1488 lines
31 KiB
C++
1488 lines
31 KiB
C++
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#include "ehs/io/img/Img.h"
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namespace ehs
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{
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Array<ImgCodec> Img::codecs;
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bool Img::HasCodec(const UInt_64 hashExt)
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{
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for (UInt_64 i = 0; i < codecs.Size(); ++i)
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if (codecs[i].GetHashExt() == hashExt)
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return true;
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return false;
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}
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bool Img::HasCodec(const Str_8& ext)
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{
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return HasCodec(ext.Hash_64());
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}
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bool Img::AddCodec(ImgCodec codec)
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{
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if (HasCodec(codec.GetHashExt()))
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return false;
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codecs.Push(std::move(codec));
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return true;
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}
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const ImgCodec* Img::GetCodec(const UInt_64 hashExt)
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{
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for (UInt_64 i = 0; i < codecs.Size(); ++i)
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if (codecs[i].GetHashExt() == hashExt)
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return &codecs[i];
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return nullptr;
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}
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const ImgCodec* Img::GetCodec(const Str_8& ext)
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{
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return GetCodec(ext.Hash_64());
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}
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Img::~Img()
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{
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delete[] data;
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}
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Img::Img()
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: hashId(0), data(nullptr), byteDepth(0), channels(0), size(0)
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{
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AddType("Img");
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}
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Img::Img(Str_8 id, const UInt_8 byteDepth, const UInt_8 channels, const Vec2_u64& resolution, const Byte* const data)
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: hashId(id.Hash_64()), id((Str_8&&)id), byteDepth(byteDepth), channels(channels), resolution(resolution),
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size(resolution.x * byteDepth * channels * resolution.y), data(new Byte[size])
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{
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Util::Copy(this->data, data, size);
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AddType("Img");
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}
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Img::Img(Str_8 id, const UInt_8 byteDepth, const UInt_8 channels, const Vec2_u64& resolution)
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: hashId(id.Hash_64()), id((Str_8&&)id), byteDepth(byteDepth), channels(channels), resolution(resolution),
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size(resolution.x * byteDepth * channels * resolution.y), data(new Byte[size])
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{
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AddType("Img");
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}
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Img::Img(Str_8 id)
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: hashId(id.Hash_64()), id((Str_8&&)id), byteDepth(0), channels(0), size(0), data(nullptr)
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{
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AddType("Img");
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}
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Img::Img(Img&& img) noexcept
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: BaseObj((BaseObj&&)img), hashId(img.hashId), id((Str_8&&)img.id), byteDepth(img.byteDepth),
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channels(img.channels), resolution(img.resolution), size(img.size), data(img.data)
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{
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img.byteDepth = 0;
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img.channels = 0;
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img.resolution = {};
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img.size = 0;
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img.data = nullptr;
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}
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Img::Img(const Img& img)
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: BaseObj(img), hashId(img.hashId), id(img.id), byteDepth(img.byteDepth), channels(img.channels),
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resolution(img.resolution), size(img.size), data(new Byte[img.size])
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{
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Util::Copy(data, img.data, img.size);
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}
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Img& Img::operator=(Img&& img) noexcept
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{
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if (this == &img)
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return *this;
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BaseObj::operator=((BaseObj&&)img);
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byteDepth = img.byteDepth;
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channels = img.channels;
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resolution = img.resolution;
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size = img.size;
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delete[] data;
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data = img.data;
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img.byteDepth = 0;
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img.channels = 0;
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img.resolution = {};
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img.size = 0;
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img.data = nullptr;
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return *this;
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}
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Img& Img::operator=(const Img& img)
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{
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if (this == &img)
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return *this;
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BaseObj::operator=(img);
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byteDepth = img.byteDepth;
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channels = img.channels;
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resolution = img.resolution;
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size = img.size;
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delete[] data;
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data = new Byte[img.size];
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Util::Copy(data, img.data, img.size);
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return *this;
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}
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Img::operator const Byte* () const
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{
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return data;
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}
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Img::operator Byte* ()
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{
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return data;
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}
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void Img::Release()
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{
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byteDepth = 0;
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channels = 0;
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resolution = {};
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size = 0;
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delete[] data;
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data = nullptr;
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}
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UInt_64 Img::GetHashId() const
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{
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return hashId;
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}
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void Img::SetId(Str_8 newId)
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{
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hashId = newId.Hash_64();
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id = (Str_8&&)newId;
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}
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Str_8 Img::GetId() const
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{
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return id;
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}
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UInt_8 Img::GetByteDepth() const
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{
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return byteDepth;
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}
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UInt_8 Img::GetBitDepth() const
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{
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return byteDepth * 8;
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}
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UInt_8 Img::GetChannels() const
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{
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return channels;
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}
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Vec2_u64 Img::GetResolution() const
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{
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return resolution;
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}
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UInt_64 Img::GetSize() const
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{
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return size;
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}
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void Img::SetPixel(const UInt_64 index, const Byte* const pixel)
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{
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UInt_64 rIndex = index * byteDepth * channels;
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for (UInt_64 i = 0; i < byteDepth * channels; ++i)
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data[rIndex + i] = pixel[i];
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}
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void Img::GetPixel(const UInt_64 index, Byte* const pixel) const
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{
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UInt_64 rIndex = index * byteDepth * channels;
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for (UInt_64 i = 0; i < byteDepth * channels; ++i)
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pixel[i] = data[rIndex + i];
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}
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void Img::SetPixel(const UInt_64 x, const UInt_64 y, const Byte* const pixel)
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{
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UInt_64 rIndex = (y * resolution.x * byteDepth * channels) + (x * byteDepth * channels);
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for (UInt_64 i = 0; i < byteDepth * channels; ++i)
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data[rIndex + i] = pixel[i];
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}
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void Img::GetPixel(const UInt_64 x, const UInt_64 y, Byte* const pixel) const
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{
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UInt_64 rIndex = (y * resolution.x * byteDepth * channels) + (x * byteDepth * channels);
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for (UInt_64 i = 0; i < byteDepth * channels; ++i)
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pixel[i] = data[rIndex + i];
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}
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void Img::Resize(const Resampling method, const Vec2_u64& newResolution)
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{
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switch (method)
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{
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case Resampling::NEAREST_NEIGHBOR:
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{
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NearestNeighbor(newResolution);
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return;
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}
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default:
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return;
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}
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}
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Img Img::GetResized(const Resampling method, const Vec2_u64& newResolution) const
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{
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switch (method)
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{
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case Resampling::NEAREST_NEIGHBOR:
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return GetNearestNeighbor(newResolution);
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default:
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return {};
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}
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}
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void Img::ToRGBA()
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{
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switch (channels)
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{
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case 3:
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{
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size = resolution.x * resolution.y * byteDepth * 4;
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Byte* result = new Byte[size];
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RGB_To_RGBA(size, result);
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channels = 4;
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delete[] data;
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data = result;
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break;
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}
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case 2:
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{
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size = resolution.x * resolution.y * byteDepth * 4;
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Byte* result = new Byte[size];
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MonoA_To_RGBA(size, result);
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channels = 4;
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delete[] data;
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data = result;
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break;
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}
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case 1:
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{
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size = resolution.x * resolution.y * byteDepth * 4;
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Byte* result = new Byte[size];
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Mono_To_RGBA(size, result);
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channels = 4;
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delete[] data;
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data = result;
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break;
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}
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default:
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{
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return;
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}
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}
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}
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Img Img::GetAsRGBA() const
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{
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switch (channels)
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{
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case 4:
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{
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return {*this};
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}
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case 3:
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{
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Img result(id, byteDepth, 4, resolution);
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RGB_To_RGBA(result.GetSize(), result);
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return result;
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}
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case 2:
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{
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Img result(id, byteDepth, 4, resolution);
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MonoA_To_RGBA(result.GetSize(), result);
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return result;
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}
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case 1:
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{
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Img result(id, byteDepth, 4, resolution);
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Mono_To_RGBA(result.GetSize(), result);
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return result;
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}
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default:
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{
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return {};
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}
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}
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}
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void Img::ToRGB()
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{
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switch (channels)
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{
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case 4:
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{
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size = resolution.x * resolution.y * byteDepth * 3;
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Byte* result = new Byte[size];
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RGBA_To_RGB(size, result);
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channels = 3;
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delete[] data;
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data = result;
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break;
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}
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case 2:
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{
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size = resolution.x * resolution.y * byteDepth * 3;
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Byte* result = new Byte[size];
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MonoA_To_RGB(size, result);
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channels = 3;
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delete[] data;
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data = result;
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break;
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}
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case 1:
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{
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size = resolution.x * resolution.y * byteDepth * 3;
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Byte* result = new Byte[size];
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Mono_To_RGB(size, result);
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channels = 3;
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delete[] data;
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data = result;
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break;
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}
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default:
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{
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return;
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}
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}
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}
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Img Img::GetAsRGB() const
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{
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switch (channels)
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{
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case 4:
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{
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Img result(id, byteDepth, 3, resolution);
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RGBA_To_RGB(result.GetSize(), result);
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return result;
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}
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case 3:
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{
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return {*this};
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}
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case 2:
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{
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Img result(id, byteDepth, 3, resolution);
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MonoA_To_RGB(result.GetSize(), result);
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return result;
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}
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case 1:
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{
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Img result(id, byteDepth, 3, resolution);
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Mono_To_RGB(result.GetSize(), result);
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return result;
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}
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default:
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{
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return {};
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}
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}
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}
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void Img::ToMonoA()
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{
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switch (channels)
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{
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case 4:
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{
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size = resolution.x * resolution.y * byteDepth * 2;
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Byte* result = new Byte[size];
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RGBA_To_MonoA(size, result);
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channels = 2;
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delete[] data;
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data = result;
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break;
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}
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case 3:
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{
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size = resolution.x * resolution.y * byteDepth * 2;
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Byte* result = new Byte[size];
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RGB_To_MonoA(size, result);
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channels = 2;
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delete[] data;
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data = result;
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break;
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}
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case 1:
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{
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size = resolution.x * resolution.y * byteDepth * 2;
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Byte* result = new Byte[size];
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Mono_To_MonoA(size, result);
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channels = 2;
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delete[] data;
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data = result;
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break;
|
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}
|
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default:
|
||
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{
|
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return;
|
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}
|
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}
|
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}
|
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Img Img::GetAsMonoA() const
|
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{
|
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switch (channels)
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{
|
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case 4:
|
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{
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Img result(id, byteDepth, 2, resolution);
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RGBA_To_MonoA(result.GetSize(), result);
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return result;
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}
|
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case 3:
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{
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Img result(id, byteDepth, 2, resolution);
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RGB_To_MonoA(result.GetSize(), result);
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return result;
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}
|
||
|
case 2:
|
||
|
{
|
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|
return {*this};
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
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Img result(id, byteDepth, 2, resolution);
|
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|
Mono_To_MonoA(result.GetSize(), result);
|
||
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return result;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
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return {};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::ToMono()
|
||
|
{
|
||
|
switch (channels)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * byteDepth;
|
||
|
Byte* result = new Byte[size];
|
||
|
RGBA_To_Mono(size, result);
|
||
|
channels = 1;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * byteDepth;
|
||
|
Byte* result = new Byte[size];
|
||
|
RGB_To_Mono(size, result);
|
||
|
channels = 1;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * byteDepth;
|
||
|
Byte* result = new Byte[size];
|
||
|
MonoA_To_Mono(size, result);
|
||
|
channels = 1;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Img Img::GetAsMono() const
|
||
|
{
|
||
|
switch (channels)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
Img result(id, byteDepth, 1, resolution);
|
||
|
RGBA_To_Mono(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
Img result(id, byteDepth, 1, resolution);
|
||
|
RGB_To_Mono(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
Img result(id, byteDepth, 1, resolution);
|
||
|
MonoA_To_Mono(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
return {*this};
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return {};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::To32()
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 3:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 4 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD24_to_BD32(size, result);
|
||
|
byteDepth = 4;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 4 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD16_to_BD32(size, result);
|
||
|
byteDepth = 4;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 4 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD8_to_BD32(size, result);
|
||
|
byteDepth = 4;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Img Img::GetAs32() const
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
return {*this};
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
Img result(id, 4, channels, resolution);
|
||
|
BD24_to_BD32(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
Img result(id, 4, channels, resolution);
|
||
|
BD16_to_BD32(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
Img result(id, 4, channels, resolution);
|
||
|
BD8_to_BD32(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return {};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::To24()
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 3 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD32_to_BD24(size, result);
|
||
|
byteDepth = 3;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 3 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD16_to_BD24(size, result);
|
||
|
byteDepth = 3;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 3 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD8_to_BD24(size, result);
|
||
|
byteDepth = 3;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Img Img::GetAs24() const
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
Img result(id, 3, channels, resolution);
|
||
|
BD32_to_BD24(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
return {*this};
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
Img result(id, 3, channels, resolution);
|
||
|
BD16_to_BD24(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
Img result(id, 3, channels, resolution);
|
||
|
BD8_to_BD24(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return {};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::To16()
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 2 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD32_to_BD16(size, result);
|
||
|
byteDepth = 2;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 2 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD24_to_BD16(size, result);
|
||
|
byteDepth = 2;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * 2 * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD8_to_BD16(size, result);
|
||
|
byteDepth = 2;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Img Img::GetAs16() const
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
Img result(id, 2, channels, resolution);
|
||
|
BD32_to_BD16(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
Img result(id, 2, channels, resolution);
|
||
|
BD24_to_BD16(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
return {*this};
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
Img result(id, 2, channels, resolution);
|
||
|
BD8_to_BD16(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return {};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::To8()
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD32_to_BD8(size, result);
|
||
|
byteDepth = 1;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD24_to_BD8(size, result);
|
||
|
byteDepth = 1;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
size = resolution.x * resolution.y * channels;
|
||
|
Byte* result = new Byte[size];
|
||
|
BD16_to_BD8(size, result);
|
||
|
byteDepth = 1;
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Img Img::GetAs8() const
|
||
|
{
|
||
|
switch (byteDepth)
|
||
|
{
|
||
|
case 4:
|
||
|
{
|
||
|
Img result(id, 1, channels, resolution);
|
||
|
BD32_to_BD8(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
Img result(id, 1, channels, resolution);
|
||
|
BD24_to_BD8(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
Img result(id, 1, channels, resolution);
|
||
|
BD16_to_BD8(result.GetSize(), result);
|
||
|
return result;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
return {*this};
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return {};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Img::IsValid() const
|
||
|
{
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
bool Img::ToFile(const Str_8& filePath) const
|
||
|
{
|
||
|
Str_8 ext = File::ParseExt_8(filePath);
|
||
|
|
||
|
const ImgCodec* codec = GetCodec(ext);
|
||
|
if (!codec)
|
||
|
{
|
||
|
EHS_LOG_INT("Error", 0, "Codec not found for file extension, \"" + ext + "\".");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Serializer<UInt_64> result;
|
||
|
if (!codec->Encode(result, this))
|
||
|
return false;
|
||
|
|
||
|
File file(filePath, Mode::WRITE, Disposition::CREATE_PERSISTENT);
|
||
|
file.WriteSerializer_64(result);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
Img Img::FromFile(const Str_8& filePath)
|
||
|
{
|
||
|
File file(filePath, Mode::READ, Disposition::OPEN);
|
||
|
Str_8 ext = file.GetExtension();
|
||
|
|
||
|
Img result(file.GetName());
|
||
|
|
||
|
const ImgCodec* codec = GetCodec(ext);
|
||
|
if (!codec)
|
||
|
{
|
||
|
EHS_LOG_INT("Error", 0, "Codec not found for file extension, \"" + ext + "\".");
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
Serializer<UInt_64> data = file.ReadSerializer_64(codec->GetEndianness(), file.Size());
|
||
|
|
||
|
file.Release();
|
||
|
|
||
|
if (!codec->Decode(data, &result))
|
||
|
return {};
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
Img* Img::FromFile_Heap(const Str_8& filePath)
|
||
|
{
|
||
|
File file(filePath, Mode::READ, Disposition::OPEN);
|
||
|
Str_8 ext = file.GetExtension();
|
||
|
|
||
|
Img* result = nullptr;
|
||
|
|
||
|
const ImgCodec* codec = GetCodec(ext);
|
||
|
if (!codec)
|
||
|
{
|
||
|
EHS_LOG_INT("Error", 0, "Codec not found for file extension, \"" + ext + "\".");
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
result = new Img(file.GetName());
|
||
|
|
||
|
Serializer<UInt_64> data = file.ReadSerializer_64(codec->GetEndianness(), file.Size());
|
||
|
|
||
|
file.Release();
|
||
|
|
||
|
if (!codec->Decode(data, result))
|
||
|
{
|
||
|
delete result;
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
Img Img::FromData(Str_8 id, const Str_8& ext, Serializer<UInt_64>& data)
|
||
|
{
|
||
|
Img result((Str_8&&)id);
|
||
|
|
||
|
const ImgCodec* codec = GetCodec(ext);
|
||
|
if (!codec)
|
||
|
{
|
||
|
EHS_LOG_INT("Error", 0, "Codec not found for file extension, \"" + ext + "\".");
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
if (!codec->Decode(data, &result))
|
||
|
return {};
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
Img Img::GetNearestNeighbor(const Vec2_u64& newResolution) const
|
||
|
{
|
||
|
Img result(id, byteDepth, channels, newResolution);
|
||
|
|
||
|
Vec2_d ratio = {
|
||
|
(double)resolution.x / (double)newResolution.x,
|
||
|
(double)resolution.y / (double)newResolution.x
|
||
|
};
|
||
|
|
||
|
Vec2_d pixel;
|
||
|
|
||
|
for(UInt_64 y = 0; y < newResolution.y; ++y)
|
||
|
{
|
||
|
for (UInt_64 x = 0; x < newResolution.x; ++x)
|
||
|
{
|
||
|
pixel = {
|
||
|
Math::Floor((double)x * ratio.x),
|
||
|
Math::Floor((double)y * ratio.y)
|
||
|
};
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * channels; ++b)
|
||
|
result[y * newResolution.x * byteDepth * channels + x * byteDepth * channels + b] = data[(UInt_64)pixel.y * resolution.x * byteDepth * channels + (UInt_64)pixel.x * byteDepth * channels + b];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
void Img::NearestNeighbor(const Vec2_u64& newResolution)
|
||
|
{
|
||
|
Byte* result = new Byte[newResolution.x * byteDepth * channels * newResolution.y];
|
||
|
|
||
|
Vec2_d ratio = {
|
||
|
(double)resolution.x / (double)newResolution.x,
|
||
|
(double)resolution.y / (double)newResolution.x
|
||
|
};
|
||
|
|
||
|
Vec2_d pixel;
|
||
|
|
||
|
for(UInt_64 y = 0; y < newResolution.y; ++y)
|
||
|
{
|
||
|
for (UInt_64 x = 0; x < newResolution.x; ++x)
|
||
|
{
|
||
|
pixel = {
|
||
|
Math::Floor((double)x * ratio.x),
|
||
|
Math::Floor((double)y * ratio.y)
|
||
|
};
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * channels; ++b)
|
||
|
result[y * newResolution.x * byteDepth * channels + x * byteDepth * channels + b] = data[(UInt_64)pixel.y * resolution.x * byteDepth * channels + (UInt_64)pixel.x * byteDepth * channels + b];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
delete[] data;
|
||
|
data = result;
|
||
|
resolution = newResolution;
|
||
|
}
|
||
|
|
||
|
void Img::RGB_To_RGBA(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 4, n += byteDepth * channels)
|
||
|
{
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; ++b)
|
||
|
buffer[i + b] = data[n + b];
|
||
|
|
||
|
if (byteDepth == 1)
|
||
|
buffer[i + byteDepth * 3] = EHS_UINT_8_MAX;
|
||
|
else if (byteDepth == 2)
|
||
|
*(UInt_16*)&buffer[i + byteDepth * 3] = EHS_UINT_16_MAX;
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
UInt_32 value = EHS_UINT_24_MAX;
|
||
|
for (UInt_64 b = 0; b < byteDepth; ++b)
|
||
|
buffer[i + byteDepth * 3 + b] = ((Byte*)&value)[b];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
*(UInt_32*)&buffer[i + byteDepth * 3] = EHS_UINT_32_MAX;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::MonoA_To_RGBA(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 4, n += byteDepth * channels)
|
||
|
{
|
||
|
for (UInt_64 b = 0; b < byteDepth * 4; ++b)
|
||
|
buffer[i + b] = data[n + b % byteDepth];
|
||
|
|
||
|
if (byteDepth == 1)
|
||
|
buffer[i + byteDepth * 3] = data[n + byteDepth];
|
||
|
else if (byteDepth == 2)
|
||
|
*(UInt_16*) &buffer[i + byteDepth * 3] = *(UInt_16*) &data[n + byteDepth];
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
for (UInt_64 b = 0; b < byteDepth; ++b)
|
||
|
buffer[i + byteDepth * 3 + b] = data[n + byteDepth + b];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
*(UInt_32*) &buffer[i + byteDepth * 3] = *(UInt_32*) &data[n + byteDepth];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::Mono_To_RGBA(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 4, n += byteDepth * channels)
|
||
|
{
|
||
|
for (UInt_64 b = 0; b < byteDepth * 4; ++b)
|
||
|
buffer[i + b] = data[n + b % byteDepth];
|
||
|
|
||
|
if (byteDepth == 1)
|
||
|
buffer[i + byteDepth * 3] = EHS_UINT_8_MAX;
|
||
|
else if (byteDepth == 2)
|
||
|
*(UInt_16*)&buffer[i + byteDepth * 3] = EHS_UINT_16_MAX;
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
UInt_32 value = EHS_UINT_24_MAX;
|
||
|
for (UInt_64 b = 0; b < byteDepth; ++b)
|
||
|
buffer[i + byteDepth * 3 + b] = ((Byte*)&value)[b];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
*(UInt_32*) &buffer[i + byteDepth * 3] = EHS_UINT_32_MAX;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::RGBA_To_RGB(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 3, n += byteDepth * channels)
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; ++b)
|
||
|
buffer[i + b] = data[n + b];
|
||
|
}
|
||
|
|
||
|
void Img::MonoA_To_RGB(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 3, n += byteDepth * channels)
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; ++b)
|
||
|
buffer[i + b] = data[n + b % byteDepth];
|
||
|
}
|
||
|
|
||
|
void Img::Mono_To_RGB(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 3, n += byteDepth * channels)
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; ++b)
|
||
|
buffer[i + b] = data[n + b % byteDepth];
|
||
|
}
|
||
|
|
||
|
void Img::RGBA_To_MonoA(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 2, n += byteDepth * channels)
|
||
|
{
|
||
|
if (byteDepth == 1)
|
||
|
{
|
||
|
UInt_16 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < 3; ++b)
|
||
|
average += data[n + b];
|
||
|
|
||
|
buffer[i] = average / 4;
|
||
|
buffer[i + byteDepth] = data[n + 3];
|
||
|
}
|
||
|
else if (byteDepth == 2)
|
||
|
{
|
||
|
UInt_32 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_16*)&data[n + b];
|
||
|
|
||
|
*(UInt_16*)&buffer[i] = average / 4;
|
||
|
*(UInt_16*)&buffer[i + byteDepth] = *(UInt_16*)&data[n + byteDepth * 3];
|
||
|
}
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
{
|
||
|
UInt_32 num = 0;
|
||
|
num |= data[n + b];
|
||
|
num |= data[n + b + 1] << 8;
|
||
|
num |= data[n + b + 2] << 16;
|
||
|
|
||
|
average += num;
|
||
|
}
|
||
|
|
||
|
average /= 4;
|
||
|
|
||
|
buffer[i] = ((Byte*)&average)[0];
|
||
|
buffer[i + 1] = ((Byte*)&average)[1];
|
||
|
buffer[i + 2] = ((Byte*)&average)[2];
|
||
|
|
||
|
buffer[i + byteDepth] = data[n + byteDepth * 3];
|
||
|
buffer[i + byteDepth + 1] = data[n + byteDepth * 3 + 1];
|
||
|
buffer[i + byteDepth + 2] = data[n + byteDepth * 3 + 2];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_32*)&data[n + b];
|
||
|
|
||
|
*(UInt_32*)&buffer[i] = average / 4;
|
||
|
*(UInt_32*)&buffer[i + byteDepth] = *(UInt_32*)&data[n + byteDepth * 3];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::RGB_To_MonoA(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 2, n += byteDepth * channels)
|
||
|
{
|
||
|
if (byteDepth == 1)
|
||
|
{
|
||
|
UInt_16 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < 3; ++b)
|
||
|
average += data[n + b];
|
||
|
|
||
|
buffer[i] = average / 4;
|
||
|
buffer[i + byteDepth] = EHS_UINT_8_MAX;
|
||
|
}
|
||
|
else if (byteDepth == 2)
|
||
|
{
|
||
|
UInt_32 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_16*)&data[n + b];
|
||
|
|
||
|
*(UInt_16*)&buffer[i] = average / 4;
|
||
|
*(UInt_16*)&buffer[i + byteDepth] = EHS_UINT_16_MAX;
|
||
|
}
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
{
|
||
|
UInt_32 num = 0;
|
||
|
num |= data[n + b];
|
||
|
num |= data[n + b + 1] << 8;
|
||
|
num |= data[n + b + 2] << 16;
|
||
|
|
||
|
average += num;
|
||
|
}
|
||
|
|
||
|
average /= 4;
|
||
|
|
||
|
buffer[i] = ((Byte*)&average)[0];
|
||
|
buffer[i + 1] = ((Byte*)&average)[1];
|
||
|
buffer[i + 2] = ((Byte*)&average)[2];
|
||
|
|
||
|
UInt_32 tmp = EHS_UINT_24_MAX;
|
||
|
|
||
|
buffer[i + byteDepth] = ((Byte*)&tmp)[0];
|
||
|
buffer[i + byteDepth + 1] = ((Byte*)&tmp)[1];
|
||
|
buffer[i + byteDepth + 2] = ((Byte*)&tmp)[2];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_32*)&data[n + b];
|
||
|
|
||
|
*(UInt_32*)&buffer[i] = average / 4;
|
||
|
*(UInt_32*)&buffer[i + byteDepth] = EHS_UINT_32_MAX;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::Mono_To_MonoA(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth * 2, n += byteDepth * channels)
|
||
|
{
|
||
|
if (byteDepth == 1)
|
||
|
{
|
||
|
buffer[i] = data[n];
|
||
|
buffer[i + byteDepth] = EHS_UINT_8_MAX;
|
||
|
}
|
||
|
else if (byteDepth == 2)
|
||
|
{
|
||
|
*(UInt_16*)&buffer[i] = *(UInt_16*)&data[n];
|
||
|
*(UInt_16*)&buffer[i + byteDepth] = EHS_UINT_16_MAX;
|
||
|
}
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
buffer[i] = data[n];
|
||
|
buffer[i + 1] = data[n + 1];
|
||
|
buffer[i + 2] = data[n + 2];
|
||
|
|
||
|
UInt_32 tmp = EHS_UINT_24_MAX;
|
||
|
|
||
|
buffer[i + byteDepth] = ((Byte*)&tmp)[0];
|
||
|
buffer[i + byteDepth + 1] = ((Byte*)&tmp)[1];
|
||
|
buffer[i + byteDepth + 2] = ((Byte*)&tmp)[2];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
{
|
||
|
*(UInt_32*)&buffer[i] = *(UInt_32*)&data[n];
|
||
|
*(UInt_32*)&buffer[i + byteDepth] = EHS_UINT_32_MAX;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::RGBA_To_Mono(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth, n += byteDepth * channels)
|
||
|
{
|
||
|
if (byteDepth == 1)
|
||
|
{
|
||
|
UInt_16 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < 3; ++b)
|
||
|
average += data[n + b];
|
||
|
|
||
|
buffer[i] = average / 4;
|
||
|
}
|
||
|
else if (byteDepth == 2)
|
||
|
{
|
||
|
UInt_32 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_16*)&data[n + b];
|
||
|
|
||
|
*(UInt_16*)&buffer[i] = average / 4;
|
||
|
}
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
{
|
||
|
UInt_32 num = 0;
|
||
|
num |= data[n + b];
|
||
|
num |= data[n + b + 1] << 8;
|
||
|
num |= data[n + b + 2] << 16;
|
||
|
|
||
|
average += num;
|
||
|
}
|
||
|
|
||
|
average /= 4;
|
||
|
|
||
|
buffer[i] = ((Byte*)&average)[0];
|
||
|
buffer[i + 1] = ((Byte*)&average)[1];
|
||
|
buffer[i + 2] = ((Byte*)&average)[2];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_32*)&data[n + b];
|
||
|
|
||
|
*(UInt_32*)&buffer[i] = average / 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::RGB_To_Mono(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth, n += byteDepth * channels)
|
||
|
{
|
||
|
if (byteDepth == 1)
|
||
|
{
|
||
|
UInt_16 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < 3; ++b)
|
||
|
average += data[n + b];
|
||
|
|
||
|
buffer[i] = average / 4;
|
||
|
}
|
||
|
else if (byteDepth == 2)
|
||
|
{
|
||
|
UInt_32 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_16*)&data[n + b];
|
||
|
|
||
|
*(UInt_16*)&buffer[i] = average / 4;
|
||
|
}
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
{
|
||
|
UInt_32 num = 0;
|
||
|
num |= data[n + b];
|
||
|
num |= data[n + b + 1] << 8;
|
||
|
num |= data[n + b + 2] << 16;
|
||
|
|
||
|
average += num;
|
||
|
}
|
||
|
|
||
|
average /= 4;
|
||
|
|
||
|
buffer[i] = ((Byte*)&average)[0];
|
||
|
buffer[i + 1] = ((Byte*)&average)[1];
|
||
|
buffer[i + 2] = ((Byte*)&average)[2];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
{
|
||
|
UInt_64 average = 0;
|
||
|
|
||
|
for (UInt_64 b = 0; b < byteDepth * 3; b += byteDepth)
|
||
|
average += *(UInt_32*)&data[n + b];
|
||
|
|
||
|
*(UInt_32*)&buffer[i] = average / 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::MonoA_To_Mono(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += byteDepth, n += byteDepth * channels)
|
||
|
{
|
||
|
if (byteDepth == 1)
|
||
|
{
|
||
|
buffer[i] = data[n];
|
||
|
}
|
||
|
else if (byteDepth == 2)
|
||
|
{
|
||
|
*(UInt_16*)&buffer[i] = *(UInt_16*)&data[n];
|
||
|
}
|
||
|
else if (byteDepth == 3)
|
||
|
{
|
||
|
buffer[i] = data[n];
|
||
|
buffer[i + 1] = data[n + 1];
|
||
|
buffer[i + 2] = data[n + 2];
|
||
|
}
|
||
|
else if (byteDepth == 4)
|
||
|
{
|
||
|
*(UInt_32*)&buffer[i] = *(UInt_32*)&data[n];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD24_to_BD32(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 4, n += 3)
|
||
|
{
|
||
|
UInt_32 inValue = 0;
|
||
|
((Byte*)&inValue)[0] = data[n];
|
||
|
((Byte*)&inValue)[1] = data[n + 1];
|
||
|
((Byte*)&inValue)[2] = data[n + 2];
|
||
|
|
||
|
*(UInt_32*)&buffer[i] = (UInt_32)((float)inValue / (float)EHS_UINT_24_MAX * (float)EHS_UINT_32_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD16_to_BD32(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 4, n += 2)
|
||
|
*(UInt_32*)&buffer[i] = (UInt_32)((float)*(UInt_16*)&data[n] / (float)EHS_UINT_16_MAX * (float)EHS_UINT_32_MAX);
|
||
|
}
|
||
|
|
||
|
void Img::BD8_to_BD32(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 4, ++n)
|
||
|
*(UInt_32*)&buffer[i] = (UInt_32)((float)data[n] / (float)EHS_UINT_8_MAX * (float)EHS_UINT_32_MAX);
|
||
|
}
|
||
|
|
||
|
void Img::BD32_to_BD24(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 3, n += 4)
|
||
|
{
|
||
|
UInt_32 rValue = (UInt_32)((float)*(UInt_32*)&data[n] / (float)EHS_UINT_32_MAX * (float)EHS_UINT_24_MAX);
|
||
|
|
||
|
buffer[i] = ((Byte*)&rValue)[0];
|
||
|
buffer[i + 1] = ((Byte*)&rValue)[1];
|
||
|
buffer[i + 2] = ((Byte*)&rValue)[2];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD16_to_BD24(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 3, n += 2)
|
||
|
{
|
||
|
UInt_32 rValue = (UInt_32)((float)*(UInt_16*)&data[n] / (float)EHS_UINT_16_MAX * (float)EHS_UINT_24_MAX);
|
||
|
|
||
|
buffer[i] = ((Byte*)&rValue)[0];
|
||
|
buffer[i + 1] = ((Byte*)&rValue)[1];
|
||
|
buffer[i + 2] = ((Byte*)&rValue)[2];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD8_to_BD24(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 3, ++n)
|
||
|
{
|
||
|
UInt_32 rValue = (UInt_32)((float)data[n] / (float)EHS_UINT_8_MAX * (float)EHS_UINT_24_MAX);
|
||
|
|
||
|
buffer[i] = ((Byte*)&rValue)[0];
|
||
|
buffer[i + 1] = ((Byte*)&rValue)[1];
|
||
|
buffer[i + 2] = ((Byte*)&rValue)[2];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD32_to_BD16(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 2, n += 4)
|
||
|
*(UInt_16*)&buffer[i] = (UInt_16)((float)*(UInt_32*)&data[n] / (float)EHS_UINT_32_MAX * (float)EHS_UINT_16_MAX);
|
||
|
}
|
||
|
|
||
|
void Img::BD24_to_BD16(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 2, n += 3)
|
||
|
{
|
||
|
UInt_32 inValue = 0;
|
||
|
((Byte*)&inValue)[0] = data[n];
|
||
|
((Byte*)&inValue)[1] = data[n + 1];
|
||
|
((Byte*)&inValue)[2] = data[n + 2];
|
||
|
|
||
|
*(UInt_16*)&buffer[i] = (UInt_16)((float)inValue / (float)EHS_UINT_24_MAX * (float)EHS_UINT_16_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD8_to_BD16(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; i += 2, ++n)
|
||
|
*(UInt_16*)&buffer[i] = (UInt_16)((float)data[n] / (float)EHS_UINT_8_MAX * (float)EHS_UINT_16_MAX);
|
||
|
}
|
||
|
|
||
|
void Img::BD32_to_BD8(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; ++i, n += 4)
|
||
|
buffer[i] = (Byte)((float)*(UInt_32*)&data[n] / (float)EHS_UINT_32_MAX * (float)EHS_UINT_8_MAX);
|
||
|
}
|
||
|
|
||
|
void Img::BD24_to_BD8(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; ++i, n += 3)
|
||
|
{
|
||
|
UInt_32 inValue = 0;
|
||
|
((Byte*)&inValue)[0] = data[n];
|
||
|
((Byte*)&inValue)[1] = data[n + 1];
|
||
|
((Byte*)&inValue)[2] = data[n + 2];
|
||
|
|
||
|
buffer[i] = (Byte)((float)inValue / (float)EHS_UINT_24_MAX * (float)EHS_UINT_8_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Img::BD16_to_BD8(const UInt_64 newSize, Byte* buffer) const
|
||
|
{
|
||
|
for (UInt_64 i = 0, n = 0; i < newSize; ++i, n += 2)
|
||
|
buffer[i] = (Byte)((float)*(UInt_16*)&data[n] / (float)EHS_UINT_16_MAX * (float)EHS_UINT_8_MAX);
|
||
|
}
|
||
|
}
|