127 lines
3.4 KiB
C
127 lines
3.4 KiB
C
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#pragma once
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#include "ehs/EHS.h"
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#include "ehs/Array.h"
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#include "ehs/Str.h"
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#include "ehs/Vec4.h"
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#include "BaseWindow.h"
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#include "HID/InputHandler.h"
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#define WM_HIDE (WM_APP + 1)
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#define WM_SHOW (WM_APP + 2)
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#define WM_HIDE_CURSOR (WM_APP + 3)
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#define WM_SHOW_CURSOR (WM_APP + 4)
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namespace ehs
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{
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class Window : public BaseWindow
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{
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private:
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UInt_32 owner;
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HINSTANCE instance;
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HWND hdl;
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static Array<Window*> windows;
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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public:
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virtual ~Window() override;
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Window();
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Window(const Window &win);
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Window& operator=(const Window &win);
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virtual bool Poll() override;
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///Creates the native window.
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void Create_32(const Str_32& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
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///Creates the native window.
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void Create_16(const Str_16& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
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///Creates the native window.
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void Create_8(const Str_8& title, const Vec2_s32& pos, const Vec2_u32 scale) override;
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///Uses an already existing window to render an overlay.
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void Use(HWND windowHdl);
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///Closes the window.
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virtual void Close() override;
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///Shows the window.
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void Show() override;
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///Hides the window.
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void Hide() override;
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void SetTitle_32(const Str_32& title) override;
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Str_32 GetTitle_32();
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void SetTitle_16(const Str_16& title) override;
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Str_16 GetTitle_16();
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void SetTitle_8(const Str_8& title) override;
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Str_8 GetTitle_8();
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void SetIcon(const Str_8& filePath);
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/// Sets the windows client scale.
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/// @param [in] w The width in pixels.
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/// @param [in] h The height in pixels.
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void SetClientSize(const Vec2<UInt_32>& size);
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Vec2<UInt_32> GetClientSize();
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/// Gets the windows native handle for the operating system or other native tasks.
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/// @returns The window's native handle.
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HWND GetHdl() const;
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/// Retrieves the first window handle that has been created using this library.
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/// @returns The window's native handle.
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static HWND GetAvailableHdl();
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HINSTANCE GetInst() const;
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/// Toggles whether the window updates and renders.
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/// @param [in] toggle The new status.
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void ToggleEnabled(bool toggle);
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/// Checks whether the window updates and renders.
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/// @returns The current status.
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bool IsEnabled();
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/// Sets the windows position on the desktop.
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/// @param [in] x The x axis in pixels.
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/// @param [in] y The y axis in pixels.
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void SetPos(int x, int y);
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/// Gets the windows current position on the desktop.
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/// @returns The current value.
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Vec2<Int_32> GetPos();
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virtual void OnResized(const Vec2<UInt_32>& newSize);
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/// Sets the windows scale which includes the border.
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/// @param [in] w The width in pixels.
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/// @param [in] h The height in pixels.
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void SetSize(int w, int h);
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/// Gets the windows current scale.
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/// @returns The current value.
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Vec2<Int_32> GetSize();
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void ShowCursor(bool toggle) override;
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void ConstrainCursor(const bool toggle) override;
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protected:
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void SendMsg(const UINT msg, const WPARAM wParam, const LPARAM lParam);
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};
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}
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