EHS/include/ehs/io/BaseWindow.h

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#pragma once
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#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Vec2.h"
#include "ehs/Rect.h"
#include "ehs/io/hid/Input.h"
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namespace ehs
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{
enum class WindowState : UInt_8
{
NONE,
FULLSCREEN
};
enum class CursorImg : UInt_8
{
DEFAULT,
I_BEAM
};
class BaseWindow
{
protected:
bool created;
bool focused;
Vec2_s32 cursorPos;
bool cursorVisible;
bool cursorConstrained;
WindowState state;
InputHandler ih;
public:
virtual ~BaseWindow() = default;
BaseWindow();
BaseWindow(const BaseWindow& win);
BaseWindow& operator=(const BaseWindow& win);
virtual void Create_32(const Str_32& title, const Vec2_s32& pos, const Vec2_u32 scale) = 0;
virtual void Create_16(const Str_16& title, const Vec2_s32& pos, const Vec2_u32 scale) = 0;
virtual void Create_8(const Str_8& title, const Vec2_s32& pos, const Vec2_u32 scale) = 0;
virtual void OnCreated() = 0;
virtual void Close() = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
bool IsCreated() const;
virtual bool Poll();
bool HasFocus() const;
void EnableResizing(const bool enable);
bool IsResizable() const;
/// Gets the cursors position on the desktop in pixels.
/// @param [in] relative Whether the position should be relative to the windows client.
/// @returns The current value.
Vec2_s32 GetCursorPos() const;
/// Shows the cursor on the window.
/// @param [in] toggle The new status.
virtual void ShowCursor(bool toggle) = 0;
/// Checks whether the cursor is shown.
/// @returns The current status.
bool IsCursorVisible() const;
virtual void ConstrainCursor(const bool constrain) = 0;
bool IsCursorConstrained() const;
WindowState GetState() const;
const InputHandler* GetInputHandler() const;
virtual void SetTitle_32(const Str_32& newTitle) = 0;
virtual Str_32 GetTitle_32() const = 0;
virtual void SetTitle_16(const Str_16& newTitle) = 0;
virtual Str_16 GetTitle_16() const = 0;
virtual void SetTitle_8(const Str_8& newTitle) = 0;
virtual Str_8 GetTitle_8() const = 0;
virtual void SetPos(const Vec2_s32& newPos) = 0;
virtual Vec2_s32 GetPos() const = 0;
virtual void SetScale(const Vec2_u32& newScale) = 0;
virtual Vec2_u32 GetScale() const = 0;
virtual Serializer<UInt_64> GetClipboard() = 0;
virtual void SetClipboard(Serializer<UInt_64> data) = 0;
virtual void SetCursorImg(const CursorImg img) = 0;
};
}