EHS/include/ehs/io/img/Img.h

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#pragma once
#include "ehs/Types.h"
#include "ehs/BaseObj.h"
#include "ehs/Str.h"
#include "ImgCodec.h"
namespace ehs
{
enum class Resampling : UInt_8
{
NONE,
NEAREST_NEIGHBOR
};
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class EHS_LIB_IO Img : public BaseObj
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{
private:
static Array<ImgCodec> codecs;
protected:
UInt_64 hashId;
Str_8 id;
UInt_8 byteDepth;
UInt_8 channels;
Vec2_u64 resolution;
UInt_64 size;
Byte* data;
public:
static bool HasCodec(UInt_64 hashExt);
static bool HasCodec(const Str_8& ext);
static bool AddCodec(ImgCodec codec);
static const ImgCodec* GetCodec(UInt_64 hashExt);
static const ImgCodec* GetCodec(const Str_8& ext);
~Img() override;
Img();
Img(const Str_8& filePath);
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Img(Str_8 id, UInt_8 byteDepth, UInt_8 channels, const Vec2_u64& resolution, const Byte* data);
Img(Str_8 id, UInt_8 byteDepth, UInt_8 channels, const Vec2_u64& resolution);
Img(Img&& img) noexcept;
Img(const Img& img);
Img& operator=(Img&& img) noexcept;
Img& operator=(const Img& img);
operator const Byte* () const;
operator Byte* ();
void Release();
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
UInt_8 GetByteDepth() const;
UInt_8 GetBitDepth() const;
UInt_8 GetChannels() const;
Vec2_u64 GetResolution() const;
UInt_64 GetSize() const;
void SetPixel(UInt_64 index, const Byte* pixel);
void GetPixel(UInt_64 index, Byte* pixel) const;
void SetPixel(UInt_64 x, UInt_64 y, const Byte* pixel);
void GetPixel(UInt_64 x, UInt_64 y, Byte* pixel) const;
void Resize(Resampling method, const Vec2_u64& newResolution);
Img GetResized(Resampling method, const Vec2_u64& newResolution) const;
void ToRGBA();
Img GetAsRGBA() const;
void ToRGB();
Img GetAsRGB() const;
void ToMonoA();
Img GetAsMonoA() const;
void ToMono();
Img GetAsMono() const;
void To32();
Img GetAs32() const;
void To24();
Img GetAs24() const;
void To16();
Img GetAs16() const;
void To8();
Img GetAs8() const;
bool IsValid() const;
bool Export(const Str_8& filePath) const;
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private:
Img GetNearestNeighbor(const Vec2_u64& newResolution) const;
void NearestNeighbor(const Vec2_u64& newResolution);
void RGB_To_RGBA(UInt_64 newSize, Byte* buffer) const;
void MonoA_To_RGBA(UInt_64 newSize, Byte* buffer) const;
void Mono_To_RGBA(UInt_64 newSize, Byte* buffer) const;
void RGBA_To_RGB(UInt_64 newSize, Byte* buffer) const;
void MonoA_To_RGB(UInt_64 newSize, Byte* buffer) const;
void Mono_To_RGB(UInt_64 newSize, Byte* buffer) const;
void RGBA_To_MonoA(UInt_64 newSize, Byte* buffer) const;
void RGB_To_MonoA(UInt_64 newSize, Byte* buffer) const;
void Mono_To_MonoA(UInt_64 newSize, Byte* buffer) const;
void RGBA_To_Mono(UInt_64 newSize, Byte* buffer) const;
void RGB_To_Mono(UInt_64 newSize, Byte* buffer) const;
void MonoA_To_Mono(UInt_64 newSize, Byte* buffer) const;
void BD24_to_BD32(UInt_64 newSize, Byte* buffer) const;
void BD16_to_BD32(UInt_64 newSize, Byte* buffer) const;
void BD8_to_BD32(UInt_64 newSize, Byte* buffer) const;
void BD32_to_BD24(UInt_64 newSize, Byte* buffer) const;
void BD16_to_BD24(UInt_64 newSize, Byte* buffer) const;
void BD8_to_BD24(UInt_64 newSize, Byte* buffer) const;
void BD32_to_BD16(UInt_64 newSize, Byte* buffer) const;
void BD24_to_BD16(UInt_64 newSize, Byte* buffer) const;
void BD8_to_BD16(UInt_64 newSize, Byte* buffer) const;
void BD32_to_BD8(UInt_64 newSize, Byte* buffer) const;
void BD24_to_BD8(UInt_64 newSize, Byte* buffer) const;
void BD16_to_BD8(UInt_64 newSize, Byte* buffer) const;
};
bool EncodeQOI(const ehs::ImgCodec* codec, ehs::Serializer<ehs::UInt_64>& out, const ehs::Img* in);
bool DecodeQOI(const ehs::ImgCodec* codec, ehs::Serializer<ehs::UInt_64>& in, ehs::Img* out);
bool DecodePNG(const ehs::ImgCodec* codec, ehs::Serializer<ehs::UInt_64>& in, ehs::Img* out);
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}