EHS/include/IO/HID/HID.h

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2023-12-17 03:29:08 -08:00
#pragma once
#include "../../Array.h"
#include "ButtonState.h"
#define LWE_HID_UNKNOWN 0
namespace lwe
{
class HID
{
protected:
UInt_8 type;
UInt_64 hashName;
Str_8 name;
UInt_64 id;
Array<ButtonState> states;
public:
HID();
HID(const UInt_8 type, Str_8 name, const UInt_64 id);
HID(HID&& hid) noexcept;
HID(const HID& hid);
HID& operator=(HID&& hid) noexcept;
HID& operator=(const HID& hid);
bool operator==(const HID& other) const;
bool operator!=(const HID& other) const;
bool operator==(const UInt_64 otherId) const;
bool operator!=(const UInt_64 otherId) const;
virtual void Poll();
UInt_8 GetType() const;
Str_8 GetName() const;
UInt_64 GetId() const;
void ReleaseAll();
Vector<const ButtonState*> GetAllTouched() const;
const ButtonState* IsTouched(const Button& button) const;
const ButtonState* IsTouched() const;
Vector<const ButtonState*> GetAllDown() const;
const ButtonState* IsDown(const Button& button) const;
const ButtonState* IsDown() const;
Vector<const ButtonState*> GetAllJustReleased() const;
const ButtonState* IsJustReleased(const Button& button) const;
const ButtonState* IsJustReleased() const;
Vector<const ButtonState*> GetAllUp() const;
const ButtonState* IsUp(const Button& button) const;
const ButtonState* IsUp() const;
void ButtonDown(const Button& button);
void ButtonUp(const Button& button);
const ButtonState* GetState(const Button& button) const;
bool IsValid() const;
virtual HID* Clone() const;
private:
bool HasState(const Button& button) const;
bool AddState(const ButtonState& state);
ButtonState* GetState(const Button& button);
};
}