2024-02-05 22:25:30 -08:00
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#pragma once
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#include "ehs/Str.h"
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#include "ehs/UTF.h"
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#include "ehs/Array.h"
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namespace ehs
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{
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#if defined(EHS_OS_WINDOWS)
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typedef void* ConsoleHdl;
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#elif defined(EHS_OS_LINUX)
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typedef int ConsoleHdl;
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#endif
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2024-07-24 01:36:20 -07:00
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class EHS_LIB_IO Console
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2024-02-05 22:25:30 -08:00
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{
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private:
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static ConsoleHdl hdlOut;
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static ConsoleHdl hdlIn;
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#if defined(EHS_OS_WINDOWS)
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static bool isConsole;
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#endif
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public:
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static void Attach();
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/// Creates a console using standard input and output.
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/// @param [in] inputRequired Whether or not input is required from the console.
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static bool Create();
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/// Frees the current console being used.
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static void Free();
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static bool CanRead();
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static bool CanWrite();
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/// Writes to console using UTF32.
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/// @param [in] str The text to write to the console.
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/// @param [in] newLine To make a new line after the given text.
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/// @warning Has to convert from UTF32 to UTF16 for the Windows API.
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static void Write_32(const Str_32& str, const bool newLine = true);
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/// Writes to console using UTF16.
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/// @param [in] str The text to write to the console.
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/// @param [in] newLine To make a new line after the given text.
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static void Write_16(const Str_16& str, const bool newLine = true);
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/// Writes to console using UTF8.
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/// @param [in] str The text to write to the console.
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/// @param [in] newLine To make a new line after the given text.
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/// @warning Has to convert from UTF8 to UTF16 for the Windows API.
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static void Write_8(const Str_8& str, const bool newLine = true);
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/// Reads from the console using UTF32.
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/// @returns The text the user wrote to the console.
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/// @warning Has to convert from UTF16 to UTF32 for the Windows API.
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static Str_32 Read_32(const UInt_64 bufferSize = 1024);
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/// Reads from the console using UTF16.
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/// @returns The text the user wrote to the console.
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static Str_16 Read_16(const UInt_64 bufferSize = 1024);
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/// Reads from the console using UTF8.
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/// @returns The text the user wrote to the console.
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/// @warning Has to convert from UTF8 to UTF16 for the Windows API.
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static Str_8 Read_8(const UInt_64 bufferSize = 1024);
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/// Clears the console.
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static void Clear();
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/// Changes the console's title.
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/// @param [in] title The text to change the title to.
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/// @warning Has to convert from UTF32 to UTF16 for the Windows API.
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static void SetTitle_32(const Str_32& title);
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/// Changes the console's title.
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/// @param [in] title The text to change the title to.
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static void SetTitle_16(const Str_16& title);
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/// Changes the console's title.
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/// @param [in] title The text to change the title to.
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/// @warning Has to convert from UTF8 to UTF16 for the Windows API.
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static void SetTitle_8(const Str_8& title);
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/// Retrieves the console's title in UTF32.
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/// @returns The console's title.
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/// @warning Has to convert from UTF16 to UTF32 for the Windows API.
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static Str_32 GetTitle_32();
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/// Retrieves the console's title in UTF16.
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/// @returns The console's title.
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static Str_16 GetTitle_16();
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/// Retrieves the console's title in UTF8.
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/// @returns The console's title.
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/// @warning Has to convert from UTF16 to UTF8 for the Windows API.
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static Str_8 GetTitle_8();
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/// Retrieves the string used when executing the end application through a command line interface in UTF32.
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/// @returns The result.
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static Vector<Str_32> GetArgs_32(const UInt_64 bufferSize = 1024);
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/// Retrieves the string used when executing the end application through a command line interface in UTF16.
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/// @returns The result.
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static Vector<Str_16> GetArgs_16(const UInt_64 bufferSize = 1024);
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/// Retrieves the string used when executing the end application through a command line interface in UTF8.
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/// @returns The result.
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static Vector<Str_8> GetArgs_8(const UInt_64 bufferSize = 1024);
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//static void* GetHandle();
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};
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}
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