217 lines
3.5 KiB
C
217 lines
3.5 KiB
C
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#pragma once
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#include "EHS.h"
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#include "Vec2.h"
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namespace lwe
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{
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template<typename T = float>
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class Mat2
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{
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private:
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T data[4];
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public:
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Mat2()
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{
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for (UInt_8 i = 0; i < 4; ++i)
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data[i] = 0;
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}
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template<typename C>
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Mat2(const Mat2<C>& mat)
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{
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for (UInt_8 i = 0; i < 4; ++i)
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data[i] = mat.data[i];
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}
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template<typename C>
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Mat2<T>& operator=(const Mat2<C>& mat)
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{
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if (this == &mat)
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return *this;
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for (UInt_8 i = 0; i < 4; ++i)
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data[i] = mat.data[i];
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return *this;
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}
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operator const T*() const
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{
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return data;
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}
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operator T*()
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{
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return data;
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}
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Vec2<T> operator*(Vec2<T> vec) const
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{
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Vec2<T> result;
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result.x = vec.x * data[0] + vec.y * data[2];
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result.y = vec.x * data[1] + vec.y * data[3];
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return result;
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}
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Mat2<T>& operator*=(const T scalar)
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{
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for (UInt_8 i = 0; i < 4; ++i)
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data[i] *= scalar;
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return *this;
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}
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Mat2<T> operator*(const T scalar) const
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{
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Mat2<T> result;
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for (UInt_8 i = 0; i < 4; ++i)
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result.data[i] = data[i] * scalar;
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return result;
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}
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Mat2<T>& operator*=(const Mat2<T>& mat)
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{
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Mat2<T> old = *this;
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for (UInt_8 i = 0; i < 4; ++i)
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{
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UInt_8 row = i / 2;
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UInt_8 column = i % 2;
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data[i] = 0;
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data[i] += old.data[0 * 2 + column] * mat.data[row * 2 + 0];
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data[i] += old.data[1 * 2 + column] * mat.data[row * 2 + 1];
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}
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return *this;
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}
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Mat2<T> operator*(const Mat2<T>& mat) const
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{
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Mat2<T> result;
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for (UInt_8 i = 0; i < 4; ++i)
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{
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UInt_8 row = i / 2;
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UInt_8 column = i % 2;
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result.data[i] += data[0 * 2 + column] * mat.data[row * 2 + 0];
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result.data[i] += data[1 * 2 + column] * mat.data[row * 2 + 1];
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}
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return result;
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}
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Mat2<T> GetTranspose() const
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{
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Mat2<T> result;
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for (UInt_8 i = 0; i < 4; ++i)
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result.data[i] = data[2 * (i % 2) + i / 2];
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return result;
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}
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void Transpose()
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{
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Mat2<T> old = *this;
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for (UInt_8 i = 0; i < 4; ++i)
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data[i] = old.data[2 * (i % 2) + i / 2];
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}
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Mat2<T> GetMinor() const
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{
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Mat2<T> result(0);
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result.data[0] = data[3];
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result.data[1] = data[2];
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result.data[2] = data[1];
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result.data[3] = data[0];
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return result;
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}
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void Minor()
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{
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Mat2<T> old = *this;
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data[0] = old.data[3];
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data[1] = old.data[2];
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data[2] = old.data[1];
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data[3] = old.data[0];
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}
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T GetDeterminant() const
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{
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return data[0] * data[3] - data[1] * data[2];
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}
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Mat2<T> GetCofactor() const
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{
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Mat2<T> minor = GetMinor();
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Mat2<T> result;
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for (UInt_8 r = 0; r < 2; ++r)
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{
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for (UInt_8 c = 0; c < 2; ++c)
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{
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UInt_8 i = 2 * c + r;
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result.data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
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}
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}
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return result;
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}
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void Cofactor()
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{
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Mat2<T> minor = GetMinor();
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for (UInt_8 r = 0; r < 2; ++r)
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{
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for (UInt_8 c = 0; c < 2; ++c)
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{
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UInt_8 i = 2 * c + r;
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data[i] = minor.data[i] * Math::Pow<T>(-1, r + c);
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}
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}
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}
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Mat2<T> GetAdjugate() const
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{
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return GetCofactor().GetTranspose();
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}
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void Adjugate()
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{
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Cofactor();
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Transpose();
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}
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Mat2<T> GetInverse() const
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{
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T det = GetDeterminant();
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if (Math::ComCmp(det, 0.0f))
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return {};
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return GetAdjugate() * (1 / det);
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}
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void Inverse()
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{
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T det = GetDeterminant();
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if (Math::ComCmp(det, 0.0f))
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return;
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Adjugate();
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operator*=(1 / det);
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}
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static Mat2<T> Identity()
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{
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Mat2<T> result;
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result[0] = 1;
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result[3] = 1;
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return result;
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}
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};
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typedef Mat2<float> Mat2_f;
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typedef Mat2<double> Mat2_d;
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}
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