EHS/include/ehs/io/mdl/Mesh.h

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#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "Vertex.h"
#include "ehs/BaseObj.h"
namespace ehs
{
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class EHS_LIB_IO Mesh final : public BaseObj
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{
protected:
UInt_64 hashId;
Str_8 id;
Array<Vertex_f> vertices;
Array<UInt_32> indices;
public:
Mesh();
Mesh(Str_8 id, Array<Vertex_f> vertices, Array<UInt_32> indices);
Mesh(Str_8 id, Array<Vertex_f> vertices);
Mesh(Mesh&& mesh) noexcept;
Mesh(const Mesh& mesh);
Mesh& operator=(Mesh&& mesh) noexcept;
Mesh& operator=(const Mesh& mesh);
void Release();
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
void SetVertices(const Array<Vertex_f>& newVertices);
const Array<Vertex_f>& GetVertices() const;
Array<Vertex_f>& GetVertices();
void SetIndices(const Array<UInt_32>& newIndices);
bool HasIndices() const;
const Array<UInt_32>& GetIndices() const;
Array<UInt_32>& GetIndices();
void Calculate();
private:
static void Calculate(Vertex_f& vert1, Vertex_f& vert2, Vertex_f& vert3);
};
const Mesh portraitGui("PortraitGui",
{
{{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
{{0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
{{1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
{{1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
},
{0, 1, 2, 3, 2, 1}
);
const Mesh portrait("Portrait",
{
{{-0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}},
{{-0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}}
},
{0, 1, 2, 3, 2, 1}
);
}