49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
|
#pragma once
|
||
|
|
||
|
#include "../../EHS.h"
|
||
|
#include "../../Vec3.h"
|
||
|
#include "../../Vec2.h"
|
||
|
#include "../../Color4.h"
|
||
|
|
||
|
namespace lwe
|
||
|
{
|
||
|
template<typename T = float>
|
||
|
class Vertex
|
||
|
{
|
||
|
public:
|
||
|
Vec3<T> pos;
|
||
|
Vec3<T> normal;
|
||
|
Vec2<T> uv;
|
||
|
Vec3<T> tan;
|
||
|
Vec3<T> bTan;
|
||
|
Vec4<UInt_8> bones;
|
||
|
Vec4<float> weights;
|
||
|
|
||
|
Vertex() = default;
|
||
|
|
||
|
Vertex(const Vec3<T>& pos)
|
||
|
: pos(pos), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Vertex(const Vec3<T>& pos, const Vec3<T>& normal)
|
||
|
: pos(pos), normal(normal), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Vertex(const Vec3<T>& pos, const Vec3<T>& normal, const Vec2<T>& uv)
|
||
|
: pos(pos), normal(normal), uv(uv), bones{0, 0, 0, 0}, weights{0.0f, 0.0f, 0.0f, 0.0f}
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Vertex(const Vertex& vert)
|
||
|
: pos(vert.pos), normal(vert.normal), uv(vert.uv), bones(vert.bones), weights(vert.weights)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Vertex& operator=(const Vertex& vert) = default;
|
||
|
};
|
||
|
|
||
|
typedef Vertex<double> Vertex_d;
|
||
|
typedef Vertex<float> Vertex_f;
|
||
|
}
|