EHS/include/ehs/io/socket/TCP_W32.h

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#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Log.h"
#include "Socket.h"
#include "BaseTCP.h"
namespace ehs
{
/// A wrapper class for the transmission control protocol socket.
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class EHS_LIB_IO TCP : public BaseTCP
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{
protected:
Socket hdl;
public:
/// Frees any native handles.
~TCP() override;
/// Default members initialization.
TCP();
TCP(AddrType addrType);
TCP(TCP&& tcp) noexcept;
/// Copies some members from the given TCP object.
/// @param [in] tcp The TCP object to copy from.
TCP(const TCP& tcp);
TCP& operator=(TCP&& tcp) noexcept;
/// Copies some members from the given TCP object.
/// @param [in] tcp The TCP object to copy from.
/// @returns The TCP object that has been assigned to.
TCP& operator=(const TCP& tcp);
void Initialize() override;
/// Frees native handles and uninitializes them.
void Release() override;
/// Binds the UDP socket to a local address and port.
/// @param [in] address The local IPv4 or IPv6 address to bind to. Resolves domain names. The given address can be empty, "127.0.0.1", or "localhost" to automatically find the appropriate device.
/// @param [in] port The port to bind to.
/// @note Requires the port given to be forwarded if this is called.
void Bind(const Str_8& address, UInt_16 port) override;
/// Listens for incoming connections. Used for servers or PtP.
void Listen() override;
/// Accepts an incoming connection. Used for servers or PtP.
/// @returns The accepted client object.
TCP* Accept() override;
/// Connects to a TCP Socket that listens for incoming connections. Used for clients or PtP.
/// @param address The address of the listening TCP socket. Resolves domain names. The given address can be empty, "127.0.0.1", or "localhost" to automatically find the appropriate device.
/// @param port The port of the listening TCP socket.
void Connect(const Str_8& address, UInt_16 port) override;
/// Sends data in a C-style array with raw functionality. Meaning no internal help outside of native functions besides error checking.
/// @param [in] buffer The C-style array to send.
/// @param [in] size The size of the given C-style array.
/// @returns The size of the data actually sent in bytes.
UInt_64 Send(const Byte* buffer, UInt_32 size) override;
/// Receives data in a C-style array with raw functionality. Meaning no internal help outside of native functions besides error checking.
/// @param [out] buffer The C-style array to receive with.
/// @param [in] size The size of the given C-style array.
/// @returns The size of the data actually received in bytes.
UInt_64 Receive(Byte* buffer, UInt_32 size) override;
/// Sets whether or not receiving data blocks the next task.
/// @param [in] blocking Whether or not to block.
void SetBlocking(bool blocking) override;
/// Retrieves whether or not this socket will block when receiving data.
/// @returns The result.
bool IsBlocking() const override;
void SetIPv6Only(bool value) override;
bool IsIPv6Only() const override;
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bool IsValid() const override;
private:
void Bind_v6(const Str_8& address, UInt_16 port);
void Bind_v4(const Str_8& address, UInt_16 port);
void Connect_v6(const Str_8& address, UInt_16 port);
void Connect_v4(const Str_8& address, UInt_16 port);
};
}