61 lines
1.4 KiB
C
61 lines
1.4 KiB
C
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#pragma once
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#include "EHS.h"
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#include "Vector.h"
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#include "BaseObj.h"
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#include "System/Mutex.h"
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#include "System/Thread.h"
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namespace lwe
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{
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class GarbageCollector
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{
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private:
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static Vector<BaseObj*> garbage;
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static UInt_64 max;
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static Thread thread;
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static Mutex mutex;
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static bool running;
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static bool Has(const BaseObj* obj);
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public:
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static void Start();
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static void Stop();
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/// Adds an object to the garbage pile to be deleted.
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/// @param[in] obj The object to be deleted.
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static void Add(BaseObj* obj);
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/// Sets the maximum amount of garbage to delete per poll.
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/// @param[in] newMax The new maximum.
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static void SetMax(const UInt_64 newMax);
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/// Gets the maximum amount of garbage to delete per poll.
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/// @returns The maximum.
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static UInt_64 GetMax();
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/// Sets a new amount for memory pre-allocation to save on memory operations.
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/// @param[in] newStride The stride to pre-allocate.
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static void SetStride(const UInt_64 newStride);
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/// The amount of data pre-allocated to save on memory operations.
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/// @returns The stride.
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static UInt_64 GetStride();
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/// Gets the garbage count.
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/// @returns Garbage count.
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static UInt_64 Size();
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/// Used to delete objects over time.
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static void Poll();
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/// Deletes all of the data at once.
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/// @warning Use Poll instead to prevent stutter.
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static void Dump();
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static bool IsRunning();
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};
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}
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