EHS/include/ehs/io/socket/rest/Spotify.h

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#pragma once
#include "ehs/EHS.h"
#include "ehs/Str.h"
#include "ehs/Array.h"
#include "ehs/io/socket/SSL.h"
namespace ehs
{
enum class SpotifyState
{
TRACK,
CONTEXT,
OFF
};
struct Track
{
Array<Str_8> artists;
Str_8 name;
Str_8 id;
};
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class EHS_LIB_IO Spotify final
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{
private:
SSL client;
Str_8 clientId;
Str_8 secret;
Str_8 redURI;
Array<Str_8> scopes;
bool forceVerify;
Str_8 token;
Str_8 rToken;
public:
static const Str_8 trackUriPrefix;
virtual ~Spotify();
Spotify();
Spotify(Str_8 clientId, Str_8 secret, Str_8 redURI, Array<Str_8> scopes, bool forceVerify);
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bool Authorize();
/// Sets the volume for a device.
/// @param [in] level The percentage to set the volume to.
/// @returns The response code.
UInt_32 SetVolume(UInt_8 level);
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/// Resume playback for a device.
/// @returns The response code.
UInt_32 Play();
/// Pauses playback for a device.
/// @returns The response code.
UInt_32 Pause();
/// Repeats playback for a device.
/// @param [in] status The status to set it to.
/// @returns The response code.
UInt_32 SetRepeat(SpotifyState state);
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/// Shuffles playback for a device.
/// @param [in] state The state to set shuffle to.
/// @returns The response code.
UInt_32 SetShuffle(bool state);
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UInt_32 SearchTrack(Vector<Str_8>& artists, Str_8& id, Str_8& name);
UInt_32 GetPlayingTrack(Vector<Str_8>& artists, Str_8& id, Str_8& name);
UInt_32 GetQueue(Array<Track>& tracks);
/// Adds a track to the queue for a device.
/// @param [in] uri The track id to add.
/// @returns The response code.
UInt_32 QueueTrack(const Str_8& id);
UInt_32 AddTracks(const Str_8& playlistId, const Array<Str_8>& trackIds, const UInt_32 pos = 0);
UInt_32 AddTrack(const Str_8& playlistId, const Str_8& trackId, const UInt_32 pos = 0);
/// Skips to the next track.
/// @returns The response code.
UInt_32 Skip();
/// Skips to the previous track.
/// @returns The response code.
UInt_32 Previous();
/// Seeks to a position of the currently playing track in milliseconds.
/// @param [in] pos The position in milliseconds to seek to.
/// @returns The response code.
UInt_32 Seek(UInt_32 pos);
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Str_8 GetClientId() const;
Str_8 GetSecret() const;
Str_8 GetRedURI() const;
bool IsVerificationForced() const;
bool IsActive() const;
private:
void StartConnection();
bool ReAuthorize();
};
}