const Img& img);
operator const Byte* () const;
operator Byte* ();
void Release();
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
UInt_8 GetByteDepth() const;
UInt_8 GetBitDepth() const;
UInt_8 GetChannels() const;
Vec2_u64 GetResolution() const;
UInt_64 GetSize() const;
void SetPixel(UInt_64 index, const Byte* pixel);
void GetPixel(UInt_64 index, Byte* pixel) const;
void SetPixel(UInt_64 x, UInt_64 y, const Byte* pixel);
void GetPixel(UInt_64 x, UInt_64 y, Byte* pixel) const;
void Resize(Resampling method, const Vec2_u64& newResolution);
Img GetResized(Resampling method, const Vec2_u64& newResolution) const;
void ToRGBA();
Img GetAsRGBA() const;
void ToRGB();
Img GetAsRGB() const;
void ToMonoA();
Img GetAsMonoA() const;
void ToMono();
Img GetAsMono() const;
void To32();
Img GetAs32() const;
void To24();
Img GetAs24() const;
void To16();
Img GetAs16() const;
void To8();
Img GetAs8() const;
bool IsValid() const;
bool ToFile(const Str_8& filePath) const;
static Img FromFile(const Str_8& filePath);
static Img* FromFile_Heap(const Str_8& filePath);
static Img FromData(Str_8 id, const Str_8& ext, Serializer<UInt_64>& data);
private:
Img GetNearestNeighbor(const Vec2_u64& newResolution) const;
void NearestNeighbor(const Vec2_u64& newResolution);
void RGB_To_RGBA(UInt_64 newSize, Byte* buffer) const;
void MonoA_To_RGBA(UInt_64 newSize, Byte* buffer) const;
void Mono_To_RGBA(UInt_64 newSize, Byte* buffer) const;
void RGBA_To_RGB(UInt_64 newSize, Byte* buffer) const;
void MonoA_To_RGB(UInt_64 newSize, Byte* buffer) const;
void Mono_To_RGB(UInt_64 newSize, Byte* buffer) const;
void RGBA_To_MonoA(UInt_64 newSize, Byte* buffer) const;
void RGB_To_MonoA(UInt_64 newSize, Byte* buffer) const;
void Mono_To_MonoA(UInt_64 newSize, Byte* buffer) const;
void RGBA_To_Mono(UInt_64 newSize, Byte* buffer) const;
void RGB_To_Mono(UInt_64 newSize, Byte* buffer) const;
void MonoA_To_Mono(UInt_64 newSize, Byte* buffer) const;
void BD24_to_BD32(UInt_64 newSize, Byte* buffer) const;
void BD16_to_BD32(UInt_64 newSize, Byte* buffer) const;
void BD8_to_BD32(UInt_64 newSize, Byte* buffer) const;
void BD32_to_BD24(UInt_64 newSize, Byte* buffer) const;
void BD16_to_BD24(UInt_64 newSize, Byte* buffer) const;
void BD8_to_BD24(UInt_64 newSize, Byte* buffer) const;
void BD32_to_BD16(UInt_64 newSize, Byte* buffer) const;
void BD24_to_BD16(UInt_64 newSize, Byte* buffer) const;
void BD8_to_BD16(UInt_64 newSize, Byte* buffer) const;
void BD32_to_BD8(UInt_64 newSize, Byte* buffer) const;
void BD24_to_BD8(UInt_64 newSize, Byte* buffer) const;
void BD16_to_BD8(UInt_64 newSize, Byte* buffer) const;
};
}

View File

@ -0,0 +1,48 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/io/File.h"
namespace ehs
{
class Img;
class ImgCodec
{
private:
Str_8 id;
UInt_64 hashExt;
Str_8 ext;
Endianness endianness;
bool (*encodeCb)(const ImgCodec* const, Serializer<UInt_64>&, const Img*);
bool (*decodeCb)(const ImgCodec* const, Serializer<UInt_64>&, Img*);
public:
ImgCodec();
ImgCodec(Str_8 id, Str_8 ext, const Endianness end,
bool (*encodeCb)(const ImgCodec* const, Serializer<UInt_64>&, const Img*),
bool (*decodeCb)(const ImgCodec* const, Serializer<UInt_64>&, Img*));
ImgCodec(ImgCodec&& codec) noexcept;
ImgCodec(const ImgCodec& codec);
ImgCodec& operator=(ImgCodec&& codec) noexcept;
ImgCodec& operator=(const ImgCodec& codec);
Str_8 GetId() const;
UInt_64 GetHashExt() const;
Str_8 GetExt() const;
Endianness GetEndianness() const;
bool Encode(Serializer<UInt_64>& out, const Img* in) const;
bool Decode(Serializer<UInt_64>& in, Img* out) const;
};
}

51
include/ehs/io/img/PNG.h Normal file
View File

@ -0,0 +1,51 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Serializer.h"
#include "PNG_Chunk.h"
#include "Img.h"
namespace ehs
{
class PNG
{
private:
Str_8 id;
UInt_64 hashId;
Array<PNG_Chunk> chunks;
public:
PNG();
PNG(const Str_8& filePath);
PNG(const Str_8& id, Serializer<UInt_64>& data);
PNG(const PNG& png);
PNG& operator=(const PNG& png);
bool HasChunk(const UInt_64 hashId) const;
bool HasChunk(const Str_8& id) const;
PNG_Chunk* GetChunk(const UInt_64 hashId);
PNG_Chunk* GetChunk(const Str_8& id);
static bool IsPNG(Serializer<UInt_32>& data);
static void FilterNone(const Byte* const in, Byte* const out, const UInt_8 bitDepth, const UInt_8 channels, const UInt_32 scanline);
static void FilterSub(const Byte* const in, Byte* const out, const UInt_8 bitDepth, const UInt_8 channels, const UInt_32 scanline);
static void FilterUp(const Byte* const in, Byte* const out, const UInt_8 bitDepth, const UInt_8 channels, const UInt_32 scanline);
static void FilterAverage(const Byte* const in, Byte* const out, const UInt_8 bitDepth, const UInt_8 channels, const UInt_32 scanline);
static void FilterPaeth(const Byte* const in, Byte* const out, const UInt_8 bitDepth, const UInt_8 channels, const UInt_32 scanline);
private:
static Byte PaethPredictor(const Byte a, const Byte b, const Byte c);
};
}

View File

@ -0,0 +1,34 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Serializer.h"
namespace ehs
{
class PNG_Chunk
{
private:
Str_8 id;
UInt_64 hashId;
Serializer<UInt_64> data;
Byte crc[4];
public:
PNG_Chunk();
PNG_Chunk(const Str_8& id, const Serializer<UInt_64>& data, const Byte crc[4]);
PNG_Chunk(const PNG_Chunk& chunk);
PNG_Chunk& operator=(const PNG_Chunk& chunk);
Str_8 GetId() const;
UInt_64 GetHashId() const;
Serializer<UInt_64>* GetData();
const unsigned char* GetCRC() const;
};
}

View File

@ -0,0 +1,40 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "KeyFrame.h"
namespace ehs
{
class AnimBone
{
private:
UInt_8 boneId;
Array<KeyFrame> keyFrames;
public:
AnimBone();
AnimBone(const UInt_8 boneId);
AnimBone(const UInt_8 boneId, const UInt_64 size);
AnimBone(const UInt_8 boneId, Array<KeyFrame> keyFrames);
AnimBone(AnimBone&& anim) noexcept;
AnimBone(const AnimBone& anim);
AnimBone& operator=(AnimBone&& anim) noexcept;
AnimBone& operator=(const AnimBone& anim);
UInt_8 GetBoneId() const;
Array<KeyFrame> GetKeyFrames() const;
Array<KeyFrame>& GetKeyFrames();
float GetPrevAndNext(KeyFrame& prev, KeyFrame& next, const float elapsed) const;
};
}

View File

@ -0,0 +1,49 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Array.h"
#include "AnimBone.h"
namespace ehs
{
class Animation
{
private:
UInt_64 hashId;
Str_8 id;
float duration;
Array<AnimBone> animated;
public:
Animation();
Animation(Str_8 id, const float duration);
Animation(Str_8 id, const float duration, UInt_64 size);
Animation(Str_8 id, const float duration, Array<AnimBone> animated);
Animation(Animation&& anim) noexcept;
Animation(const Animation& anim);
Animation& operator=(Animation&& anim) noexcept;
Animation& operator=(const Animation& anim);
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
float GetDuration() const;
Array<AnimBone> GetAnimated() const;
Array<AnimBone>& GetAnimated();
Array<Mat4_f> Interpolate(const UInt_64 boneCount, const float elapsed) const;
};
}

View File

@ -0,0 +1,73 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Quat.h"
#include "ehs/Mat4.h"
namespace ehs
{
class Bone
{
private:
UInt_64 hashName;
Str_8 name;
UInt_8 id;
Mat4_f animTrans;
Mat4_f localBindTrans;
Mat4_f invBindTrans;
Array<Bone> children;
public:
Bone();
Bone(Str_8 name, UInt_8 id, const Mat4_f& localBindTrans, const Mat4_f& invBindTrans);
Bone(Bone&& bone) noexcept;
Bone(const Bone& bone);
Bone& operator=(Bone&& bone) noexcept;
Bone& operator=(const Bone& bone);
UInt_64 GetHashName() const;
void SetName(Str_8 newId);
Str_8 GetName() const;
UInt_8 GetId() const;
void SetAnimTrans(const Mat4_f& newTrans);
Mat4_f GetAnimTrans() const;
void GetAnimTransRec(Array<Mat4_f>& output) const;
Mat4_f GetLocalBindTrans() const;
Mat4_f GetInvBindTrans() const;
UInt_8 GetBoneCount() const;
bool HasBone(UInt_64 hashName, UInt_8 id) const;
bool HasBone(UInt_64 hashName) const;
bool HasBone(UInt_8 id) const;
bool AddBone(Bone child);
const Bone* GetBone(UInt_64 hashName) const;
Bone* GetBone(UInt_64 hashName);
const Bone* GetBone(UInt_8 id) const;
Bone* GetBone(UInt_8 id);
const Array<Bone>& GetChildren() const;
Array<Bone>& GetChildren();
};
}

View File

@ -0,0 +1,55 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "ehs/Vec3.h"
#include "ehs/Quat.h"
#include "ehs/Mat4.h"
#include "PropertyChange.h"
namespace ehs
{
class KeyFrame
{
private:
float num;
float timeStamp;
Vec3_f pos;
Quat_f rot;
Vec3_f scale;
Mat4_f trans;
public:
KeyFrame();
KeyFrame(const float num, const float timeStamp, const Vec3_f& pos, const Quat_f& rot, const Vec3_f& scale);
KeyFrame(const float num, const float timeStamp);
KeyFrame(const KeyFrame& kf);
KeyFrame& operator=(const KeyFrame& kf);
float GetNum() const;
float GetTimeStamp() const;
void SetPos(const Vec3_f& newPos);
Vec3_f GetPos() const;
void SetRot(const Quat_f& newRot);
Quat_f GetRot() const;
void SetScale(const Vec3_f& newScale);
Vec3_f GetScale() const;
void CalculateTransform();
Mat4_f GetTrans() const;
static Mat4_f Interpolate(const KeyFrame& prev, const KeyFrame& next, const float percentage);
};
}

View File

@ -0,0 +1,80 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "Vertex.h"
#include "ehs/BaseObj.h"
namespace ehs
{
class Mesh final : public BaseObj
{
protected:
UInt_64 hashId;
Str_8 id;
Array<Vertex_f> vertices;
Array<UInt_32> indices;
public:
Mesh();
Mesh(Str_8 id, Array<Vertex_f> vertices, Array<UInt_32> indices);
Mesh(Str_8 id, Array<Vertex_f> vertices);
Mesh(Mesh&& mesh) noexcept;
Mesh(const Mesh& mesh);
Mesh& operator=(Mesh&& mesh) noexcept;
Mesh& operator=(const Mesh& mesh);
void Release();
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
void SetVertices(const Array<Vertex_f>& newVertices);
const Array<Vertex_f>& GetVertices() const;
Array<Vertex_f>& GetVertices();
void SetIndices(const Array<UInt_32>& newIndices);
bool HasIndices() const;
const Array<UInt_32>& GetIndices() const;
Array<UInt_32>& GetIndices();
void Calculate();
private:
static void Calculate(Vertex_f& vert1, Vertex_f& vert2, Vertex_f& vert3);
};
const Mesh portraitGui("PortraitGui",
{
{{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
{{0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
{{1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
{{1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
},
{0, 1, 2, 3, 2, 1}
);
const Mesh portrait("Portrait",
{
{{-0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
{{-0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
},
{0, 1, 2, 3, 2, 1}
);
}

View File

@ -0,0 +1,80 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "ehs/io/File.h"
#include "Mesh.h"
#include "Bone.h"
#include "Animation.h"
namespace ehs
{
enum class ModelEncoding : UInt_8
{
EHM
};
class Model : public BaseObj
{
protected:
UInt_64 hashId;
Str_8 id;
Array<Mesh> meshes;
Bone skeleton;
Array<Animation> animations;
public:
Model();
Model(const Str_8& filePath);
Model(Str_8 id, Array<Mesh> meshes, Bone skeleton, Array<Animation> animations);
Model(Str_8 id, Array<Mesh> meshes, Bone skeleton);
Model(Str_8 id, Array<Mesh> meshes);
Model(Model&& model) noexcept;
Model(const Model& model) = default;
Model& operator=(Model&& model) noexcept;
Model& operator=(const Model& model) = default;
void Release();
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
const Array<Mesh>& GetMeshes() const;
Array<Mesh>& GetMeshes();
Mesh* GetMesh(UInt_64 inHashId);
Mesh* GetMesh(const Str_8& inId);
const Bone& GetSkeleton() const;
Bone& GetSkeleton();
Animation* GetAnimation(UInt_64 inHashId);
const Array<Animation>& GetAnimations() const;
Array<Animation>& GetAnimations();
void Calculate();
void Export(const Str_8& filePath, ModelEncoding encoding);
private:
void ToEHM(File& file);
void FromEHM(File& file);
};
}

View File

@ -0,0 +1,32 @@
#pragma once
#include "ehs/EHS.h"
namespace ehs
{
enum class ChangeType : UInt_8
{
X_AXIS_POS,
Y_AXIS_POS,
Z_AXIS_POS,
X_AXIS_SCALE,
Y_AXIS_SCALE,
Z_AXIS_SCALE,
X_AXIS_ROT,
Y_AXIS_ROT,
Z_AXIS_ROT,
W_AXIS_ROT,
INVALID
};
class PropertyChange
{
public:
ChangeType type;
float value;
PropertyChange();
PropertyChange(const ChangeType type, const float value);
};
}

View File

@ -0,0 +1,50 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Vec4.h"
#include "ehs/Vec3.h"
#include "ehs/Vec2.h"
#include "ehs/Color4.h"
namespace ehs
{
template<typename T = float>
class Vertex
{
public:
Vec3<T> pos;
Vec3<T> normal;
Vec2<T> uv;
Vec3<T> tan;
Vec3<T> bTan;
Vec4<UInt_8> bones;
Vec4<float> weights;
Vertex() = default;
Vertex(const Vec3<T>& pos)
: pos(pos), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
{
}
Vertex(const Vec3<T>& pos, const Vec3<T>& normal)
: pos(pos), normal(normal), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
{
}
Vertex(const Vec3<T>& pos, const Vec3<T>& normal, const Vec2<T>& uv)
: pos(pos), normal(normal), uv(uv), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
{
}
Vertex(const Vertex& vert)
: pos(vert.pos), normal(vert.normal), uv(vert.uv), bones(vert.bones), weights(vert.weights)
{
}
Vertex& operator=(const Vertex& vert) = default;
};
typedef Vertex<double> Vertex_d;
typedef Vertex<float> Vertex_f;
}

View File

@ -0,0 +1,112 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "Request.h"
#include "Response.h"
#include "Socket.h"
namespace ehs
{
class BaseTCP
{
protected:
AddrType addrType;
Str_8 localAddr;
unsigned short localPort;
Str_8 remoteHostName;
Str_8 remoteAddr;
unsigned short remotePort;
bool connection;
bool bound;
bool listening;
bool connected;
public:
static const UInt_16 HTTPS_Port = 443;
static const UInt_16 HTTP_Port = 80;
static const UInt_16 MaxHeaderSize = 8192;
virtual ~BaseTCP() = default;
BaseTCP();
BaseTCP(const AddrType addrType);
BaseTCP(BaseTCP&& tcp) noexcept;
BaseTCP(const BaseTCP& tcp);
BaseTCP& operator=(BaseTCP&& tcp) noexcept;
BaseTCP& operator=(const BaseTCP& tcp);
virtual void Initialize() = 0;
virtual void Release() = 0;
virtual void Bind(const Str_8& address, unsigned short port) = 0;
virtual void Listen() = 0;
virtual BaseTCP* Accept() = 0;
virtual void Connect(const Str_8& address, const unsigned short port) = 0;
virtual UInt_64 Send(const Byte* const buffer, const UInt_32 size) = 0;
virtual UInt_64 Receive(Byte* const buffer, const UInt_32 size) = 0;
void SendStr(const Str_8& str);
/// Sends a HTTP response to the connected endpoint.
/// @param [in] res The response to send.
void SendRes(const Response& res);
/// Sends a HTTP request to the connected endpoint.
/// @param [in] req The request to send.
void SendReq(Request& req);
/// Receives a HTTP response from the connected endpoint.
/// @returns The response received.
Response RecvRes();
/// Receives a HTTP request from the connected endpoint.
/// @returns The request received.
Request RecvReq();
AddrType GetAddressType() const;
Str_8 GetLocalAddress() const;
unsigned short GetLocalPort() const;
Str_8 GetRemoteAddress() const;
unsigned short GetRemotePort() const;
bool IsConnection() const;
bool IsBound() const;
bool IsListening() const;
bool IsConnected() const;
virtual void SetBlocking(const bool blocking) = 0;
virtual bool IsBlocking() const = 0;
virtual bool IsValid() const = 0;
private:
Str_8 RecvHeader();
Str_8 RecvBody(const UInt_64 contentLength);
UInt_64 RecvChunkSize();
Str_8 RecvChunk(const UInt_64 chunkSize);
};
}

View File

@ -0,0 +1,54 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "Socket.h"
namespace ehs
{
class BaseUDP
{
protected:
AddrType type;
Str_8 address;
UInt_16 port;
bool bound;
public:
virtual ~BaseUDP() = default;
BaseUDP();
BaseUDP(AddrType type);
BaseUDP(BaseUDP&& udp) noexcept;
BaseUDP(const BaseUDP& udp);
BaseUDP& operator=(BaseUDP&& udp) noexcept;
BaseUDP& operator=(const BaseUDP& udp);
virtual void Release() = 0;
virtual void Bind(AddrType type, const Str_8& address, UInt_16 port) = 0;
virtual UInt_64 Send(AddrType type, const Str_8& address, UInt_16 port, const Byte* data, UInt_64 size) = 0;
virtual UInt_64 Receive(AddrType* type, Str_8* address, UInt_16* port, Byte* data, UInt_64 size) = 0;
bool IsBound() const;
virtual void SetBlocking(bool blocking) = 0;
virtual bool IsBlocking() const = 0;
AddrType GetLocalAddressType() const;
Str_8 GetLocalAddress() const;
UInt_16 GetLocalPort() const;
virtual bool IsValid() const = 0;
};
}

View File

@ -0,0 +1,14 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "Socket.h"
namespace ehs
{
class DNS
{
public:
static Str_8 Resolve(const AddrType addrType, const Str_8& hostName);
};
}

View File

@ -0,0 +1,164 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Vector.h"
#include "ehs/Str.h"
#include "ehs/json/Json.h"
#include "Socket.h"
namespace ehs
{
enum class Verb
{
POST,
GET,
PUT,
DEL
};
class Request
{
private:
Verb verb;
Str_8 rsrc;
Vector<Str_8> queries;
Vector<Str_8> header;
ContentType cType;
Str_8 body;
public:
/// Default member initialization.
Request();
/// Initializes this request with a given verb and URI resource.
/// @param [in] verb The type of request to make.
/// @param [in] rsrc The URI endpoint to make the request at.
Request(const Verb verb, const Str_8& rsrc);
/// Initializes this request with the raw request data.
/// @param [in] data The C-style string of the request.
/// @param [in] size The size of the given C-style string.
Request(const char* data, const UInt_64 size);
/// Initializes this request with the raw request data.
/// @param [in] data The string of the request.
Request(const Str_8& data);
/// Copies members from another object of the same type.
/// @param [in] req The object to copy from.
Request(const Request& req) = default;
/// Copies members from another object of the same type.
/// @param [in] req The object to copy from.
/// @returns The request that has been assigned to.
Request& operator=(const Request& req);
/// Retrieves the verb for the request.
/// @returns The result.
Verb GetVerb() const;
/// Sets the content type for the body.
/// @param [in] cType The content type to use.
void SetContentType(const ContentType cType);
/// Retrieves the content type for the body.
/// @returns The result.
ContentType GetContentType() const;
/// Sets the URI resource.
/// @param [in] rsrc The resource.
void SetResource(const Str_8& rsrc);
/// Retrieves the URI resource.
/// @returns The result.
Str_8 GetResource() const;
/// Adds a query variable to the URI.
/// @param [in] var The variable identifier.
/// @param [in] value The value of the variable.
void AddQuery(const Str_8& var, const Str_8& value);
/// Retrieves a query variable from the URI.
/// @param [in] var The variable identifier to look for.
/// @returns The value of the query variable. Empty if it was not found.
Str_8 GetQuery(const Str_8& var);
/// Retrieves all the query variables from the URI in a vector object.
/// @returns The result.
Vector<Str_8> GetQueries() const;
/// A helper method to automatically add the required header variables for basic authentication.
/// @param [in] id The username or id.
/// @param [in] secret The secret given by an API.
void BasicAuth(const Str_8& id, const Str_8& secret);
/// A helper method to automatically add the required header variables for bearer authentication.
/// @param [in] token The token given by an API.
void BearerAuth(const Str_8& token);
/// A helper method to automatically add the required header variables for bearer authentication.
/// @param [in] token The token given by an API.
/// @param [in] clientId The client id given by an API.
void BearerAuth(const Str_8& token, const Str_8& clientId);
/// A helper method to automatically add the required header variables for bot authentication.
/// @param [in] token The token given by an API.
void BotAuth(const Str_8& token);
/// Adds a header variable.
/// @param [in] var The variable identifier.
/// @param [in] value The value of the variable.
void AddToHeader(const Str_8& var, const Str_8& value);
/// Retrieves a header variable.
/// @param [in] var The variable identifier to look for.
/// @returns The value of the header variable. Empty if it was not found.
Str_8 GetHeader(const Str_8& var) const;
/// Retrieves all the header variables in a vector object.
/// @returns The result.
Vector<Str_8> GetHeader() const;
/// Adds a body variable.
/// @param [in] var The variable identifier.
/// @param [in] value The value of the variable.
void AddToBody(const Str_8& var, const Str_8& value);
/// Adds a value to the body.
/// @param [in] data The value to add.
void AddToBody(const Str_8& data);
/// Sets the entire body.
/// @param [in] body The body to use.
void SetBody(const Str_8& body);
/// Retrieves a body variable.
/// @param [in] var The variable identifier to look for.
/// @returns The value of the body variable. Empty if it was not found.
Str_8 GetVar(const Str_8& var) const;
/// Retrieves the entire body.
/// @returns The result.
Str_8 GetBody() const;
/// Retrieves the entire body as a Json.
/// @returns The result.
Json GetJson() const;
/// Forms the raw result of the request to be sent.
/// @returns The result.
Str_8 FormResult() const;
bool IsValid() const;
private:
static Str_8 VerbToStr(const Verb verb);
static Str_8 ContentTypeToStr(const ContentType cType);
static ContentType StrToContentType(const Str_8& value);
void ReadData(const Str_8& data);
};
}

View File

@ -0,0 +1,127 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Vector.h"
#include "ehs/Str.h"
#include "ehs/json/Json.h"
#include "Socket.h"
namespace ehs
{
class Response
{
private:
UInt_32 code;
Str_8 server;
ContentType cType;
Vector<Str_8> header;
Str_8 body;
public:
/// Default member initialization.
Response();
/// Initializes this response with a given code and server identifier.
/// @param [in] code The code to give.
/// @param [in] server The server identifier.
Response(const UInt_32 code, const Str_8& server);
/// Initializes this response with the raw response data.
/// @param [in] data The C-style string of the response.
/// @param [in] size The size of the given C-style string.
Response(const char* data, const UInt_64 size);
/// Initializes this response with the raw response data.
/// @param [in] data The string of the response.
Response(const Str_8& data);
/// Copies members from another object of the same type.
/// @param [in] res The object to copy from.
Response(const Response& res) = default;
/// Copies members from another object of the same type.
/// @param [in] res The object to copy from.
/// @returns The response that has been assigned to.
Response& operator=(const Response& res);
/// Sets the response code to send to the endpoint.
/// @param [in] code The code for success, error or info.
void SetCode(const UInt_32 code);
/// Retrieves the response code.
/// @returns The result.
UInt_32 GetCode() const;
/// Sets the server identifier.
/// @param [in] server The server identifier to use.
void SetServer(const Str_8& server);
/// Retrieves the server identifier.
/// @returns The result.
Str_8 GetServer() const;
/// Sets the content type for the body.
/// @param [in] cType The content type to use.
void SetContentType(const ContentType cType);
/// Retrieves the content type for the body.
/// @returns The result.
ContentType GetContentType() const;
/// Adds a header variable.
/// @param [in] var The variable identifier.
/// @param [in] value The value of the variable.
void AddToHeader(const Str_8& var, const Str_8& value);
/// Retrieves a header variable.
/// @param [in] var The variable identifier to look for.
/// @returns The value of the header variable. Empty if it was not found.
Str_8 GetHeader(const Str_8& var) const;
/// Retrieves all the header variables in a vector object.
/// @returns The result.
Vector<Str_8> GetHeader() const;
/// Adds a body variable.
/// @param [in] var The variable identifier.
/// @param [in] value The value of the variable.
void AddToBody(const Str_8& var, const Str_8& value);
/// Adds a value to the body.
/// @param [in] data The value to add.
void AddToBody(const Str_8& data);
/// Sets the entire body.
/// @param [in] body The body to use.
void SetBody(const Str_8& body);
/// Retrieves a body variable.
/// @param [in] var The variable identifier to look for.
/// @returns The value of the body variable. Empty if it was not found.
Str_8 GetVar(const Str_8& var) const;
/// Retrieves the entire body.
/// @returns The result.
Str_8 GetBody() const;
/// Retrieves the entire body as a Json.
/// @returns The result.
Json GetJson() const;
/// Forms the raw result of the response to be sent.
/// @returns The result.
Str_8 FormResult() const;
bool IsValid() const;
private:
static Str_8 CodeToStr(const UInt_32 code);
static Str_8 ContentTypeToStr(const ContentType cType);
static ContentType StrToContentType(const Str_8& value);
void ReadData(const Str_8& data);
};
}

View File

@ -0,0 +1,56 @@
#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "TCP.h"
#include "Request.h"
#include "Response.h"
typedef struct ssl_ctx_st SSL_CTX;
typedef struct ssl_st SSL;
namespace ehs
{
/// A class for handling the HTTP(S) TCP socket layer.
class SSL : public TCP
{
private:
SSL_CTX* ctx;
::SSL* sslHdl;
public:
~SSL() override;
SSL();
SSL(const AddrType type);
SSL(TCP&& tcp) noexcept;
SSL(const TCP& tcp);
SSL(const SSL& ssl);
SSL& operator=(const SSL& ssl);
void Initialize() override;
void Release() override;
void Bind(const Str_8& address, unsigned short port) override;
SSL* Accept() override;
void Connect(const Str_8& address, const UInt_16 port) override;
UInt_64 Send(const Byte* const buffer, const UInt_32 size) override;
UInt_64 Receive(Byte* const buffer, const UInt_32 size) override;
void UseCertificate(const Byte* data, const UInt_64 size);
void UsePrivateKey(const Byte* data, const UInt_64 size);
bool IsValid();
};
}

View File

@ -0,0 +1,51 @@
#pragma once
#ifndef EHS_IPV4_HEADER
#define EHS_IPV4_HEADER 60
#endif
#ifndef EHS_IPV6_HEADER
#define EHS_IPV6_HEADER 40
#endif
#ifndef EHS_UDP_HEADER
#define EHS_UDP_HEADER 8
#endif
#ifndef EHS_IPV4_UDP_PAYLOAD
#define EHS_IPV4_UDP_PAYLOAD (EHS_UINT_16_MAX - EHS_IPV4_HEADER - EHS_UDP_HEADER)
#endif
#ifndef EHS_IPV6_UDP_PAYLOAD
#define EHS_IPV6_UDP_PAYLOAD (EHS_UINT_16_MAX - EHS_IPV6_HEADER - EHS_UDP_HEADER)
#endif
namespace ehs
{
enum class AddrType
{
IPV6,
IPV4
};
enum class ContentType
{
APP_MULTIPART_FORMDATA,
APP_FORMURLENCODED,
APP_JAVASCRIPT,
APP_JSON,
APP_XML,
TEXT_PLAIN,
TEXT_HTML,
TEXT_XML,
NONE
};
#if defined(EHS_OS_WINDOWS)
typedef UInt_64 Socket;
#define EHS_INVALID_SOCKET EHS_UINT_64_MAX
#elif defined(EHS_OS_LINUX)
typedef SInt_32 Socket;
#define EHS_INVALID_SOCKET (SInt_32)0xffffffff
#endif
}

View File

@ -0,0 +1,7 @@
#pragma once
#ifdef EHS_OS_WINDOWS
#include "TCP_W32.h"
#else
#include "TCP_BSD.h"
#endif

Some files were not shown because too many files have changed in this diff Show More